CLEO Help Help with CLEO script

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Džemaloidas

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watch video and you can see a problem.

This script is not mine. I know absolutely nothing.
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
thread 'KrcAimV2'
thread 'KrcAim'

:KRCAIM_19
   not SAMP.Available
else_jump @KRCAIM_39
wait 0
jump @KRCAIM_19

:KRCAIM_39
0B34: samp register_client_command "gs" to_label @KRCAIM_1691
0B34: samp register_client_command "tb" to_label @KRCAIM_1775
0B34: samp register_client_command "imm" to_label @KRCAIM_1858
0B34: samp register_client_command "cn" to_label @KRCAIM_1940
0B34: samp register_client_command "soff" to_label @KRCAIM_2024
0B34: samp register_client_command "sinfo" to_label @KRCAIM_2145
31@ = 0
23@ = -1
24@ = -1
25@ = -1
26@ = -1
wait 0
chatmsg "Aimas by {55FF7F}Jeff_Capo {FF0000} | Help:{55FF7F} /sinfo" 268369920

:KRCAIM_225
wait 0
14@ = 0

:KRCAIM_236
if
   SAMP.IsPlayerConnected(14@)
else_jump @KRCAIM_252

:KRCAIM_252
14@ += 1
if
  14@ > 1000
else_jump @KRCAIM_236
0AA3: free_library 19@
if and
   not SAMP.ChatInputOpened
   not SAMP.IsDialogActive(-1)
key_down 106
else_jump @KRCAIM_454
if
  31@ == 0
else_jump @KRCAIM_391
print "~W~AIM BY CAPO: ~G~ON~W~" 1000
018C: play_sound 1083 at 0.0 0.0 0.0
31@ = 1
wait 200
jump @KRCAIM_454

:KRCAIM_391
print "~W~AIM BY CAPO: ~R~OFF~W~" 1000
018C: play_sound 1058 at 0.0 0.0 0.0
31@ = 0
wait 200

:KRCAIM_454
jump @KRCAIM_461

:KRCAIM_461
wait 0
if and
  31@ == 1
0AD2: 2@ = player $PLAYER_CHAR targeted_actor //IF and SET
else_jump @KRCAIM_225

:KRCAIM_491
wait 0
if and
056D:   actor 2@ defined
key_down 1
else_jump @KRCAIM_225
0665: get_actor 2@ model_to 22@
if and
   not Actor.Dead(2@)
02CB:   actor 2@ bounding_sphere_visible
else_jump @KRCAIM_225
if and
803B:   not  22@ == 23@ // (int)
803B:   not  22@ == 24@ // (int)
803B:   not  22@ == 25@ // (int)
803B:   not  22@ == 26@ // (int)
else_jump @KRCAIM_225
0A96: 6@ = actor 2@ struct
6@ += 68
0A8D: 3@ = read_memory 6@ size 4 virtual_protect 0
6@ += 4
0A8D: 4@ = read_memory 6@ size 4 virtual_protect 0
6@ += 4
0A8D: 5@ = read_memory 6@ size 4 virtual_protect 0
Actor.StorePos(2@, 6@, 7@, 8@)
10@ = 35
0093: 10@ = integer 10@ to_float
12@ = 17.0
12@ /= 360.0
006B: 3@ *= 12@ // (float)
006B: 4@ *= 12@ // (float)
006B: 5@ *= 12@ // (float)
006B: 3@ *= 10@ // (float)
006B: 4@ *= 10@ // (float)
006B: 5@ *= 10@ // (float)
005B: 6@ += 3@ // (float)
005B: 7@ += 4@ // (float)
005B: 8@ += 5@ // (float)
Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@)
if
06BD:   no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 0 car 0 actor 0 object 0 particle 0
else_jump @KRCAIM_850
call @KRCAIM_857 4 2@ 6@ 7@ 8@

:KRCAIM_850
jump @KRCAIM_491

:KRCAIM_857
0087: 4@ = 1@ // (float)
0087: 5@ = 2@ // (float)
0087: 6@ = 3@ // (float)
068D: get_camera_position_to 1@ 2@ 3@
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
0063: 1@ -= 4@ // (float)
0063: 2@ -= 5@ // (float)
0096: make 1@ absolute_float
0096: make 2@ absolute_float
0087: 10@ = 1@ // (float)
0087: 11@ = 2@ // (float)
006B: 10@ *= 10@ // (float)
006B: 11@ *= 11@ // (float)
005B: 10@ += 11@ // (float)
01FB: 10@ = square_root 10@
0087: 11@ = 1@ // (float)
0087: 12@ = 10@ // (float)
0073: 11@ /= 12@ // (float)
0AA5: call 4327328 num_params 1 pop 1 11@
0AE9: pop_float 12@
0AA5: call 4775488 num_params 1 pop 1 11@
0AE9: pop_float 13@
if
call @KRCAIM_1591 0 16@
else_jump @KRCAIM_1152
if
call @KRCAIM_1157 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@
else_jump @KRCAIM_1152
15@ += 0.04
0A8C: write_memory 11989592 size 4 value 15@ virtual_protect 0

