// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread "CBUG"
1@ = 0
:CBUG_1
wait 0
if
0ADC: test_cheat "CBUG"
jf @CBUG_2
if
1@ == 0
jf @CBUG_3
1@ = 1
print "~G~AUTO~W~ CBUG ENABLED." 2000
goto @CBUG_2
:CBUG_3
1@ = 0
print "~R~AUTO~W~ CBUG DISABLED." 2000
:CBUG_2
if
1@ == 1
jf @CBUG_1
if or
02E0: actor $PLAYER_ACTOR firing_weapon
key_down 1
jf @CBUG_4
0A8C: write_memory 12006520 size 2 value 255 virtual_protect 0
wait 60
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
:CBUG_4
goto @CBUG_1
Rebo link said:Here it is.
Script
Code:// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread "CBUG" 1@ = 0 :CBUG_1 wait 0 if 0ADC: test_cheat "CBUG" jf @CBUG_2 if 1@ == 0 jf @CBUG_3 1@ = 1 print "~G~AUTO~W~ CBUG ENABLED." 2000 goto @CBUG_2 :CBUG_3 1@ = 0 print "~R~AUTO~W~ CBUG DISABLED." 2000 :CBUG_2 if 1@ == 1 jf @CBUG_1 if or 02E0: actor $PLAYER_ACTOR firing_weapon key_down 1 jf @CBUG_4 0A8C: write_memory 12006520 size 2 value 255 virtual_protect 0 wait 60 0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB :CBUG_4 goto @CBUG_1
:face_palm:QSTYLEZZ link said:how to activate it?