Hi,
i would like to make a script that does something after a player just shot a bullet.
I use the function 02E0: is_char_shooting $PLAYER_ACTOR, in a if, like:
if
02E0: is_char_shooting $PLAYER_ACTOR
then
Blablablablabla
end
I don't know why, but this opcode doesn't work for me.
I putted a ** AD1: show_text_highpriority ** in my "IF" to see if the cleo goes in it, but it don't.
As any of you guys used 02E0: ? If yes, did you had some troubles with it ? How did you fix it ?
Is their ANY OTHER WAY to know if a player is shooting ? (expect the button pressed, because I want to know who is shoting on SAMP streamed player)
i would like to make a script that does something after a player just shot a bullet.
I use the function 02E0: is_char_shooting $PLAYER_ACTOR, in a if, like:
if
02E0: is_char_shooting $PLAYER_ACTOR
then
Blablablablabla
end
I don't know why, but this opcode doesn't work for me.
I putted a ** AD1: show_text_highpriority ** in my "IF" to see if the cleo goes in it, but it don't.
As any of you guys used 02E0: ? If yes, did you had some troubles with it ? How did you fix it ?
Is their ANY OTHER WAY to know if a player is shooting ? (expect the button pressed, because I want to know who is shoting on SAMP streamed player)