for 30@ = 0 to 1000
if
SAMP.IsPlayerConnected(30@)
then
//here you do anything for all the connected players 30@ = players
if
1@ = SAMP.GetActorHandleByPlayerID(30@)
then
//here you do anything for all the streamed in actors 1@ = actors
end
end
end
ah got it ,got it, :watchout: i mean i understood what he tried to explain :forever_opcode_alone:monday link said:[member=30996]Mr.Rider[/member]
He needed to "get" all connected players, which means that he needed to store them to a variable. Then he can create mod which is going to have an effect on all the players. For example count them.