iVilux link said:I know that CLEO wasn't made for SAMP. But if we can use it with a plugin, we must be able to use it without it. I just don't know the memory addresses.
I'm searching in La Pirula source, which part should I search in?springfield link said:You can look in s0beit source for addresses and structures.
0AA2: 0@ = loadLib "samp.dll" //samp base offset
0@ += 0x212A80
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3D9
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x14
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ + 0x0A //szLocalPlayerName
I tried that before, it crashed SAMP.springfield link said:Really? C'mon dude. I forgot to add a =;
0@ += 0x0A