snaptrap
Active member
- Joined
- Feb 7, 2014
- Messages
- 56
- Reaction score
- 1
Code:
{$CLEO .cs}
//-------------MAIN---------------
thread 'SINE'
4@ = 0.0
:SINE_21
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @SINE_21
if
0AB0: key_pressed 57
else_jump @SINE_21
02F6: 5@ = sine 4@ // (float)
5@ *= 4.0
02F7: 6@ = cosine 4@ // (float)
6@ *= 4.0
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 5@ 6@ 0.2
0948: create_explosion_at 1@ 2@ 3@ type 12 camera_shake 0.2
4@ += 5.0
if
4@ > 354.0
else_jump @SINE_21
4@ = 0.0
jump @SINE_21
How To Make The Fire Explosion Up Or Down? :youdontsay: