{$CLEO .cs}
THREAD 'Order, ORDER!"
REPEAT
WAIT 0
UNTIL 0AFA:
// 0@ = 0 ~ vars are default 0 at start of script.
// 0@ is the activation var.
WHILE TRUE
WAIT 0
// 0
IF AND
0@ == 0
0C5D: samp textdraw 1337 is_exists
THEN
// DO STUFF
0@ = 1 // Will allow "1" to trigger.
END
// 1
IF AND
0@ == 1
0C5D: samp textdraw 1338 is_exists
THEN
// DO STUFF
0@ = 2 // Will allow "2" to trigger.
END
// 2
IF AND
0@ == 2
0C5D: samp textdraw 1339 is_exists
THEN
// DO STUFF
0@ = 0 // Will allow "0" to trigger.
END
END
{$CLEO .cs}
THREAD "Order, ORDER!"
REPEAT
WAIT 0
UNTIL 0AFA:
// 0@ = 0 ~ vars are default 0 at start of script.
// 0@ is the activation var.
WHILE TRUE
WAIT 0
// 0
IF AND
0@ == 0
0C5D: samp textdraw 2262 is_exists
THEN
ALLOC 1@ = 1024
0C5A: samp textdraw 2262 get_string_to 1@
0AC8: 2@ = allocate_memory_size 260
0AB1: @get_digits_to_print param_count 2 text 1@ memory_to_store_digits_as_text 2@
0B49: samp set_current_dialog_list_item 0
0B4B: samp set_current_dialog_editbox_text 2@
0B47: samp close_current_dialog_with_button 1
FREE 1@
0@ = 1 // Will allow "1" to trigger.
END
// 1
IF AND
0@ == 1
0C5D: samp textdraw 2263 is_exists
THEN
ALLOC 3@ = 1024
0C5A: samp textdraw 2263 get_string_to 3@
0AC8: 4@ = allocate_memory_size 260
0AB1: @get_digits_to_print param_count 2 text 3@ memory_to_store_digits_as_text 4@
0B49: samp set_current_dialog_list_item 1
0B4B: samp set_current_dialog_editbox_text 4@
0B47: samp close_current_dialog_with_button 1
FREE 3@
0@ = 2 // Will allow "2" to trigger.
END
// 2
IF AND
0@ == 2
0C5D: samp textdraw 2264 is_exists
THEN
ALLOC 5@ = 1024
0C5A: samp textdraw 2264 get_string_to 5@
0AC8: 6@ = allocate_memory_size 260
0AB1: @get_digits_to_print param_count 2 text 5@ memory_to_store_digits_as_text 6@
0B49: samp set_current_dialog_list_item 2
0B4B: samp set_current_dialog_editbox_text 6@
0B47: samp close_current_dialog_with_button 1
FREE 5@
0@ = 0 // Will allow "0" to trigger.
END
END
:get_digits_to_print
{
0@ = text
1@ = pointer to memory where digits will be stored as text
}
0C17: 31@ = strlen 0@
for 30@ = 0 to 31@
0085: 29@ = 0@ // copy pointer
005A: 29@ += 30@ // add offset (as the loop progresses it becomes pointers to first-last character)
0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
if and
28@ >= 0x30 // '0'
28@ <= 0x39 // '9'
then
0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
1@ += 1 // move to next address
end
end
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0
Well there's something up with your textdraws then.it get stuck at textdraw 2262 and keep buying redkits (for textdraw 2262 is buying redkits)Code:{$CLEO .cs} THREAD "Order, ORDER!" REPEAT WAIT 0 UNTIL 0AFA: // 0@ = 0 ~ vars are default 0 at start of script. // 0@ is the activation var. WHILE TRUE WAIT 0 // 0 IF AND 0@ == 0 0C5D: samp textdraw 2262 is_exists THEN ALLOC 1@ = 1024 0C5A: samp textdraw 2262 get_string_to 1@ 0AC8: 2@ = allocate_memory_size 260 0AB1: @get_digits_to_print param_count 2 text 1@ memory_to_store_digits_as_text 2@ 0B49: samp set_current_dialog_list_item 0 0B4B: samp set_current_dialog_editbox_text 2@ 0B47: samp close_current_dialog_with_button 1 FREE 1@ 0@ = 1 // Will allow "1" to trigger. END // 1 IF AND 0@ == 1 0C5D: samp textdraw 2263 is_exists THEN ALLOC 3@ = 1024 0C5A: samp textdraw 2263 get_string_to 3@ 0AC8: 4@ = allocate_memory_size 260 0AB1: @get_digits_to_print param_count 2 text 3@ memory_to_store_digits_as_text 4@ 0B49: samp set_current_dialog_list_item 1 0B4B: samp set_current_dialog_editbox_text 4@ 0B47: samp close_current_dialog_with_button 1 FREE 3@ 0@ = 2 // Will allow "2" to trigger. END // 2 IF AND 0@ == 2 0C5D: samp textdraw 2264 is_exists THEN ALLOC 5@ = 1024 0C5A: samp textdraw 2264 get_string_to 5@ 0AC8: 6@ = allocate_memory_size 260 0AB1: @get_digits_to_print param_count 2 text 5@ memory_to_store_digits_as_text 6@ 0B49: samp set_current_dialog_list_item 2 0B4B: samp set_current_dialog_editbox_text 6@ 0B47: samp close_current_dialog_with_button 1 FREE 5@ 0@ = 0 // Will allow "0" to trigger. END END :get_digits_to_print { 0@ = text 1@ = pointer to memory where digits will be stored as text } 0C17: 31@ = strlen 0@ for 30@ = 0 to 31@ 0085: 29@ = 0@ // copy pointer 005A: 29@ += 30@ // add offset (as the loop progresses it becomes pointers to first-last character) 0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character if and 28@ >= 0x30 // '0' 28@ <= 0x39 // '9' then 0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1 1@ += 1 // move to next address end end 0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination 0AB2: ret 0
it doesnt move to textdraw 2263