{$CLEO .cs}
//-------------MAIN---------------
thread "QUICKSWAP"
0662: printstring "MADE BY NERDY GAMER"
0662: printstring "WWW.YOUTUBE.COM/MRSAMPHACKS"
0B34: samp register_client_command "qs" to_label @cmd
:Test_0
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @Test_0
jump @TEST
:TEST_01
wait 0
0A96: 7@ = actor $PLAYER_ACTOR struct //cPED
7@ += 0x600 //shotgun ammo total
0A8D: 8@ = read_memory 7@ size 4 virtual_protect 0
if and
31@ == 1 // activated
8@ == 1 // If Ammo total equals 1
jump @Test_0
else_jump @TEST
:TEST
wait 0
if
02E0: actor $PLAYER_ACTOR aggressive
else_jump @TEST
jump @TEST_02
:TEST_02
wait 0
0A96: 7@ = actor $PLAYER_ACTOR struct //cPED
7@ += 0x5FC //shotgun ammo in clip
0A8D: 8@ = read_memory 7@ size 4 virtual_protect 0
if
8@ == 1 // If AmmoClip is smaller than 2 bullets
then
wait 0
0470: 12@ = actor $PLAYER_ACTOR current_weapon
wait 0
0812: AS_actor $PLAYER_ACTOR perform_animation "BUDDY_RELOAD" IFP_file "BUDDY" 10.0 loopA 0 lockX 0 lockY 0 lockF 0 time 1 // versionB
wait 30
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
wait 300
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 12@
end
jump @TEST
:cmd
if
31@ == false
then
chatmsg "+" -1
31@ = true
else
chatmsg "+" -1
31@ = false
end
0B43: samp cmd_ret