You can't bypass a server's weapon monitoring system(unless there is a bug on its system). Since it realtime saves and processes all weapon information about your player. Most server's weapon cheat detection system includes:
- Everytime you Fire a Bullet(RPC_GiveTakePlayerDamage/Packet_BulletSync), Server will decrease your Player Weapon Ammo by 1 on its database. If your client sided Ammo did is not the same as the server sided ammo(Mostly Unlimited Ammo Hack), you will be detected.
- Client weapon Ammo becomes greater than the Server Saved Player weapon Ammo will be detected.
- You have a Weapon thats is currently disabled or not possible to be produced inside the server(Most server does not enable MiniGun and HeatSeeker Weapon) will be detected.
I suggest you to play on Server which does
not have a
Server Sided Player Weapon Ammo System