huytruong
Member
- Joined
- Dec 16, 2016
- Messages
- 6
- Reaction score
- 0
How to use help
Code :
[shcode=cpp]
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "NONAME"
wait 5000
if
0@ = SAMP.Base()
jf @NONAME_35
0A93: end_custom_thread
:NONAME_35
not SAMP.Available
jf @NONAME_55
wait 100
goto @NONAME_35
:NONAME_55
wait 0
if
0AAB: file_exists "CLEO\RYANCOLLIERWEAPONSHACKFORSAMP037.CS"
jf @NONAME_1510
0B34: samp register_client_command "VUKHI" to_label @NONAME_424
0B34: samp register_client_command "RGUNAMMO" to_label @NONAME_1112
chatmsg "[RYAN COLLIER]: {AAAAAA}WEAPONHACKSFORSAMP037 BY {22FF22}VIETNAM SCRIPTING TEAM {6666FF}DA DUOC KICH HOAT! {FF99CC}AUTHOR: {FF0000}RYAN COLLIER" 6750054
:NONAME_298
wait 0
0470: 1@ = actor $PLAYER_ACTOR current_weapon
if and
key_down 71
key_down 17
not SAMP.ChatInputOpened
not 1@ == 0
jf @NONAME_298
0555: remove_weapon 1@ from_actor $PLAYER_ACTOR
chatmsg "[RYAN COLLIER]: VU KHI {6666FF}%D {22FF22} DA DUOC VUT BO." 6750054 1@
goto @NONAME_298
:NONAME_424
SAMP.IsCommandTyped(0@)
0C17: 1@ = strlen 0@
if and
1@ > 0
not 1@ > 46
jf @NONAME_1106
0AD4: 0@ = scan_string 0@ format "%D %D" 1@ 2@
wait 0
if
2@ > 0
jf @NONAME_1106
Model.Load(#GUN_DILDO1)
Model.Load(#GUN_DILDO2)
Model.Load(#GUN_VIBE1)
Model.Load(#GUN_VIBE2)
Model.Load(#FLOWERA)
Model.Load(#GUN_CANE)
Model.Load(#BRASSKNUCKLE)
Model.Load(#GOLFCLUB)
Model.Load(#NITESTICK)
Model.Load(#KNIFECUR)
Model.Load(#BAT)
Model.Load(#SHOVEL)
Model.Load(#POOLCUE)
Model.Load(#KATANA)
Model.Load(#CHNSAW)
Model.Load(#GRENADE)
Model.Load(#TEARGAS)
Model.Load(#MOLOTOV)
Model.Load(#COLT45)
Model.Load(#SILENCED)
Model.Load(#DESERT_EAGLE)
Model.Load(#CHROMEGUN)
Model.Load(#SAWNOFF)
Model.Load(#SHOTGSPA)
Model.Load(#MICRO_UZI)
Model.Load(#MP5LNG)
Model.Load(#TEC9)
Model.Load(#AK47)
Model.Load(#M4)
Model.Load(#CUNTGUN)
Model.Load(#SNIPER)
Model.Load(#ROCKETLA)
Model.Load(#HEATSEEK)
Model.Load(#FLAME)
Model.Load(#MINIGUN)
Model.Load(#SATCHEL)
Model.Load(#BOMB)
Model.Load(#SPRAYCAN)
Model.Load(#FIRE_EX)
Model.Load(#CAMERA)
Model.Load(#NVGOGGLES)
Model.Load(#IRGOGGLES)
Model.Load(#GUN_PARA)
wait 200
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 2@)
wait 100
Model.Destroy(#GUN_DILDO1)
Model.Destroy(#GUN_DILDO2)
Model.Destroy(#GUN_VIBE1)
Model.Destroy(#GUN_VIBE2)
Model.Destroy(#FLOWERA)
Model.Destroy(#GUN_CANE)
