MalikeiraOPoder
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- Mar 16, 2019
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Guess whos back again? xD
So.. i have a question, how can i use a slider to define a value ?
this is a example code
i did the dialog 6@ to do the Dialog Slider, but i failed :/
How can i do 2 Slider to dialog 6@ to change the value from Long Jump ?
So.. i have a question, how can i use a slider to define a value ?
this is a example code
PHP:
{$CLEO .cs}
0000: NOP
REPEAT
WAIT 0
UNTIL 0AFA:
Dialog.Create(5@, " ")
Dialog.SetRECT(5@, 479, 486, 257, 115)
Dialog.AddCheckBox(5@, 1, "Long Jump", 5, 25, 210, 25)
Dialog.AddButton(5@, 2, "Config", 165, 25, 85, 30)
Dialog.AddButton(5@, 300, "Close", 55, 60, 90, 25)
Dialog.SetVisible(5@,0)
Dialog.SetMinimized(5@, 0)
Dialog.Create(6@, "Settings")
Dialog.SetRECT(6@, 527, 652, 255, 141)
Dialog.SetVisible(6@,0)
Dialog.SetMinimized(6@, 0)
0B34: "dialog" @ShowDialog
while true
wait 0
if Dialog.IsVisible(5@)
then
SAMP.ToggleCursor(1)
if Dialog.PopEvent(5@, 2@, 3@)
then
if and
3@ == 300 // ID
2@ == 257 // Button Pressed
then
Dialog.SetVisible(5@,0)
SAMP.ToggleCursor(0)
end
end
end
if
Dialog.CheckBoxIsChecked(5@,1)
then
if and
00E1: player 0 pressed_key 14
00E1: player 0 pressed_key 16
not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
Actor.Animation($PLAYER_ACTOR) == "JUMP_GLIDE"
then
15@ = Actor.Angle($PLAYER_ACTOR)
12@ = 0.0
wait 0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@
1@ *= 2.0 // ====================================== To change this value id 1
2@ *= 2.0 // ====================================== To change this value id 1
1@ *= 2.0 // ====================================== To change this value id 1
2@ *= 2.0 // ====================================== To change this value id 1
083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 8.0 // and this value "8.0" id 2
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_FALL" IFP "PED" framedelta 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time 440 // versionB
wait 50
12@ += -10.0
wait 1
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 18
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -15.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -20.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -20.0
wait 15
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -20.0
wait 18
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 15
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -10.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -7.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -6.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -5.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -4.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -3.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -2.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
12@ += -1.0
wait 5
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 15@ while_in_air
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 15@ while_in_air
wait 600
END
end
end
:ShowDialog
Dialog.SetVisible(5@, 1)
SAMP.ToggleCursor(1)
0B43:
i did the dialog 6@ to do the Dialog Slider, but i failed :/
How can i do 2 Slider to dialog 6@ to change the value from Long Jump ?