habinabi
Active member
I tried to rework my code what worked on me on 0.3.7 R1 worked on 0.3.7 R4, but there I only see this
but it should look like this
but it should look like this
PHP:
{$CLEO .cs}
0000:
wait 8500
0AB1: @get_samp_version_id 0 _returned: id 0@
$myvarghfgdfg = 0
WHILE TRUE
WAIT 0
if
//0AB0: key_pressed 101
0ADC: test_cheat "rbor"
then
$myvarghfgdfg = 1
end
if
$myvarghfgdfg == 1
then
$myvarghfgdfg = 0
0AC9: free_allocated_memory $myvarghj1
0AC9: free_allocated_memory $myvarghj2
0AC9: free_allocated_memory $myvarghj3
0AC9: free_allocated_memory $myvarghj4
0AC9: free_allocated_memory $myvarghj5
0AC9: free_allocated_memory $myvarghj6
0AC9: free_allocated_memory $myvarghj7
0AC9: free_allocated_memory $myvarghj8
0AC9: free_allocated_memory $myvarghj9
0AC9: free_allocated_memory $myvarghj10
0AC9: free_allocated_memory $myvarghj11
0AC9: free_allocated_memory $myvarghjk1
0AC9: free_allocated_memory $myvarghjk2
0AC9: free_allocated_memory $myvarghjk3
0AC9: free_allocated_memory $myvarghjk4
0AC9: free_allocated_memory 9@
0AC9: free_allocated_memory 10@
0AC9: free_allocated_memory 11@
0AC9: free_allocated_memory 12@
0AC9: free_allocated_memory 13@
0AC9: free_allocated_memory 14@
0AC9: free_allocated_memory 16@
0AC9: free_allocated_memory 17@
0AC8: $myvarghj1 = allocate_memory_size 1024
0AC8: $myvarghj2 = allocate_memory_size 1024
0AC8: $myvarghj3 = allocate_memory_size 1024
0AC8: $myvarghj4 = allocate_memory_size 1024
0AC8: $myvarghj5 = allocate_memory_size 1024
0AC8: $myvarghj6 = allocate_memory_size 1024
0AC8: $myvarghj7 = allocate_memory_size 1024
0AC8: $myvarghj8 = allocate_memory_size 1024
0AC8: $myvarghj9 = allocate_memory_size 1024
0AC8: $myvarghj10 = allocate_memory_size 1024
0AC8: $myvarghj11 = allocate_memory_size 1024
0AC8: $myvarghjk1 = allocate_memory_size 1024
0AC8: $myvarghjk2 = allocate_memory_size 1024
0AC8: $myvarghjk3 = allocate_memory_size 1024
0AC8: $myvarghjk4 = allocate_memory_size 1024
0AF0: 9@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
0AF0: 10@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
0AF0: 11@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
0AF0: 12@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
0AF0: 13@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
0AF0: 14@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
0AF0: 16@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
0AF0: 17@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
0AF0: 18@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
0AF0: 19@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
0AF0: 20@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
if
9@ == 1
then
0AD3: $myvarghj1 = format "{00ff00}SCRIPT - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj1 = format "{ff0000}SCRIPT - OFF" // Format text ' Dialog caption '
end
if
10@ == 1
then
0AD3: $myvarghj2 = format "{00ff00}Text in chat input - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj2 = format "{ff0000}Text in chat input - OFF" // Format text ' Dialog caption '
end
if
11@ == 1
then
0AD3: $myvarghj3 = format "{00ff00}Text in dialog input - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj3 = format "{ff0000}Text in dialog input - OFF" // Format text ' Dialog caption '
