Why would there even be a difference between the versions? You should take your FPS from the game itself.Could someone help me?
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
wait 0
2@ = 30
:NONAME_11
wait 0
1@ = 0
TIMERA = 0
:NONAME_29
wait 0
1@ += 1
03F0: enable_text_draw 1
0342: set_text_draw_centered 1
0340: set_text_draw_RGBA 180 180 180 255
045A: draw_text_1number 16.0 384.0 GXT 'NUMBER' number 2@ // ~1~
if
TIMERA > 999
else_jump @NONAME_29
03F0: enable_text_draw 1
0342: set_text_draw_centered 1
0340: set_text_draw_RGBA 180 180 180 255
045A: draw_text_1number 16.0 384.0 GXT 'NUMBER' number 1@ // ~1~
0085: 2@ = 1@ // (int)
jump @NONAME_11
An example of very old and good code.
JavaScript:// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- wait 0 2@ = 30 :NONAME_11 wait 0 1@ = 0 TIMERA = 0 :NONAME_29 wait 0 1@ += 1 03F0: enable_text_draw 1 0342: set_text_draw_centered 1 0340: set_text_draw_RGBA 180 180 180 255 045A: draw_text_1number 16.0 384.0 GXT 'NUMBER' number 2@ // ~1~ if TIMERA > 999 else_jump @NONAME_29 03F0: enable_text_draw 1 0342: set_text_draw_centered 1 0340: set_text_draw_RGBA 180 180 180 255 045A: draw_text_1number 16.0 384.0 GXT 'NUMBER' number 1@ // ~1~ 0085: 2@ = 1@ // (int) jump @NONAME_11
You have to use your brainHow to use it?
i want to get the fps value but not this oneYou have to use your brain