I have a question about rpc.
For example, the address to NOP the SetPlayerArmedWeapon is samp.dll+0x015530
We can disable SetPlayerArmedWeapon by changing the value of this address.
And I found the following part of mod_sa.ini:
netPatch[] = "SetPlayerArmedWeapon" "incoming RPC" 67 &0 0
Yes. NOP is also possible with sobeit.
But oddly, use NOP to setPlayerArmedWeapon with sobeit, the value of samp.dll + 0x015530 will not change.
The value was not changed, but there was a NOP effect on SetPlayerArmedWeapon.
Does sobeit set the SetPlayerArmedWeapon NOP to another address?
For example, the address to NOP the SetPlayerArmedWeapon is samp.dll+0x015530
We can disable SetPlayerArmedWeapon by changing the value of this address.
And I found the following part of mod_sa.ini:
netPatch[] = "SetPlayerArmedWeapon" "incoming RPC" 67 &0 0
Yes. NOP is also possible with sobeit.
But oddly, use NOP to setPlayerArmedWeapon with sobeit, the value of samp.dll + 0x015530 will not change.
The value was not changed, but there was a NOP effect on SetPlayerArmedWeapon.
Does sobeit set the SetPlayerArmedWeapon NOP to another address?