end
if
12@ == 1
then
0AD3: $myvarghj4 = format "{00ff00}Money bar - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj4 = format "{ff0000}Money bar - OFF" // Format text ' Dialog caption '
end
if
13@ == 1
then
0AD3: $myvarghj5 = format "{00ff00}Wanted stats - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj5 = format "{ff0000}Wanted stats - OFF" // Format text ' Dialog caption '
end
if
14@ == 1
then
0AD3: $myvarghj6 = format "{00ff00}HP bar - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj6 = format "{ff0000}HP bar - OFF" // Format text ' Dialog caption '
end
if
18@ == 1
then
0AD3: $myvarghj9 = format "{00ff00}Armour bar - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj9 = format "{ff0000}Armour bar - OFF" // Format text ' Dialog caption '
end
if
16@ == 1
then
0AD3: $myvarghj7 = format "{00ff00}Vehicle lights - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj7 = format "{ff0000}Vehicle lights - OFF" // Format text ' Dialog caption '
end
if
17@ == 1
then
0AD3: $myvarghj8 = format "{00ff00}Crosshair coloring - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj8 = format "{ff0000}Crosshair coloring - OFF" // Format text ' Dialog caption '
end
if
19@ == 1
then
0AD3: $myvarghj10 = format "{00ff00}OTHER - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj10 = format "{ff0000}OTHER - OFF" // Format text ' Dialog caption '
end
if
20@ == 1
then
0AD3: $myvarghj11 = format "{00ff00}Vehicle coloring - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj11 = format "{ff0000}Vehicle coloring - OFF" // Format text ' Dialog caption '
end
0AD3: $myvarghjk1 = format "{FFA500}Rainbow remote" // Format text ' Dialog caption '
0AD3: $myvarghjk2 = format "%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c" $myvarghj1 0xA $myvarghj2 0xA $myvarghj3 0xA $myvarghj4 0xA $myvarghj5 0xA $myvarghj6 0xA $myvarghj9 0xA $myvarghj7 0xA $myvarghj8 0xA $myvarghj10 0xA $myvarghj11 0x0
0AD3: $myvarghjk3 = format "OK" // Format text ' Okay '
0AD3: $myvarghjk4 = format "Close" // Format text ' Close '
0AB1: @ShowDialog 6 id 1005 caption $myvarghjk1 text $myvarghjk2 button_1 $myvarghjk3 button_2 $myvarghjk4 style 4
wait 300
end
if
0AB1: @isDialogResponded 0 _Returned: ID $myvargh0 Type $myvargh1 ListboxItem $myvargh2 Button $myvargh3 Text $myvargh4 InputText $myvargh5 Caption $myvargh6 LeftButtonText $myvargh7 RightButtonText $myvargh8
then
if
$myvargh0 == 1005
then
if
$myvargh3 == 0 // OK button
then
if
$myvargh2 == 0
then
0AF0: 9@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
if
9@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 1
then
0AF0: 10@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
if
10@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 2
then
0AF0: 11@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
if
11@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 3
then
0AF0: 12@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
if
12@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 4
then
0AF0: 13@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
if
13@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 5
then
0AF0: 14@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
if
