Code:
:SAMPGetCarHandlebyVehicleID // if 0AB1: @SAMPGetCarHandlebyVehicleID 1 _OfVehicleID 0@ _StoreCarHandle 31@
if 0AA2: 31@ = load_dynamic_library "samp.dll" // pSAMPBase // no need to Free Memory
then
31@ += 0x21A0F8
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPInfo
if 31@ > 0
then
31@ += 0x3CD
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPPools
if 31@ > 0
then
31@ += 0x1C
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stVehiclePool
if 31@ > 0
then
31@ += 0x1134 // pSAMP_Vehicle[0]
0A90: 30@ = 0@ * 4
005A: 31@ += 30@ // pSAMP_Vehicle[0@]
0A8E: 30@ = 31@ + 8000 // iIsListed[0@]
0A8D: 30@ = read_memory 30@ size 4 virtual_protect 0 // iIsListed
if 30@ == true
then
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pSAMP_Vehicle
if 31@ > 0
then
31@ += 0x44
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pGTA_VehicleHandle
if 056E: car 31@ defined
then
0485: return_true
ret 1 31@ // I now Got the Vehicle Handle
end
end
end
end
end
end
end
059A: return_false
ret 1 -1
Type the word BLINK, and you will teleport on Streamed Vehicle ID 1799
Code:
{$CLEO}
0000:
while true
wait 0
if 0ADC: test_cheat "BLINK"
then
if 0AB1: @SAMPGetCarHandlebyVehicleID 1 _OfVehicleID 1799 _StoreCarHandle 1@ // get car handle of streamed vehicle ID 1799
then
00AA: store_car 1@ position_to 0@ 1@ 2@
00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@
0ACD: show_text_highpriority "~g~TP Successful!" time 1000
else 0ACD: show_text_highpriority "~r~Car not Streamed!" time 1000
end
end
end
Last edited: