CLEO Help Help me with invisible change"key"

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Applease

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SAMP was crashed .  Please help me to change key to "f2"

Code:
// This file was decompiled using sascm.ini published by GTAG 
(http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "Syler" 
wait 3000 

:SYLER_14
wait 0 
if and
0AB0:   key_pressed 113
else_jump @SYLER_14 

:SYLER_37
wait 0 
if and
8AB0:   not key_pressed 113
else_jump @SYLER_37 
0AB1: call_scm_func @SYLER_529 0 0@  
0@ += 16864 
0A8D: 28@ = read_memory 0@ size 1 virtual_protect 1 
0A8C: write_memory 0@ size 1 value 195 virtual_protect 1 
Actor.StorePos($PLAYER_ACTOR, 25@, 26@, 27@)
0ACD: show_text_highpriority "Invisible On." time 3000 
jump @SYLER_284 

:SYLER_146
wait 0 
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
0509: 20@ = distance_between_XY 21@ 22@ and_XY 25@ 26@ 
if 
   not 20@ > 40.1 
else_jump @SYLER_284 
if and
0AB0:   key_pressed 113
else_jump @SYLER_146 

:SYLER_221
wait 0 
if and
8AB0:   not key_pressed 113
else_jump @SYLER_221 
0A8C: write_memory 0@ size 1 value 28@ virtual_protect 1 
0ACD: show_text_highpriority "Invisible Off." time 3000 
jump @SYLER_14 

:SYLER_284
wait 0 
0A8C: write_memory 0@ size 1 value 28@ virtual_protect 1 
Actor.StorePos($PLAYER_ACTOR, 25@, 26@, 27@)
02CE: 24@ = ground_z_at 25@ 26@ 27@ 
24@ -= 25.0 
0A96: 4@ = actor $PLAYER_ACTOR struct 
4@ += 20 
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0 
4@ += 48 
0A8C: write_memory 4@ size 4 value 25@ virtual_protect 0 
4@ += 4 
0A8C: write_memory 4@ size 4 value 26@ virtual_protect 0 
4@ += 4 
0A8C: write_memory 4@ size 4 value 24@ virtual_protect 0 
wait 30 
0A8C: write_memory 0@ size 1 value 195 virtual_protect 1 
0A96: 4@ = actor $PLAYER_ACTOR struct 
4@ += 20 
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0 
4@ += 48 
0A8C: write_memory 4@ size 4 value 25@ virtual_protect 0 
4@ += 4 
0A8C: write_memory 4@ size 4 value 26@ virtual_protect 0 
4@ += 4 
0A8C: write_memory 4@ size 4 value 27@ virtual_protect 0 
jump @SYLER_146 

:SYLER_529
0AA2: 31@ = load_library "kernel32.dll" // IF and SET 
0AA4: 30@ = get_proc_address "GetModuleHandleA" library 31@ // IF and SET 
0AA7: call_function 30@ num_params 1 pop 0 "samp.dll" 0@  
0AB2: ret 1 0@
 

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  • Inviz.cs
    17.7 KB · Views: 24

xzytro

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Joined
Apr 1, 2013
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Looks like it was getting activated with two buttons, and you edited it as to get activated with 1 button.

You forgot to remove "and" from "if". I mean, "if and" and then only 1 'key_pressed' can't be done. Use only "if". Remove the "and".
 
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