14@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 6
then
0AF0: 18@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
if
18@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 7
then
0AF0: 16@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
if
16@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 8
then
0AF0: 17@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
if
17@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 9
then
0AF0: 19@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
if
19@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 10
then
0AF0: 20@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
if
20@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
end
$myvarghfgdfg = 1
end
end
end
end
if and
0039: 9@ == 1 // onoff
0039: 20@ == 1 // vehiclecoloring
then
if
0449: actor $PLAYER_ACTOR in_a_car
then
03C0: 5@ = actor $PLAYER_ACTOR car
0209: 3@ = random_int_in_ranges 0 255
0209: 4@ = random_int_in_ranges 0 255
0229: set_car 5@ primary_color_to 3@ secondary_color_to 4@
end
end
END // WHILE TRUE
:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
31@ += 0x128
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
IF 29@ == 0x5542F47A
THEN // 0.3.7 R1
30@ = 1
END
IF 29@ == 0x59C30C94
THEN // 0.3.7 R2
30@ = 2
END
IF 29@ == 0x5A6A3130
THEN // 0.3.DL
30@ = 3
END
31@ -= 8 // reading samp.dll + 0x120
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
IF 29@ == 0x5C0B4243
THEN // 0.3.7 R3
30@ = 4
END
IF 29@ == 0x5DD606CD
THEN // 0.3.7 R4
30@ = 5
END
END
0AB2: ret 1 30@
:ShowDialog
{
0.3.7 - R1
0AB1: @ShowDialog 6 id 1000 caption 0@ text 1@ button_1 2@ button_2 3@ style 2
}
IF 0AA2: 10@ = "samp.dll"
THEN
0A8E: 11@ = 10@ + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
0A8D: 12@ = readMem 11@ sz 4 vp 1
0A8E: 11@ = 10@ + 0x6B9C0 //SAMP_DIALOG_SHOW
0AA6: call_method 11@ struct 12@ num_params 7 pop 0 params 0 RightButton 4@ LeftButton 3@ dText 2@ Caption 1@ dType 5@ dID 0@ bServerside 0 _retVal 6@
END
0AB2: 0
:isDialogResponded
{
0.3.7 - R1
0AB1: @isDialogResponded 0 _Returned: ID 0@ Type 1@ ListboxItem 2@ Button 3@ Text 4@ InputText 5@ Caption 6@ LeftButtonText 7@ RightButtonText 8@
}
IF 0AA2: 31@ = "samp.dll"
THEN
0A8E: 30@ = 31@ + 0x21A0B8 // DIALOG_POINTER_OFFSET
0A8D: 30@ = readMem 30@ sz 4 vp 0
0A8E: 29@ = 30@ + 0x28 // DIALOG_OPEN_OFFSET
0A8D: 29@ = readMem 29@ sz 4 vp 0
IF 29@ == TRUE // DIALOG OPEN
THEN
0A8E: 28@ = 30@ + 0x30 // DIALOG_ID_OFFSET
0A8D: 28@ = readMem 28@ sz 4 vp 0
0A8E: 27@ = 30@ + 0x2C // DIALOG_TYPE_OFFSET
0A8D: 27@ = readMem 27@ sz 4 vp 0
IF OR
27@ == 2 // DIALOG_STYLE_LIST
27@ == 4 // DIALOG_STYLE_TABLIST
27@ == 5 // DIALOG_STYLE_TABLIST_HEADERS
THEN
0A8E: 26@ = 30@ + 0x20 // DIALOG_WITH_LIST_OFFSET
0A8D: 26@ = readMem 26@ sz 4 vp 0
0A8E: 25@ = 31@ + 0x84850 // DIALOG_GET_LIST_ITEM_OFFSET
0AA8: call_function_method 25@ struct 26@ num_params 1 pop 0 -1 _Returned: ListboxItem 24@
ELSE 24@ = -1
END
IF OR
27@ == 0 // DIALOG_STYLE_MSGBOX
27@ == 1 // DIALOG_STYLE_INPUT
27@ == 3 // DIALOG_STYLE_PASSWORD
THEN
0A8E: 14@ = 30@ + 0x34 // DIALOG_TEXT_OFFSET
0A8D: 14@ = readMem 14@ sz 4 vp 0
ELSE 14@ = 0
END
IF OR
27@ == 1 // DIALOG_STYLE_INPUT
27@ == 3 // DIALOG_STYLE_PASSWORD
THEN
0A8E: 23@ = 30@ + 0x24 // DIALOG_EDIT_BOX_OFFSET
