When I compile this script and open the game and activate script with "ZC" game crashes any help and solutions? I use SAMP 0.3.7-R1 Cleo 4.4 and SF 5.3.3
{$CLEO .cs}
0000:
WHILE TRUE
WAIT 0
// Using variable 0@ for toggle state
IF 0ADC: test_cheat "ZC"
THEN
0B12: 0@ = 0@ XOR 1
IF 0039: 0@ == 1
THEN 0AD1: show_formatted_text_highpriority "~w~Script ~g~ON" time 1337
ELSE 0AD1: show_formatted_text_highpriority "~w~Script ~r~OFF" time 137
END
END
IF 0@ == 1
THEN
// Allocate memory for chat strings
0AC8: 1@ = allocate_memory_size 1024
0AC8: 2@ = allocate_memory_size 1024
0B75: samp get_chat_string 99 text_to 1@ prefix_to 2@ color_to 3@ prefix_color_to 4@
// Check if the chat text contains the desired format
IF 0AD2: string 1@ format_contains "[REAKCIJE] Upisite prvi "
THEN
// Extract the text between the markers
0AC8: 5@ = allocate_memory_size 256
0AA6: call_function "scan_between" params_count 4 string 1@ search_start "[REAKCIJE] Upisite prvi " search_end "i osvojite" result_to 5@
// Add a delay between 2 and 5 seconds
0209: 6@ = random_int_in_ranges 2000 5000
WAIT 6@
// Paste the extracted text in chat
0AF9: samp say_msg "%s" 5@
// Free allocated memory for extracted text
0AC9: free_allocated_memory 5@
END
// Free allocated memory for chat strings
0AC9: free_allocated_memory 1@
0AC9: free_allocated_memory 2@
END
END
// Function to extract text between two markers
// Parameters: string, search_start, search_end, result_to
0AA7: get_string_length 0@ store_to 0@
0AA7: get_string_length 1@ store_to 1@
0AA7: get_string_length 2@ store_to 2@
0AD4: 3@ = scan_string 0@ format "%s%s%s" 1@ 4@ 2@
0AB2: ret 1 4@