xXDomyXx_Return
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- Apr 10, 2013
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Hey guys this time i want to ask you if anyone know how to make gta sa singleplayer maps please ç_ç
{$Cleo .cs}
thread "test1.cs"
0247: load_model 1225
0247: load_model 3507
0247: load_model 356
0247: load_model 358
0247: load_model 3524
038B: load_requested_models
029B: 1@ = init_object 1225 at 2111.69995 -1327.19995 24.9 // object (barrel4) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 1225 at 2103.1001 -1322.80005 29.0 // object (barrel4) (2)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 0.0
029B: 3@ = init_object 1225 at 2144.8999 -1319.5 29.0 // object (barrel4) (3)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 0.0
029B: 4@ = init_object 1225 at 2128.5 -1322.39941 33.3 // object (barrel4) (4)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 1225 at 2136.0 -1324.0 27.1 // object (barrel4) (5)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 0.0
029B: 6@ = init_object 1225 at 2151.1001 -1310.90002 27.3 // object (barrel4) (6)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 0.0
029B: 7@ = init_object 3507 at 2108.3999 -1294.80005 23.0 // object (VgsN_nitree_g01) (1)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 3507 at 2091.19922 -1286.89941 24.6 // object (VgsN_nitree_g01) (2)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 3507 at 2106.5 -1286.7998 24.5 // object (VgsN_nitree_g01) (3)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 0.0
029B: 10@ = init_object 3507 at 2106.3999 -1306.59998 24.0 // object (VgsN_nitree_g01) (4)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 0.0
029B: 11@ = init_object 3507 at 2090.5 -1295.19995 23.0 // object (VgsN_nitree_g01) (5)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 0.0
029B: 12@ = init_object 3507 at 2091.5 -1307.30005 23.0 // object (VgsN_nitree_g01) (6)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 0.0
029B: 13@ = init_object 356 at 2096.19995 -1293.69995 23.2 // object (1)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 0.0
029B: 14@ = init_object 358 at 2102.0 -1294.30005 23.2 // object (2)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 0.0
029B: 15@ = init_object 3524 at 2092.80005 -1290.5 26.0 // object (skullpillar01_lvs) (1)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 0.0
029B: 16@ = init_object 3524 at 2105.09961 -1290.39941 25.9 // object (skullpillar01_lvs) (2)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 0.0
0249: release_model 1225
0249: release_model 3507
0249: release_model 356
0249: release_model 358
0249: release_model 3524
end_thread