0A8D: 23@ = readMem 23@ sz 4 vp 0
0A8E: 22@ = 31@ + 0x81030 // DIALOG_GET_EDIT_BOX_TEXT_OFFSET
0AA8: call_function_method 22@ struct 23@ num_params 0 pop 0 _Returned: InputText 21@
ELSE 21@ = 0
END
0A8E: 20@ = 30@ + 0x40 // DIALOG_CAPTION_OFFSET
0A8E: 19@ = 30@ + 0x1C // DIALOG_SECOND_POINTER_OFFSET
0A8D: 19@ = readMem 19@ sz 4 vp 0
0A8E: 18@ = 19@ + 0x4AD // DIALOG_LEFT_BUTTON_TEXT_OFFSET
0A8D: 16@ = readMem 18@ sz 1 vp 0
IF NOT 16@ > 0
THEN 18@ = 0
END
0A8E: 17@ = 19@ + 0x1615 // DIALOG_RIGHT_BUTTON_TEXT_OFFSET
0A8D: 15@ = readMem 17@ sz 1 vp 0
IF NOT 15@ > 0
THEN 17@ = 0
END
0A8E: 13@ = 19@ + 0x466 // DIALOG_LEFT_BUTTON_CLICKED_OFFSET
0A8D: 13@ = readMem 13@ sz 1 vp 0
0A8E: 12@ = 19@ + 0x15CE // DIALOG_RIGHT_BUTTON_CLICKED_OFFSET
0A8D: 12@ = readMem 12@ sz 1 vp 0
IF OR
0AB0: 27 // ESC
12@ == 1
THEN 11@ = 1
ELSE
IF OR
0AB0: 13 // ENTER
13@ == 1
THEN 11@ = 0
ELSE 11@ = -1 // RESET_CLICKED_BUTTONS
END
END
ELSE
11@ = -1 // RESET_CLICKED_BUTTONS
END
END
0AB2: 9 28@ 27@ 24@ 11@ 14@ 21@ 20@ 18@ 17@
:Set_Virtual_Key
{
255 = true
0 = false
0AB1: @Set_Virtual_Key 2 KeyOffSet 0x57 state 255
}
2@ = 0xB72CC8
0@ *= 2
005A: 2@ += 0@ // (int)
0A8C: write_memory 2@ size 1 value 1@ virtual_protect 0
0AB2: ret 0
PHP:
{$CLEO .cs}
0000:
wait 8500
0AB1: @get_samp_version_id 0 _returned: id 0@
$myvarghfgdfg = 0
WHILE TRUE
WAIT 0
if
//0AB0: key_pressed 101
0ADC: test_cheat "rbor"
then
$myvarghfgdfg = 1
end
if
$myvarghfgdfg == 1
then
$myvarghfgdfg = 0
0AC9: free_allocated_memory $myvarghj1
0AC9: free_allocated_memory $myvarghj2
0AC9: free_allocated_memory $myvarghj3
0AC9: free_allocated_memory $myvarghj4
0AC9: free_allocated_memory $myvarghj5
0AC9: free_allocated_memory $myvarghj6
0AC9: free_allocated_memory $myvarghj7
0AC9: free_allocated_memory $myvarghj8
0AC9: free_allocated_memory $myvarghj9
0AC9: free_allocated_memory $myvarghj10
0AC9: free_allocated_memory $myvarghj11
0AC9: free_allocated_memory $myvarghjk1
0AC9: free_allocated_memory $myvarghjk2
0AC9: free_allocated_memory $myvarghjk3
0AC9: free_allocated_memory $myvarghjk4
0AC9: free_allocated_memory 9@
0AC9: free_allocated_memory 10@
0AC9: free_allocated_memory 11@
0AC9: free_allocated_memory 12@
0AC9: free_allocated_memory 13@
0AC9: free_allocated_memory 14@
0AC9: free_allocated_memory 16@
0AC9: free_allocated_memory 17@
0AC8: $myvarghj1 = allocate_memory_size 1024
0AC8: $myvarghj2 = allocate_memory_size 1024
0AC8: $myvarghj3 = allocate_memory_size 1024
0AC8: $myvarghj4 = allocate_memory_size 1024
0AC8: $myvarghj5 = allocate_memory_size 1024
0AC8: $myvarghj6 = allocate_memory_size 1024
0AC8: $myvarghj7 = allocate_memory_size 1024
0AC8: $myvarghj8 = allocate_memory_size 1024
0AC8: $myvarghj9 = allocate_memory_size 1024
0AC8: $myvarghj10 = allocate_memory_size 1024
0AC8: $myvarghj11 = allocate_memory_size 1024
0AC8: $myvarghjk1 = allocate_memory_size 1024
0AC8: $myvarghjk2 = allocate_memory_size 1024
0AC8: $myvarghjk3 = allocate_memory_size 1024
0AC8: $myvarghjk4 = allocate_memory_size 1024
0AF0: 9@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
0AF0: 10@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
0AF0: 11@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
