MTA sync?

Ethan

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Is there a shit that make the same mta sync in samp? for players not server script?
 

.silent

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Nope
SAMP is too shitty for a good sync, and you cant make something like MTA sync.People call the hitbox marker as mta sync but its not the real mta sync.
 

0x_

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Possible, sure why everyone says it's not possible with the work of the Server it's more or lesser possible.
 

.silent

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Thats quote of eider from a "mta sync for samp" thread on a polish forum:
Bzdura, bzdura i jeszcze raz bzdura. Ale wierzcie w co chcecie, prawda jest jedna - takie co? nie istnieje, a jak istnieje to s? to albo fake (np samp.saa w ktorym nie ma nic po za handlingiem i innymi gównami aby ich tak ?atwo nie zmienia?) albo tweaki typu zwi?kszenie wielko?ci pami?ci przeznaczonej na streamowane obiekty (domy?lnie 128MB)

Translation:
Crap, crap and crap again. But believe in what you want, truth is one - a thing like this doesnt exist, and even if it exists then its either fake (ex. samp.saa in which theres nothing, except handling and other shits to make them harder to change) or they are tweaks like increasing memory size allocated for streamed objects (by default 128MB)

I think eider is the only person that went so far into SA-MP and its code (he had almost full sa-mp source code for 0.2x (if not full) even those things that werent published)
 

0x_

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I think eider is the only person that went so far into SA-MP and its code (he had almost full sa-mp source code for 0.2x (if not full) even those things that werent published)

Like I said, in this Form it's not possible only with Servers work and then not fully...

And so.. the SA:MP 0.2x Sourcecode I have too (fixed + compiled).
 
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