hello respectful moderator there was a auto scroll on the web which activates with /scroll i think you were there sir but i cannot find it anymore plz help me thx sirposible.
This is all what you need to make it.hello respectful moderator there was a auto scroll on the web which activates with /scroll i think you were there sir but i cannot find it anymore plz help me thx sir
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 // weapoin id
:GET_AMMO_IN_CLIP
// 0AB0: @GET_AMMO_IN_CLIP 0 Current Ammo: 0@
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x718 // Current Weapon Slot
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x5A0 // Start of weapon data (28 bytes)
1@ *= 28
005A: 0@ += 1@ // Get weapon structure
0@ += 8 // Pointer to "Ammo in clip"
0A8D: 3@ = read_memory 0@ size 1 virtual_protect 0 // Ammo in clip
ret 1 3@
read you dm please :3posible.
what should i do wit this i mean i just wanted the auto scroll a random guy had made me in his post or something that activates with /scroll but the problem is that it's auto activated if you can tell me how to make this toggle with F2 or num 1 or somehting like this simple it would be gratefulThis is all what you need to make it.
So, do it!..
PHP:01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 // weapoin id
PHP::GET_AMMO_IN_CLIP // 0AB0: @GET_AMMO_IN_CLIP 0 Current Ammo: 0@ 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 0x718 // Current Weapon Slot 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 0x5A0 // Start of weapon data (28 bytes) 1@ *= 28 005A: 0@ += 1@ // Get weapon structure 0@ += 8 // Pointer to "Ammo in clip" 0A8D: 3@ = read_memory 0@ size 1 virtual_protect 0 // Ammo in clip ret 1 3@
ok im trying my best but still dosen\t work :/This is all what you need to make it.
So, do it!..
PHP:01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 // weapoin id
PHP::GET_AMMO_IN_CLIP // 0AB0: @GET_AMMO_IN_CLIP 0 Current Ammo: 0@ 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 0x718 // Current Weapon Slot 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 0x5A0 // Start of weapon data (28 bytes) 1@ *= 28 005A: 0@ += 1@ // Get weapon structure 0@ += 8 // Pointer to "Ammo in clip" 0A8D: 3@ = read_memory 0@ size 1 virtual_protect 0 // Ammo in clip ret 1 3@
Show what you didok im trying my best but still dosen\t work :/
{$CLEO}
wait 0
repeat
wait 0
until Player.Defined(0)
while true
wait 0
if and
0AB0: key_pressed 88
not Actor.Driving($PLAYER_ACTOR)
8818: not actor $PLAYER_ACTOR in_air
0AB0: 2 // RBM
then
if 0AB0: 2
then
while 0AB0: 2
wait 0
end
1@ = 0
/* 1@ = -1
for 0@ = 22 to 32 step 1 // List guns
if or
1@ == 25
1@ == 26
1@ == 27
then continue
end
if 02D8: actor $PLAYER_ACTOR current_weapon == 0@
then
1@ = 0
break
end
end */
if 1@ <> -1
then
0470: 0@ = actor $PLAYER_ACTOR current_weapon
while true
wait 0
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
0470: 1@ = actor $PLAYER_ACTOR current_weapon
if or
1@ == 0
1@ == 1
then break
end
end
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0@
end
end
end
end
{$CLEO}
wait 0
repeat
wait 0
until Player.Defined(0)
while true
wait 0
if and
0AB0: key_pressed 88
not Actor.Driving($PLAYER_ACTOR)
8818: not actor $PLAYER_ACTOR in_air
0AB0: 2 // RBM
then
if 0AB0: 2
then
while 0AB0: 2
wait 0
end
1@ = 0
/* 1@ = -1
for 0@ = 22 to 32 step 1 // List guns
if or
1@ == 25
1@ == 26
1@ == 27
then continue
end
if 02D8: actor $PLAYER_ACTOR current_weapon == 0@
then
1@ = 0
break
end
end */
if 1@ <> -1
then
0470: 0@ = actor $PLAYER_ACTOR current_weapon
while true
wait 0
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
0470: 1@ = actor $PLAYER_ACTOR current_weapon
if or
1@ == 0
1@ == 1
then break
end
end
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0@
end
end
end
end