0AF0: 12@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
0AF0: 13@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
0AF0: 14@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
0AF0: 16@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
0AF0: 17@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
0AF0: 18@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
0AF0: 19@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
0AF0: 20@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
if
9@ == 1
then
0AD3: $myvarghj1 = format "{00ff00}SCRIPT - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj1 = format "{ff0000}SCRIPT - OFF" // Format text ' Dialog caption '
end
if
10@ == 1
then
0AD3: $myvarghj2 = format "{00ff00}Text in chat input - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj2 = format "{ff0000}Text in chat input - OFF" // Format text ' Dialog caption '
end
if
11@ == 1
then
0AD3: $myvarghj3 = format "{00ff00}Text in dialog input - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj3 = format "{ff0000}Text in dialog input - OFF" // Format text ' Dialog caption '
end
if
12@ == 1
then
0AD3: $myvarghj4 = format "{00ff00}Money bar - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj4 = format "{ff0000}Money bar - OFF" // Format text ' Dialog caption '
end
if
13@ == 1
then
0AD3: $myvarghj5 = format "{00ff00}Wanted stats - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj5 = format "{ff0000}Wanted stats - OFF" // Format text ' Dialog caption '
end
if
14@ == 1
then
0AD3: $myvarghj6 = format "{00ff00}HP bar - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj6 = format "{ff0000}HP bar - OFF" // Format text ' Dialog caption '
end
if
18@ == 1
then
0AD3: $myvarghj9 = format "{00ff00}Armour bar - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj9 = format "{ff0000}Armour bar - OFF" // Format text ' Dialog caption '
end
if
16@ == 1
then
0AD3: $myvarghj7 = format "{00ff00}Vehicle lights - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj7 = format "{ff0000}Vehicle lights - OFF" // Format text ' Dialog caption '
end
if
17@ == 1
then
0AD3: $myvarghj8 = format "{00ff00}Crosshair coloring - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj8 = format "{ff0000}Crosshair coloring - OFF" // Format text ' Dialog caption '
end
if
19@ == 1
then
0AD3: $myvarghj10 = format "{00ff00}OTHER - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj10 = format "{ff0000}OTHER - OFF" // Format text ' Dialog caption '
end
if
20@ == 1
then
0AD3: $myvarghj11 = format "{00ff00}Vehicle coloring - ON" // Format text ' Dialog caption '
else
0AD3: $myvarghj11 = format "{ff0000}Vehicle coloring - OFF" // Format text ' Dialog caption '
end
0AD3: $myvarghjk1 = format "{FFA500}Rainbow remote" // Format text ' Dialog caption '
0AD3: $myvarghjk2 = format "%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c%s %c" $myvarghj1 0xA $myvarghj2 0xA $myvarghj3 0xA $myvarghj4 0xA $myvarghj5 0xA $myvarghj6 0xA $myvarghj9 0xA $myvarghj7 0xA $myvarghj8 0xA $myvarghj10 0xA $myvarghj11 0x0
0AD3: $myvarghjk3 = format "OK" // Format text ' Okay '
0AD3: $myvarghjk4 = format "Close" // Format text ' Close '
0AB1: @ShowDialog 6 id 1005 caption $myvarghjk1 text $myvarghjk2 button_1 $myvarghjk3 button_2 $myvarghjk4 style 4
