Offset to View Matrix

0xNull

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Help, I try to make ESP, I looked at the sources on Lua - everyone uses convert3DCoordsToScreen. How does this feature work? I saw that, for example, in CS - it uses the View Matrix. What is the offset for View Matrix?
 

monday

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hi, idk what view matrix is but there's internal gta function at address 0x70CE30 that does the conversion, idk how it does it exactly

cleo implementation:
http://ugbase.eu/Thread-SNIPPET-Convert-3D-position-to-2D-screencords

C++:
http://ugbase.eu/Thread-I-want-to-make-aimbot?pid=99770#pid99770

btw I'm sure that C++ function can be simplified a lot, it was just me trying to somehow make it work at all costs;p
 
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