CLEO Help SAMP CLEO scripting help!

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babalas

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Ok, I've got two questions for ya:
1) .fxt (fake GXT) and dynamic GXT entries do not work on SAMP. The only option I know for utilizing GXT entries on SAMP is... modifying .gxt file! So not professional that is... any other options?
2) Any opcode for getting SAMPFUNCS version? I need to know this since my superb mods are not working on every single version of SAMPFUNCS

Thanks  :dont_care:
 

Opcode.eXe

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HOOK GXT BY YOURSELF:

0AA8: call_function_method 0x6A0050 0xC1B340 num_params 1 pop 0 'CRED000' 0@
0AA5: call 0x718600 2 pop 2 0@ "CRED000 IS NOW THIS TEXT!"


GET VERSION BY READING THE SAMPFUNCS LOG FILE


[17:43:12] SAMPFUNCS v5.2.1 for SA:MP 0.3.7 started. Base address: 0x54460000.

THEN SCANSTRING

"[%d:%d:%d] SAMPFUNCS v%d.%d.%d"
 

babalas

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Opcode.eXe link said:
HOOK GXT BY YOURSELF:

0AA8: call_function_method 0x6A0050 0xC1B340 num_params 1 pop 0 'CRED000' 0@
0AA5: call 0x718600 2 pop 2 0@ "CRED000 IS NOW THIS TEXT!"

Are these changes permanent? Do they persist after I switch the game off? And can I add new entries? Or maybe I can only edit the existing ones?
 

babalas

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Ok, just tested it all out. It seems like I can only edit existing GXT entries, but I can't add new ones. I'd like to use non-existing GXT entries, I'd like to make them up myself ;( any ideas?
 
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