wait 300
end
if
0AB1: @isDialogResponded 0 _Returned: ID $myvargh0 Type $myvargh1 ListboxItem $myvargh2 Button $myvargh3 Text $myvargh4 InputText $myvargh5 Caption $myvargh6 LeftButtonText $myvargh7 RightButtonText $myvargh8
then
if
$myvargh0 == 1005
then
if
$myvargh3 == 0 // OK button
then
if
$myvargh2 == 0
then
0AF0: 9@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
if
9@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "onoff"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 1
then
0AF0: 10@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
if
10@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "chatinput"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 2
then
0AF0: 11@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
if
11@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "dialoginput"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 3
then
0AF0: 12@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
if
12@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "moneybar"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 4
then
0AF0: 13@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
if
13@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "wantedstats"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 5
then
0AF0: 14@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
if
14@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "hpbar"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 6
then
0AF0: 18@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
if
18@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "armourbar"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 7
then
0AF0: 16@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
if
16@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclelights"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 8
then
0AF0: 17@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
if
17@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "crosshaircoloring"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 9
then
0AF0: 19@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
if
19@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "other"
end
$myvarghfgdfg = 1
end
if
$myvargh2 == 10
then
0AF0: 20@ = get_int_from_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
if
20@ == 0
then
0AF1: write_int 1 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
else
0AF1: write_int 0 to_ini_file "cleo\rainbow.ini" section "SETTINGS" key "vehiclecoloring"
end
$myvarghfgdfg = 1
end
end
end
end
if and
0039: 9@ == 1 // onoff
0039: 20@ == 1 // vehiclecoloring
then
if
0449: actor $PLAYER_ACTOR in_a_car
then
03C0: 5@ = actor $PLAYER_ACTOR car
0209: 3@ = random_int_in_ranges 0 255
0209: 4@ = random_int_in_ranges 0 255
0229: set_car 5@ primary_color_to 3@ secondary_color_to 4@
end
end
END // WHILE TRUE
:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
31@ += 0x128
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
IF 29@ == 0x5542F47A
THEN // 0.3.7 R1
30@ = 1
END
IF 29@ == 0x59C30C94
THEN // 0.3.7 R2
30@ = 2
END
IF 29@ == 0x5A6A3130
THEN // 0.3.DL
30@ = 3
END
31@ -= 8 // reading samp.dll + 0x120
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
