SAMPHACKINGISRAEL
New member
- Joined
- Jun 17, 2015
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First sorry for my english.
And I'm new in SOBEIT and broken recite a little, I learned not too
And I want to help with a specific code and can be also possible guides you publish your codes more clear to me NOOBS accurate pictures so I think that will be more prepared in C ++ SOBEIT
And I would be happy if someone publishes an accurate guide SPAPER accurate guide :somuchwin:
A. A and therefore OpcodeXe king
A. A and therefore 0x688 king
A. A and therefore P3ti king
HELP ANTIAFK CODE SendFakeOnfootSyncData
dumb_menu.cpp
dumb_meun.h
demb_menu.cpp
demb_menu.cpp
demb_menu.cpp
cheat.h
And I'm new in SOBEIT and broken recite a little, I learned not too
And I want to help with a specific code and can be also possible guides you publish your codes more clear to me NOOBS accurate pictures so I think that will be more prepared in C ++ SOBEIT
And I would be happy if someone publishes an accurate guide SPAPER accurate guide :somuchwin:
A. A and therefore OpcodeXe king
A. A and therefore 0x688 king
A. A and therefore P3ti king
HELP ANTIAFK CODE SendFakeOnfootSyncData
dumb_menu.cpp
Code:
void antiafk()
{
while (cheat_state->_generic.antiafk)
{
float fPos[3];
float speed[3];
fPos[0] = pPedSelf->GetPosition()->fX;
fPos[1] = pPedSelf->GetPosition()->fY;
fPos[2] = pPedSelf->GetPosition()->fZ;
speed[2] = 0.3;
SendFakeOnfootSyncData(fPos, pPedSelf->GetHealth(), 0, speed, 128);
Sleep(60000);
}
}
dumb_meun.h
Code:
void antiafk();
demb_menu.cpp
Code:
case ID_CHEAT_ANTIAFK:
return cheat_state->_generic.antiafk;
demb_menu.cpp
Code:
case ID_CHEAT_ANTIAFK:
{
cheat_state->_generic.antiafk ^= 1;
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)antiafk, 0,
0, 0);
break;
}
demb_menu.cpp
Code:
#define ID_CHEAT_ANTIAFK 2015
cheat.h
Code:
struct cheat_state_generic
{
int hp_cheat;
int antiafk
int money;
int weapon;
int map;
int map_vehicles;
int menu;
int menu_mousecontrol;
int spoof_weapon; /* set to the weapon type id */
int vehicles_unlock;
int vehicles_warp_invert;
int vehicles_freeze;
int vehicles_warpinside;
int weapon_disable;
int onfoot_data;
int aim_data;
int vehicle_data;
int passenger_data;
int statsupd;
int spec_data;
int teletext;
DWORD rejoinTick;
DWORD join_serverTick;
int pickuptexts;
int objecttexts;
bool car_jacked;
DWORD anti_carjackTick;
short car_jacked_last_vehicle_id;
bool got_vehicle_id;
float car_jacked_lastPos[3];
struct vehicle_info * pVehicleExit_Last;
int interior_patch_enabled;
int nocols_enabled; /* vehicle collision */
int nocols_walls_enabled; /* wall/object collision */
int cheat_panic_enabled;
int unrelatedToAnything;
};