Model.Destroy(#BRASSKNUCKLE)
Model.Destroy(#GOLFCLUB)
Model.Destroy(#NITESTICK)
Model.Destroy(#KNIFECUR)
Model.Destroy(#BAT)
Model.Destroy(#SHOVEL)
Model.Destroy(#POOLCUE)
Model.Destroy(#KATANA)
Model.Destroy(#CHNSAW)
Model.Destroy(#GRENADE)
Model.Destroy(#TEARGAS)
Model.Destroy(#MOLOTOV)
Model.Destroy(#COLT45)
Model.Destroy(#SILENCED)
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#CHROMEGUN)
Model.Destroy(#SAWNOFF)
Model.Destroy(#SHOTGSPA)
Model.Destroy(#MICRO_UZI)
Model.Destroy(#MP5LNG)
Model.Destroy(#TEC9)
Model.Destroy(#AK47)
Model.Destroy(#M4)
Model.Destroy(#CUNTGUN)
Model.Destroy(#SNIPER)
Model.Destroy(#ROCKETLA)
Model.Destroy(#HEATSEEK)
Model.Destroy(#FLAME)
Model.Destroy(#MINIGUN)
Model.Destroy(#SATCHEL)
Model.Destroy(#BOMB)
Model.Destroy(#SPRAYCAN)
Model.Destroy(#FIRE_EX)
Model.Destroy(#CAMERA)
Model.Destroy(#NVGOGGLES)
Model.Destroy(#IRGOGGLES)
Model.Destroy(#GUN_PARA)
chatmsg "[RYAN COLLIER]: {FF0000}HACK VU KHI SAMP 037 BY RYAN {22FF22}HACK THANH CONG SUNG {6666FF}%D {22FF22} VA {6666FF}%D {22FF22} VIEN DAN." 6750054 1@ 2@
:NONAME_1106
wait 0
SAMP.CmdRet
:NONAME_1112
wait 400
if
9@ == 0
jf @NONAME_1372
9@ = 1
chatmsg "[RYAN COLLIER]: SECRET COMMAND ! WARNING..." 6750054
SAMP.ReadSAMPMemory(3@, 21808, 1)
wait 10
SAMP.ReadSAMPMemory(4@, 23200, 3)
wait 20
SAMP.ReadSAMPMemory(5@, 77328, 2)
wait 30
SAMP.ReadSAMPMemory(6@, 86704, 2)
wait 40
SAMP.ReadSAMPMemory(7@, 80720, 2)
wait 50
SAMP.ReadSAMPMemory(8@, 87024, 2)
wait 60
SAMP.WriteSAMPMemory(21808, 195, 1)
SAMP.WriteSAMPMemory(23200, 12718080, 3)
SAMP.WriteSAMPMemory(77328, 50064, 2)
SAMP.WriteSAMPMemory(86704, 50064, 2)
SAMP.WriteSAMPMemory(80720, 50064, 2)
SAMP.WriteSAMPMemory(87024, 50064, 2)
goto @NONAME_298
:NONAME_1372
wait 0
9@ = 0
chatmsg "[RYAN COLLIER] SECRET COMMAND ! WARNING..." 6750054
SAMP.WriteSAMPMemory(21808, 3@, 1)
SAMP.WriteSAMPMemory(23200, 4@, 3)
SAMP.WriteSAMPMemory(77328, 5@, 2)
SAMP.WriteSAMPMemory(86704, 6@, 2)
SAMP.WriteSAMPMemory(80720, 7@, 2)
SAMP.WriteSAMPMemory(87024, 8@, 2)
goto @NONAME_298
:NONAME_1510
wait 0
chatmsg "CLEO CUA {FF66FF}'VIETNAM SCRIPTING TEAM'{66FF66} DA BI DOI TEN !" 6750054
wait 3000
chatmsg "[RYAN COLLIER]: HAY CHINH SUA LAI TEN CUA CLEO ! NGAY SAU KHI THOAT GAME..." 6750054
wait 4000
chatmsg "GAME SE DONG SAU 1 GIAY" 6750054
wait 1500
0AA5: call 8535003 num_params 3 pop 3 0 0 0
