MrChristmas
Expert
- Joined
- Jul 29, 2014
- Messages
- 563
- Reaction score
- 26
Hi,
So i never worked with S0beit's before. I just want to know how can I edit stuff in them or how to make my own stuff in them. Like [member=8182]Evangelical[/member] posted a code in c++ for s0beit and he send that you can add it in to it:
I tried to find tutorials on internet but I couldn't.
So i never worked with S0beit's before. I just want to know how can I edit stuff in them or how to make my own stuff in them. Like [member=8182]Evangelical[/member] posted a code in c++ for s0beit and he send that you can add it in to it:
Evangelical link said:got in c++ for s0beit, make your own if you want for CLEO.
Code:Packet* HookedRakClientInterface::Receive( void ) { traceLastFunc( "HookedRakClientInterface::Receive" ); Packet* ReceivedPacket = g_iRakClient->GetRakClientInterface()->Receive(); BYTE ReceivedPacketID = GetPacketID(ReceivedPacket); if(ReceivedPacketID == ID_BULLET_SYNC) { RakNet::BitStream bsBulletSync((unsigned char *)ReceivedPacket->data, ReceivedPacket->length, false); stBulletData BulletData; unsigned short PlayerID; memset(&BulletData, 0, sizeof(stBulletData)); bsBulletSync.IgnoreBits(8); bsBulletSync.Read(PlayerID); bsBulletSync.Read((PCHAR)&BulletData, sizeof(stBulletData)); bool bInvalid = 0; if(!_finite(BulletData.fHitOrigin[0]) || !_finite(BulletData.fHitOrigin[1]) || !_finite(BulletData.fHitOrigin[2])) bInvalid = 1; if(!_finite(BulletData.fHitTarget[0]) || !_finite(BulletData.fHitTarget[1]) || !_finite(BulletData.fHitTarget[2])) bInvalid = 1; if(!_finite(BulletData.fCenterOfHit[0]) || !_finite(BulletData.fCenterOfHit[1]) || !_finite(BulletData.fCenterOfHit[2])) bInvalid = 1; if(BulletData.fHitOrigin[0] > 35000.0f || BulletData.fHitOrigin[0] < -35000.0f || BulletData.fHitOrigin[1] > 35000.0f || BulletData.fHitOrigin[1] < -35000.0f || BulletData.fHitOrigin[2] > 35000.0f || BulletData.fHitOrigin[2] < -35000.0f) bInvalid = 1; if(BulletData.fHitTarget[0] > 35000.0f || BulletData.fHitTarget[0] < -35000.0f || BulletData.fHitTarget[1] > 35000.0f || BulletData.fHitTarget[1] < -35000.0f || BulletData.fHitTarget[2] > 35000.0f || BulletData.fHitTarget[2] < -35000.0f) bInvalid = 1; if(BulletData.bHitType == BULLET_HIT_TYPE_PLAYER && ((BulletData.fCenterOfHit[0] > 10.0f || BulletData.fCenterOfHit[0] < -10.0f) || (BulletData.fCenterOfHit[1] > 10.0f || BulletData.fCenterOfHit[1] < -10.0f) || (BulletData.fCenterOfHit[2] > 10.0f || BulletData.fCenterOfHit[2] < -10.0f))) bInvalid = 1; if(bInvalid) { ReceivedPacket->data[0] = 255; cheat_state_text("Anti-Crasher: A faggot named %s has tried to crash you. Pwn his niggered ass now!", getPlayerName(PlayerID)); } } return ReceivedPacket; }
I tried to find tutorials on internet but I couldn't.