ajom
Well-known member
Hi all, I Know how to adjust the spread value of Player Actor weapons using weapon.dat pointers with this links:
http://ugbase.eu/index.php?threads/bullet-gravity-and-velocity.21608/#post-126605
http://gtamodding.ru/wiki/Адреса_Памяти_(SA)
http://hotmist.ddo.jp/struct.html
But I was wondering how to make bullet armed vehicles like Rustler and Hunter to not spread its bullets when firing. This flying vehicles autoaims on targets, but like normal guns, the bullet does spread on its autoaimed target which sucks. That's why I want to make its bullets not spread.
I have researched about this bullet types:
Does anybody know how to make both rustler and hunter bullet to not spread? It will be really helpful even if it is just a memory address/demonstration/working script. Thank you!
http://ugbase.eu/index.php?threads/bullet-gravity-and-velocity.21608/#post-126605
http://gtamodding.ru/wiki/Адреса_Памяти_(SA)
http://hotmist.ddo.jp/struct.html
But I was wondering how to make bullet armed vehicles like Rustler and Hunter to not spread its bullets when firing. This flying vehicles autoaims on targets, but like normal guns, the bullet does spread on its autoaimed target which sucks. That's why I want to make its bullets not spread.
I have researched about this bullet types:
- Rustler Bullet = M4 Bullet
- Hunter Bullet = Minigun Bullet
- M4
- C8B880 = 0x70(31 + 0) + 0xC8AAB8 + 0x38 <---------- for std
- C8C370 = 0x70(31 + 25) + 0xC8AAB8 + 0x38 <---------- for poor
- C8C840 = 0x70(31 + 36) + 0xC8AAB8 + 0x38 <---------- for pro
- Minigun
- C8BB90 = 0x70(38 + 0) + 0xC8AAB8 + 0x38 <---------- for std
- C8C680 = 0x70(38 + 25) + 0xC8AAB8 + 0x38 <---------- for poor
- C8CB50 = 0x70(38 + 36) + 0xC8AAB8 + 0x38 <---------- for pro
Does anybody know how to make both rustler and hunter bullet to not spread? It will be really helpful even if it is just a memory address/demonstration/working script. Thank you!
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