CLEO Help looking for a cleo [Run faster]

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Monkey

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Hello i'm looking for a cleo (something like b+2) but a little bit slower.
Attached wspeed.cs is perfect but crash me on this new samp version (I tried everything to fix it but still nothing), so i'm looking for something new.
Can you help me? ;/
 

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  • wspeed.cs
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Parazitas

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PHP:
{$CLEO .cs}

0000: NOP

WAIT 10000 // wait until samp is ready
 
0@ = 1.0 
1@ = 1.0 

WHILE TRUE
WAIT 0

IF
0ADC:   test_cheat "DOWN"
THEN
    0@ -= 1.0
    1@ -= 1.0
END

IF
0ADC:   test_cheat "UP"
THEN
    0@ += 1.0
    1@ += 1.0
END
 
0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_OLD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_WUZI" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_WUZI" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_CIVI" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_DRUNK" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_FAT" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_FATOLD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG1" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG2" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_OLD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_SHUFFLE" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_START" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ARMED" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_START_CSAW" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ROCKET" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_WUZI" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKBUSY" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKFATOLD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKNORM" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKOLD" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKPRO" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSEXY" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSHOP" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate 
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate 

END
 

Monkey

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Nice, but I'm noob and I don't know how it's work and what i need to do with this xD
I can't see the difference.
 
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