groundZ

shanker

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any ideea how to get the ground?

Code:
float GroundZ = 0.0;
 GroundZ -= 100.0;

it only works on cleo  :LOL: :LOL:

in c++ it changes my X,Y coordinates but at least i get the ground xd
 

user88

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LINK CLEO DICE HACK HERE!
Code:
float CWorldSA::FindGroundZForPosition(float fX, float fY)
{
	DWORD dwFunc = 0x569660;
	FLOAT fReturn = 0;
	_asm
	{
		push	fY
		push	fX
		call	dwFunc
		fstp	fReturn
		add		esp, 8
	}
	return fReturn;
}
x, and y are your input parameters, u want to find the z pos

:)
 
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