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tobase

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this is a self c bug created by opcodexe.
I wish someone retires to give ammunition and the eagle ..
Thanks!

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "MADE BY FYP, RELASED ON: WWW.OPCODE.DE.VU, (GOT PERMISSION FROM FYP)"
thread "FUCKIN_PLUS_C"

:FUCKIN_PLUS_C_89
wait 0
if and
  Player.Defined($PLAYER_CHAR)
0ADC:  test_cheat "PLUSC"
else_jump @FUCKIN_PLUS_C_89
0ACD: show_text_highpriority "AUTO +C BUG ACTIVATED" time 700
jump @FUCKIN_PLUS_C_153

:FUCKIN_PLUS_C_153
wait 0
if and
  Player.Defined($PLAYER_CHAR)
0ADC:  test_cheat "PLUSC"
else_jump @FUCKIN_PLUS_C_189
jump @FUCKIN_PLUS_C_218

:FUCKIN_PLUS_C_189
wait 0
if
  Actor.HasWeapon($PLAYER_ACTOR, 24)
else_jump @FUCKIN_PLUS_C_382
jump @FUCKIN_PLUS_C_259

:FUCKIN_PLUS_C_218
wait 0
0ACD: show_text_highpriority "AUTO +C BUG DEACTIVATED" time 700
jump @FUCKIN_PLUS_C_89

:FUCKIN_PLUS_C_259
wait 30
if
00E1:  player 0 pressed_key 17
else_jump @FUCKIN_PLUS_C_153
if
02D8:  actor $PLAYER_ACTOR current_weapon == 24
else_jump @FUCKIN_PLUS_C_371
wait 110
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, DesertEagle, 0)
0A8C: write_memory 12006520 size 2 value 255 virtual_protect 0
wait 60
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
jump @FUCKIN_PLUS_C_371

:FUCKIN_PLUS_C_371
wait 0
jump @FUCKIN_PLUS_C_259

:FUCKIN_PLUS_C_382
wait 0
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, DesertEagle, 5000)
jump @FUCKIN_PLUS_C_259
 
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Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, DesertEagle, 5000)

It ain't rocket science man  :sadpepe:

if you still can't figure it out, remove that line  :sadpepe:
 
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