goto @NONAME_1510
[/shcode]
Code :
[shcode=cpp]
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "NONAME"
wait 5000
if
0@ = SAMP.Base()
jf @NONAME_35
0A93: end_custom_thread
:NONAME_35
not SAMP.Available
jf @NONAME_55
wait 100
goto @NONAME_35
:NONAME_55
wait 0
if
0AAB: file_exists "CLEO\RYANCOLLIERWEAPONSHACKFORSAMP037.CS"
jf @NONAME_1510
0B34: samp register_client_command "VUKHI" to_label @NONAME_424
0B34: samp register_client_command "RGUNAMMO" to_label @NONAME_1112
chatmsg "[RYAN COLLIER]: {AAAAAA}WEAPONHACKSFORSAMP037 BY {22FF22}VIETNAM SCRIPTING TEAM {6666FF}DA DUOC KICH HOAT! {FF99CC}AUTHOR: {FF0000}RYAN COLLIER" 6750054
:NONAME_298
wait 0
0470: 1@ = actor $PLAYER_ACTOR current_weapon
if and
key_down 71
key_down 17
not SAMP.ChatInputOpened
not 1@ == 0
jf @NONAME_298
0555: remove_weapon 1@ from_actor $PLAYER_ACTOR
chatmsg "[RYAN COLLIER]: VU KHI {6666FF}%D {22FF22} DA DUOC VUT BO." 6750054 1@
goto @NONAME_298
:NONAME_424
SAMP.IsCommandTyped(0@)
0C17: 1@ = strlen 0@
if and
1@ > 0
not 1@ > 46
jf @NONAME_1106
0AD4: 0@ = scan_string 0@ format "%D %D" 1@ 2@
wait 0
if
2@ > 0
jf @NONAME_1106
Model.Load(#GUN_DILDO1)
Model.Load(#GUN_DILDO2)
Model.Load(#GUN_VIBE1)
Model.Load(#GUN_VIBE2)
Model.Load(#FLOWERA)
Model.Load(#GUN_CANE)
Model.Load(#BRASSKNUCKLE)
Model.Load(#GOLFCLUB)
Model.Load(#NITESTICK)
Model.Load(#KNIFECUR)
Model.Load(#BAT)
Model.Load(#SHOVEL)
Model.Load(#POOLCUE)
Model.Load(#KATANA)
Model.Load(#CHNSAW)
Model.Load(#GRENADE)
Model.Load(#TEARGAS)
Model.Load(#MOLOTOV)
Model.Load(#COLT45)
Model.Load(#SILENCED)
Model.Load(#DESERT_EAGLE)
Model.Load(#CHROMEGUN)
Model.Load(#SAWNOFF)
Model.Load(#SHOTGSPA)
Model.Load(#MICRO_UZI)
Model.Load(#MP5LNG)
Model.Load(#TEC9)
Model.Load(#AK47)
Model.Load(#M4)
Model.Load(#CUNTGUN)
Model.Load(#SNIPER)
Model.Load(#ROCKETLA)
Model.Load(#HEATSEEK)
Model.Load(#FLAME)
Model.Load(#MINIGUN)
Model.Load(#SATCHEL)
Model.Load(#BOMB)
Model.Load(#SPRAYCAN)
Model.Load(#FIRE_EX)
Model.Load(#CAMERA)
Model.Load(#NVGOGGLES)
Model.Load(#IRGOGGLES)
Model.Load(#GUN_PARA)
wait 200
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 2@)
wait 100
Model.Destroy(#GUN_DILDO1)
Model.Destroy(#GUN_DILDO2)
Model.Destroy(#GUN_VIBE1)
Model.Destroy(#GUN_VIBE2)
Model.Destroy(#FLOWERA)
Model.Destroy(#GUN_CANE)
Model.Destroy(#BRASSKNUCKLE)
Model.Destroy(#GOLFCLUB)
