// create font objects
// also HUD somehow, the HUD comment below isn't totally right
CD3DFont *pD3DFont = new CD3DFont( "Tahoma", 10, FW_BOLD );
//pd3dFont_sampStuff = player info list, player score list, player ESP
CD3DFont *pD3DFont_sampStuff = new CD3DFont( "Tahoma", 10, FW_BOLD | FCR_BORDER );
//pD3DFontFixed = cheat_state_msg, HUD
CD3DFont *pD3DFontFixed = new CD3DFont( "Small Fonts", 8, FW_BOLD );
//pD3DFontFixedSmall = health under bars (cars, players), vehicle ESP
CD3DFont *pD3DFontFixedSmall = new CD3DFont( "Small Fonts", 8, FW_BOLD );
//pD3DFontChat = chat, kill list
//CD3DFont *pD3DFontChat = new CD3DFont( "Tahoma", 10, FCR_NONE );
CD3DFont *pD3DFontChat = new CD3DFont( "Tahoma", 11, FW_BOLD | FCR_BORDER );
//pD3DFontDebugWnd = debug window
CD3DFont *pD3DFontDebugWnd = new CD3DFont("Lucida Console", 8, FW_BOLD | FCR_BORDER );