Siedler
Active member
- Joined
- Oct 21, 2013
- Messages
- 34
- Reaction score
- 1
I got 2 Questions:
1. Do Anyone know a way to spawn things external? (I got MUCH more experience with C++ then with cleo but i dont know how to make a legit Healhack external)
2. I begin to code Cleo, i tried to make a Monstercat how i like it ( while b pressed the sprunks are there) but it dont work ?
:NONAME_2
wait 0
SAMP.Available
else_jump @NONAME_2
Model.Load(1775)
038B: load_requested_models
:NONAME_22
wait 0
if
key_down 0x42
jf @NONAME_282
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0
6@ = Object.Create(1775, 3@, 4@, 5@)
7@ = Object.Create(1775, 3@, 4@, 5@)
069B: attach_object 6@ to_actor $PLAYER_ACTOR with_offset 1.0 2.5 0.0 rotation 0.0 0.0 180.0
069B: attach_object 7@ to_actor $PLAYER_ACTOR with_offset -0.7 2.5 0.0 rotation 0.0 0.0 180.0
0750: set_object 6@ visibility 1
0750: set_object 7@ visibility 1
wait 10
jump @NONAME_475
:NONAME_282
if
not key_down 0x42
jf @NONAME_22
Object.Destroy(6@)
Object.Destroy(7@)
wait 10
jump @NONAME_22
:NONAME_475
077E: get_active_interior_to 8@
if
8@ > 0
else_jump @NONAME_539
8@ += 1
0566: link_object 6@ to_interior 8@
0566: link_object 7@ to_interior 8@
:NONAME_539
Actor.StorePos($PLAYER_ACTOR, 9@, 10@, 11@)
if
0AE2: 31@ = random_vehicle_near_point 9@ 10@ 11@ in_radius 5.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @NONAME_626
Object.CollisionDetection(6@) = False
Object.CollisionDetection(7@) = False
jump @NONAME_282
:NONAME_626
Object.CollisionDetection(6@) = True
Object.CollisionDetection(7@) = True
jump @NONAME_282
1. Do Anyone know a way to spawn things external? (I got MUCH more experience with C++ then with cleo but i dont know how to make a legit Healhack external)
2. I begin to code Cleo, i tried to make a Monstercat how i like it ( while b pressed the sprunks are there) but it dont work ?
:NONAME_2
wait 0
SAMP.Available
else_jump @NONAME_2
Model.Load(1775)
038B: load_requested_models
:NONAME_22
wait 0
if
key_down 0x42
jf @NONAME_282
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0
6@ = Object.Create(1775, 3@, 4@, 5@)
7@ = Object.Create(1775, 3@, 4@, 5@)
069B: attach_object 6@ to_actor $PLAYER_ACTOR with_offset 1.0 2.5 0.0 rotation 0.0 0.0 180.0
069B: attach_object 7@ to_actor $PLAYER_ACTOR with_offset -0.7 2.5 0.0 rotation 0.0 0.0 180.0
0750: set_object 6@ visibility 1
0750: set_object 7@ visibility 1
wait 10
jump @NONAME_475
:NONAME_282
if
not key_down 0x42
jf @NONAME_22
Object.Destroy(6@)
Object.Destroy(7@)
wait 10
jump @NONAME_22
:NONAME_475
077E: get_active_interior_to 8@
if
8@ > 0
else_jump @NONAME_539
8@ += 1
0566: link_object 6@ to_interior 8@
0566: link_object 7@ to_interior 8@
:NONAME_539
Actor.StorePos($PLAYER_ACTOR, 9@, 10@, 11@)
if
0AE2: 31@ = random_vehicle_near_point 9@ 10@ 11@ in_radius 5.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @NONAME_626
Object.CollisionDetection(6@) = False
Object.CollisionDetection(7@) = False
jump @NONAME_282
:NONAME_626
Object.CollisionDetection(6@) = True
Object.CollisionDetection(7@) = True
jump @NONAME_282