IF 29@ == 0x5C0B4243
THEN // 0.3.7 R3
30@ = 4
END
IF 29@ == 0x5DD606CD
THEN // 0.3.7 R4
30@ = 5
END
END
0AB2: ret 1 30@
:ShowDialog
{
0.3.7 - R4
0AB1: @ShowDialog 6 id 1000 caption 0@ text 1@ button_1 2@ button_2 3@ style 2
}
IF 0AA2: 10@ = "samp.dll"
THEN
0A8E: 11@ = 10@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
0A8D: 12@ = readMem 11@ sz 4 vp 1
0A8E: 11@ = 10@ + 0x6FFE0 //SAMP_DIALOG_SHOW
0AA6: call_method 11@ struct 12@ num_params 7 pop 0 params 0 RightButton 4@ LeftButton 3@ dText 2@ Caption 1@ dType 5@ dID 0@ bServerside 0 _retVal 6@
END
0AB2: 0
:isDialogResponded
{
0.3.7 - R4
0AB1: @isDialogResponded 0 _Returned: ID 0@ Type 1@ ListboxItem 2@ Button 3@ Text 4@ InputText 5@ Caption 6@ LeftButtonText 7@ RightButtonText 8@
}
IF 0AA2: 31@ = "samp.dll"
THEN
0A8E: 30@ = 31@ + 0x26E9C8 // DIALOG_POINTER_OFFSET
0A8D: 30@ = readMem 30@ sz 4 vp 0
0A8E: 29@ = 30@ + 0x28 // DIALOG_OPEN_OFFSET
0A8D: 29@ = readMem 29@ sz 4 vp 0
IF 29@ == TRUE // DIALOG OPEN
THEN
0A8E: 28@ = 30@ + 0x30 // DIALOG_ID_OFFSET
0A8D: 28@ = readMem 28@ sz 4 vp 0
0A8E: 27@ = 30@ + 0x2C // DIALOG_TYPE_OFFSET
0A8D: 27@ = readMem 27@ sz 4 vp 0
IF OR
27@ == 2 // DIALOG_STYLE_LIST
27@ == 4 // DIALOG_STYLE_TABLIST
27@ == 5 // DIALOG_STYLE_TABLIST_HEADERS
THEN
0A8E: 26@ = 30@ + 0x20 // DIALOG_WITH_LIST_OFFSET
0A8D: 26@ = readMem 26@ sz 4 vp 0
0A8E: 25@ = 31@ + 0x88EA0 // DIALOG_GET_LIST_ITEM_OFFSET
0AA8: call_function_method 25@ struct 26@ num_params 1 pop 0 -1 _Returned: ListboxItem 24@
ELSE 24@ = -1
END
IF OR
27@ == 0 // DIALOG_STYLE_MSGBOX
27@ == 1 // DIALOG_STYLE_INPUT
27@ == 3 // DIALOG_STYLE_PASSWORD
THEN
0A8E: 14@ = 30@ + 0x34 // DIALOG_TEXT_OFFSET
0A8D: 14@ = readMem 14@ sz 4 vp 0
ELSE 14@ = 0
END
IF OR
27@ == 1 // DIALOG_STYLE_INPUT
27@ == 3 // DIALOG_STYLE_PASSWORD
THEN
0A8E: 23@ = 30@ + 0x24 // DIALOG_EDIT_BOX_OFFSET
0A8D: 23@ = readMem 23@ sz 4 vp 0
0A8E: 22@ = 31@ + 0x85680 // DIALOG_GET_EDIT_BOX_TEXT_OFFSET
0AA8: call_function_method 22@ struct 23@ num_params 0 pop 0 _Returned: InputText 21@
ELSE 21@ = 0
END
0A8E: 20@ = 30@ + 0x40 // DIALOG_CAPTION_OFFSET
0A8E: 19@ = 30@ + 0x20 // DIALOG_FIRST_POINTER_OFFSET
0A8D: 19@ = readMem 19@ sz 4 vp 0
0A8E: 18@ = 19@ + 0x1AD // DIALOG_LEFT_BUTTON_TEXT_OFFSET
0A8D: 16@ = readMem 18@ sz 1 vp 0
IF NOT 16@ > 0
THEN 18@ = 0
END
0A8E: 10@ = 19@ + 0x20
0A8D: 10@ = readMem 10@ sz 4 vp 0
10@ += 0x50
0A8D: 10@ = readMem 10@ sz 4 vp 0
0A8E: 17@ = 10@ + 0x4D // DIALOG_RIGHT_BUTTON_TEXT_OFFSET
0A8D: 15@ = readMem 17@ sz 1 vp 0
IF NOT 15@ > 0
THEN 17@ = 0
END
0A8E: 13@ = 19@ + 0x166 // DIALOG_LEFT_BUTTON_CLICKED_OFFSET
0A8D: 13@ = readMem 13@ sz 1 vp 0
0A8E: 12@ = 10@ + 0x6 // DIALOG_RIGHT_BUTTON_CLICKED_OFFSET
0A8D: 12@ = readMem 12@ sz 1 vp 0
IF OR
0AB0: 27 // ESC
12@ == 1
THEN 11@ = 0 // RIGHT_BUTTON_WAS_CLICKED
ELSE
IF OR
0AB0: 13 // ENTER
13@ == 1
THEN 11@ = 1 // LEFT_BUTTON_WAS_CLICKED
ELSE 11@ = -1 // RESET_CLICKED_BUTTONS
END
END
ELSE
11@ = -1 // RESET_CLICKED_BUTTONS
END
END
0AB2: 9 28@ 27@ 24@ 11@ 14@ 21@ 20@ 18@ 17@
:Set_Virtual_Key
{
255 = true
0 = false
0AB1: @Set_Virtual_Key 2 KeyOffSet 0x57 state 255
}
2@ = 0xB72CC8
0@ *= 2
005A: 2@ += 0@ // (int)
0A8C: write_memory 2@ size 1 value 1@ virtual_protect 0
0AB2: ret 0