CLEO Help [Help] Convert CLEO mods to SA-MP 0.3.7

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SiraBots

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Hey.
I have a bunch of mods that doesn't require Sampfuncs for SA-MP 0.3z, and I see people are converting CLEO mods to SA-MP 0.3.7 on their own. I wanted to know how this possible, and if someone please could give me a helping hand or some tips/instructions?

I appreciate any help. Thanks in advance.
 

SiraBots

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0B36 link said:
Swapping the 0.3z offsets with the ones from 0.3.7, that's all. Rest all is same.

Swapping the 0.3z offsets to the new ones from 0.3.7, hmm.
I'm really new with CLEO and I'd like to work on mods myself instead of requesting other people to convert it for me. Can you please write me a short list of things I need to do in order to successfully convert it to 0.3.7? What offsets?

Thanks again.
 

0B36

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SiraBots link said:
That is weird. Mine doesn't work.

That's because his's doesn't make use of any samp offsets, obviously. Examples are Weapon Spawner and all such CLEOs, they will always work regardless of any sa-mp version.
 

SiraBots

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0B36 link said:
That's because his's doesn't make use of any samp offsets, obviously. Examples are Weapon Spawner and all such CLEOs, they will always work regardless of any sa-mp version.

But let's say I have a mod that uses Samp offsets. How can I update this to 0.3.7? What do I need to change in the .cs file?
 
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