CLEO Help Is there any pointer/offset or cleo for player markers?

CLEO related

Ammoseeker

Member
Joined
Mar 21, 2014
Messages
14
Reaction score
1
Hello,
You know we can change nametag property with offsets to this func; (for enable - disable)

C:
public OnGameModeInit()
{
    // This will fully disable all player nametags
    // (including health and armour bars)
    ShowNameTags(0);
}

So, here is the my question.
Can we access Player Markers for change it?(ShowPlayerMarkers)

C:
public OnGameModeInit()
{
    // Player markers only visible to nearby players
    ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED);
}
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,461
Solutions
5
Reaction score
913
Location
Israel
Hello,
You know we can change nametag property with offsets to this func; (for enable - disable)

C:
public OnGameModeInit()
{
    // This will fully disable all player nametags
    // (including health and armour bars)
    ShowNameTags(0);
}

So, here is the my question.
Can we access Player Markers for change it?(ShowPlayerMarkers)

C:
public OnGameModeInit()
{
    // Player markers only visible to nearby players
    ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED);
}
You can change that you will see them in MINIMAP (after you check their color in lots of information packs and you will need to change the information ..)

But get to the point where you happen to be the MARKER of the whole map while a server limits you
"ShowPlayerMarkers (PLAYER_MARKERS_MODE_STREAMED);"

You can but it will not work for you
SAMP corrected this exploitation many years ago
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,461
Solutions
5
Reaction score
913
Location
Israel
For example there is a disabling server
All players and vehicles in the minimap

You can fix this and do as you will receive the information

But, you will not be able to change your distance limit to read markerpacket (as in 95% of RP servers in SAMP)

You can always control everything that happens in your environment,
 
Top