:KRCAIM_1152
ret 0

:KRCAIM_1157
if
  6@ == 5
else_jump @KRCAIM_1222
7@ = 0.01
8@ = 0.01
9@ = 1.5607
10@ = 1.5807
jump @KRCAIM_1327

:KRCAIM_1222
if
  6@ == 6
else_jump @KRCAIM_1287
7@ = 0.018
8@ = 0.02
9@ = 1.5507
10@ = 1.5907
jump @KRCAIM_1327

:KRCAIM_1287
7@ = 0.0
8@ = 0.0
9@ = 1.5707
10@ = 1.5707

:KRCAIM_1327
if and
0025:   2@ > 0@ // (float)
0025:   3@ > 1@ // (float)
else_jump @KRCAIM_1370
0063: 5@ -= 8@ // (float)
0087: 15@ = 5@ // (float)

:KRCAIM_1370
if and
0025:   2@ > 0@ // (float)
8035:   not  3@ >= 1@ // (float)
else_jump @KRCAIM_1423
5@ *= -1.0
0063: 5@ -= 7@ // (float)
0087: 15@ = 5@ // (float)

:KRCAIM_1423
if and
8035:   not  2@ >= 0@ // (float)
0025:   3@ > 1@ // (float)
else_jump @KRCAIM_1466
005B: 4@ += 9@ // (float)
0087: 15@ = 4@ // (float)

:KRCAIM_1466
if and
8035:   not  2@ >= 0@ // (float)
8035:   not  3@ >= 1@ // (float)
else_jump @KRCAIM_1519
4@ *= -1.0
0063: 4@ -= 10@ // (float)
0087: 15@ = 4@ // (float)

:KRCAIM_1519
0A8D: 11@ = read_memory 11989592 size 4 virtual_protect 0
0063: 11@ -= 15@ // (float)
if and
   not 11@ >= 0.18
  11@ > -0.18
else_jump @KRCAIM_1581
return_true
jump @KRCAIM_1583

:KRCAIM_1581
return_false

:KRCAIM_1583
ret 1 15@

:KRCAIM_1591
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1816
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
if or
  1@ == 2
  1@ == 3
  1@ == 4
  1@ == 5
  1@ == 6
  1@ == 7
else_jump @KRCAIM_1681
return_true
jump @KRCAIM_1683

:KRCAIM_1681
return_false

:KRCAIM_1683
ret 1 1@

:KRCAIM_1691
23@ = 65
24@ = 105
25@ = 106
26@ = 107
chatmsg "{00FF00}Grove Street {55FF7F}skinai ignoruojami" 5635967
SAMP.CmdRet

:KRCAIM_1775
23@ = 102
24@ = 103
25@ = 104
26@ = 195
chatmsg "{7C00BA}The Ballas {55FF7F}skinai ignoruojami" 5635967
SAMP.CmdRet

:KRCAIM_1858
23@ = 169
24@ = 124
25@ = 125
26@ = 126
chatmsg "{0044CE}Immortal {55FF7F}skinai ignoruojami" 5635967
SAMP.CmdRet

:KRCAIM_1940
23@ = 120
24@ = 118
25@ = 117
26@ = 263
chatmsg "{E4E400}Cosa Nostra {55FF7F}skinai ignoruojami" 5635967
SAMP.CmdRet

:KRCAIM_2024
23@ = -1
24@ = -1
25@ = -1
26@ = -1
chatmsg " Ignoravimai išjungti ." 5635967
SAMP.CmdRet

:KRCAIM_2145
chatmsg "_____________________________________________________" 268369920
chatmsg "Aimas by {55FF7F}Jeff_Capo {FFFF00}| Įjungimas: {55FF7F}Num *" 268435200
chatmsg "Ignoruoti {00FF00}Grove Street{55FF7F} skinus: {00ffff}/gs" 5635967
chatmsg "Ignoruoti {7C00BA}The Ballas{55FF7F} skinus : {00ffff}/tb" 5635967
chatmsg "Ignoruoti {0044CE}Immortal{55FF7F} skinus : {00ffff}/imm" 5635967
chatmsg "Ignoruoti {E4E400}Cosa Nostra{55FF7F} skinus : {00ffff}/cn" 5635967
chatmsg "Norint išjungti ignoravimus : {00ffff}/soff" 5635967
chatmsg "Ignoruoti galima tik vieną grupę!" 5635967
chatmsg "_____________________________________________________" 268369920
SAMP.CmdRet
 

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  • aim.cs
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Last edited:

Zin

Expert
Joined
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Messages
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You already made a topic about this.

Just make your own aimbot and add the shitty "skin-target" by checking actor models or find an open-source aimbot that works and add the "skin-target" system. Also lots of aimbots already have this type of thing in s0beits and stuff. Not sure if I'm the only one but what you can't expect is that we're going to edit a 300 line CLEO compiled into low-level syntax.
 
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