Model.Destroy(#NITESTICK)
Model.Destroy(#KNIFECUR)
Model.Destroy(#BAT)
Model.Destroy(#SHOVEL)
Model.Destroy(#POOLCUE)
Model.Destroy(#KATANA)
Model.Destroy(#CHNSAW)
Model.Destroy(#GRENADE)
Model.Destroy(#TEARGAS)
Model.Destroy(#MOLOTOV)
Model.Destroy(#COLT45)
Model.Destroy(#SILENCED)
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#CHROMEGUN)
Model.Destroy(#SAWNOFF)
Model.Destroy(#SHOTGSPA)
Model.Destroy(#MICRO_UZI)
Model.Destroy(#MP5LNG)
Model.Destroy(#TEC9)
Model.Destroy(#AK47)
Model.Destroy(#M4)
Model.Destroy(#CUNTGUN)
Model.Destroy(#SNIPER)
Model.Destroy(#ROCKETLA)
Model.Destroy(#HEATSEEK)
Model.Destroy(#FLAME)
Model.Destroy(#MINIGUN)
Model.Destroy(#SATCHEL)
Model.Destroy(#BOMB)
Model.Destroy(#SPRAYCAN)
Model.Destroy(#FIRE_EX)
Model.Destroy(#CAMERA)
Model.Destroy(#NVGOGGLES)
Model.Destroy(#IRGOGGLES)
Model.Destroy(#GUN_PARA)
chatmsg "[RYAN COLLIER]: {FF0000}HACK VU KHI SAMP 037 BY RYAN {22FF22}HACK THANH CONG SUNG {6666FF}%D {22FF22} VA {6666FF}%D {22FF22} VIEN DAN." 6750054 1@ 2@
:NONAME_1106
wait 0
SAMP.CmdRet
:NONAME_1112
wait 400
if
9@ == 0
jf @NONAME_1372
9@ = 1
chatmsg "[RYAN COLLIER]: SECRET COMMAND ! WARNING..." 6750054
SAMP.ReadSAMPMemory(3@, 21808, 1)
wait 10
SAMP.ReadSAMPMemory(4@, 23200, 3)
wait 20
SAMP.ReadSAMPMemory(5@, 77328, 2)
wait 30
SAMP.ReadSAMPMemory(6@, 86704, 2)
wait 40
SAMP.ReadSAMPMemory(7@, 80720, 2)
wait 50
SAMP.ReadSAMPMemory(8@, 87024, 2)
wait 60
SAMP.WriteSAMPMemory(21808, 195, 1)
SAMP.WriteSAMPMemory(23200, 12718080, 3)
SAMP.WriteSAMPMemory(77328, 50064, 2)
SAMP.WriteSAMPMemory(86704, 50064, 2)
SAMP.WriteSAMPMemory(80720, 50064, 2)
SAMP.WriteSAMPMemory(87024, 50064, 2)
goto @NONAME_298
:NONAME_1372
wait 0
9@ = 0
chatmsg "[RYAN COLLIER] SECRET COMMAND ! WARNING..." 6750054
SAMP.WriteSAMPMemory(21808, 3@, 1)
SAMP.WriteSAMPMemory(23200, 4@, 3)
SAMP.WriteSAMPMemory(77328, 5@, 2)
SAMP.WriteSAMPMemory(86704, 6@, 2)
SAMP.WriteSAMPMemory(80720, 7@, 2)
SAMP.WriteSAMPMemory(87024, 8@, 2)
goto @NONAME_298
:NONAME_1510
wait 0
chatmsg "CLEO CUA {FF66FF}'VIETNAM SCRIPTING TEAM'{66FF66} DA BI DOI TEN !" 6750054
wait 3000
chatmsg "[RYAN COLLIER]: HAY CHINH SUA LAI TEN CUA CLEO ! NGAY SAU KHI THOAT GAME..." 6750054
wait 4000
chatmsg "GAME SE DONG SAU 1 GIAY" 6750054
wait 1500
0AA5: call 8535003 num_params 3 pop 3 0 0 0
goto @NONAME_1510
[/shcode]