Is there anyway to make the player walk to a position and not just teleport to it? I currently do
Actor.PutAt(actor, x, y, z)
but I want to make it look realistic and I want it to walk or run depending on what the target is doing.
Is this too far fetched or could CLEO do this?
Actor.PutAt(actor, x, y, z)
but I want to make it look realistic and I want it to walk or run depending on what the target is doing.
Is this too far fetched or could CLEO do this?