{$CLEO .cs}
//Credits not490
0000: 'not490'
:not490
wait 100
if and
0AB0: key_pressed 49
player.Defined($PLAYER_ACTOR)
else_jump @not490
wait 500
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR,24,500)
jump @not490
IDK lol, I don't crash either.not490 link said:Why i didnt need use model load ? :table_flip:
But you also got the gun ?IDK lol, I don't crash either.
The first time it's invisible, I need to scroll trough my weaps to fix it.not490 link said:But you also got the gun ?IDK lol, I don't crash either.
thread 'NIGGA_WEP'
jump @GIVE_WEAPON_26
:GIVE_WEAPON_26
wait 0
if
0ADC: test_cheat "GIVEGUN"
else_jump @GIVE_WEAPON_26
jump @GIVE_WEAPON_52
:GIVE_WEAPON_52
wait 0
Model.Load(#M4)
Model.Load(#SNIPER)
Model.Load(#KNIFECUR)
if
Model.Available(#M4)
Model.Available(#SNIPER)
Model.Available(#KNIFECUR)
else_jump @GIVE_WEAPON_52
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 5000
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 5000
01B2: give_actor $PLAYER_ACTOR weapon 4 ammo 1
wait 500
jump @GIVE_WEAPON_26
not490 link said:He didnt ask for those.
Rossi link said:...or how to use 01B2: give_actor 2@ weapon 28 ammo 60