YOU'RE FAKEN BAK NYESbartekdvd link said:Basically you need coordinates of you (camera) and the target (some player). Then you need to do some math:
http://en.wikipedia.org/wiki/Spherical_coordinate_system
r - distance between you and the target
θ - vertical angle
Ï - horizontal angle
x,y,z - difference between target and camera
In most of the games you can find addresses of those angles and you can change them.
So, when you do the math correctly (it depends on coordinate system orientation) you should get perfect aim.
In short, that's how the simplest aimbot works.
Thanks bartek, thats a great Explanation. If we want to extend this example to GTA SA, we would have to adjust for the 3rd Person view.bartek0v0 link said:Basically you need coordinates of you (camera) and the target (some player). Then you need to do some math:
http://en.wikipedia.org/wiki/Spherical_coordinate_system
r - distance between you and the target
θ - vertical angle
Ï - horizontal angle
x,y,z - difference between target and camera
In most of the games you can find addresses of those angles and you can change them.
So, when you do the math correctly (it depends on coordinate system orientation) you should get perfect aim.
In short, that's how the simplest aimbot works.