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CLEO related

zoldick

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Mar 5, 2022
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Hi. I'm wondering if someone can like add some lines in this cleo in order to change a knife (id2) to a deagle (id24) I don't even know if It's possible but I guess I can try.. So If u can help me It would be great.
There is the lines:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
hex
62 06 0E 0B 5F 64 65 63 72 79 70 74 65 64 5F
end
0662: printstring "CLEO : change"
0662: printstring "gcode : blasthack.net"
thread "changeweapon"
33@ = 0

:CHANGEWEAPON_80
wait 0
if and
33@ > 60000
30@ == 0
else_jump @CHANGEWEAPON_188
30@ = 1
printf "~W~CHANGE 0.3z~n~by ~R~www.gc0de.ru~n~~W~for ~G~blasthack.net" 4000

:CHANGEWEAPON_188
if
0ADC: test_cheat "CHANGE"
else_jump @CHANGEWEAPON_833
if
Player.Defined($PLAYER_ACTOR)
else_jump @CHANGEWEAPON_812
if
02D8: actor $PLAYER_ACTOR current_weapon == 22
else_jump @CHANGEWEAPON_334
Model.Load(#DESERT_EAGLE)
wait 500
041A: 29@ = actor $PLAYER_ACTOR weapon 22 ammo
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, DesertEagle, 29@)
Model.Destroy(#DESERT_EAGLE)
printf "~W~CHANGED~n~~R~SD Pistol ~W~to ~G~Deagle" 2500
jump @CHANGEWEAPON_436

:CHANGEWEAPON_334
if
02D8: actor $PLAYER_ACTOR current_weapon == 24
else_jump @CHANGEWEAPON_436
Model.Load(#SILENCED)
wait 500
041A: 29@ = actor $PLAYER_ACTOR weapon 24 ammo
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, Silenced, 29@)
Model.Destroy(#SILENCED)
printf "~W~CHANGED~n~~R~Deagle ~W~to ~G~SD Pistol" 2500

:CHANGEWEAPON_436
if
02D8: actor $PLAYER_ACTOR current_weapon == 30
else_jump @CHANGEWEAPON_526
Model.Load(#M4)
wait 500
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, M4, 0)
Model.Destroy(#M4)
printf "~W~CHANGED~n~~R~AK-47 ~W~to ~G~M4" 2500
jump @CHANGEWEAPON_609

:CHANGEWEAPON_526
if
02D8: actor $PLAYER_ACTOR current_weapon == 31
else_jump @CHANGEWEAPON_609
Model.Load(#AK47)
wait 500
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, AK47, 0)
Model.Destroy(#AK47)
printf "~W~CHANGED~n~~R~M4 ~W~to ~G~AK-47" 2500

:CHANGEWEAPON_609
if
02D8: actor $PLAYER_ACTOR current_weapon == 33
else_jump @CHANGEWEAPON_714
Model.Load(#SNIPER)
wait 500
041A: 29@ = actor $PLAYER_ACTOR weapon 33 ammo
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, SniperRifle, 29@)
Model.Destroy(#SNIPER)
printf "~W~CHANGED~n~~R~Rifle ~W~to ~G~Sniper" 2500
jump @CHANGEWEAPON_812

:CHANGEWEAPON_714
if
02D8: actor $PLAYER_ACTOR current_weapon == 34
else_jump @CHANGEWEAPON_812
Model.Load(#CUNTGUN)
wait 500
041A: 29@ = actor $PLAYER_ACTOR weapon 34 ammo
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, Rifle, 29@)
Model.Destroy(#CUNTGUN)
printf "~W~CHANGED~n~~R~Sniper ~W~to ~G~Rifle" 2500

:CHANGEWEAPON_812
wait 0
8ADC: not test_cheat "CHANGE"
else_jump @CHANGEWEAPON_812

:CHANGEWEAPON_833
jump @CHANGEWEAPON_80

I also put it on attached files. Thanks in advance!
 

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  • ch.cs
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