Thanks :somuchwin:TH3RM4L link said:Numbers, words, actors, cars, etc can be stored in @, so @ will mean that number/word/actor/car.
Let's say that my health is 90;
if I do
1@ = Actor.Health($PLAYER_ACTOR);
then 1@ will mean 90.
You can do anything with that number;
Increase it
000A: 1@ += 1
Print it on the screen
printf "%d" 1337
And more other things.