- Joined
- Feb 18, 2013
- Messages
- 1,123
- Reaction score
- 176
Saint's Row The Third Offset's and Structs, basic Research and more.
All documented addresses on that Post is only working with the DirectX 11 Version of the Skidrow Release.
Pointer to Camera Structure
Local Player Position:
btw: Can't say that these are the actual struct's of the camera just thinking it is.
All documented addresses on that Post is only working with the DirectX 11 Version of the Skidrow Release.
Code:
struct CCamera
{
__int32 cUnk; //0x0000
float cUnk1; //0x0004
void* cUnk2; //0x0008
char _0x000C[208];
float cFov; //0x00DC
};//Size=0x00E4
Pointer to Camera Structure
Code:
saintsrowthethird_dx11.exe+0016C090
Local Player Position:
Code:
X= saintsrowthethird_dx11.exe+47961E0
Y= saintsrowthethird_dx11.exe+47961E4
Z= saintsrowthethird_dx11.exe+47961E8
btw: Can't say that these are the actual struct's of the camera just thinking it is.