Example
Snippet
PHP:
{$CLEO .cs}
0000:
REPEAT
IF 8256: player $PLAYER_CHAR defined
THEN 0A93: end_custom_thread
END
WAIT 1500
UNTIL 0256: player $PLAYER_CHAR defined
WHILE TRUE
WAIT 0
IF 0256: player $PLAYER_CHAR defined
THEN
0A8D: 29@ = read_memory 0xB7449C size 4 virtual_protect 0
000A: 29@ += 0x4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
FOR 30@ = 0 TO 89344 step 0x100
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
000A: 29@ += 0x1
IF AND
0029: 31@ >= 0x00
001B: 0x80 > 31@
THEN
005A: 31@ += 30@
IF AND
03CA: object 31@ exists
02CC: object 31@ bounding_sphere_visible
THEN
01BB: store_object 31@ position_to 1@ 2@ 3@
0984: 30@ = object 31@ model
0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 1@ Y 2@ Z 3@ store_screen_X_to 3@ Y_to 4@
03F0: enable_text_draw 1
0342: set_text_draw_centered 1
081C: draw_text_outline 1 RGBA 0 0 0 255
033F: set_text_draw_letter_size 0.3 1.0
0340: set_text_draw_RGBA 0 255 0 255
045A: draw_text_1number 3@ 4@ GXT 'NUMBER' number 0@
END
END
END
END
END
//0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 0@ Y 1@ Z 2@ store_screen_X_to 3@ Y_to 4@
:getScreenXYFrom3DCoords
0AA7: call_function 0x70CE30 num_params 6 pop 6 clipNear 1 clipFar 1 yMult 7@s xMult 6@s outVector 2@s inVector 0@s result 29@
0073: 2@ /= 6@
0073: 2@ /= 4@
0073: 3@ /= 7@
0073: 3@ /= 4@
2@ *= 640.0
3@ *= 448.0
0AB2: ret 2 2@ 3@
Snippet
PHP:
0AB1: @GetClosestObject 0 XYZ 0@ 1@ 2@ Model 3@
PHP:
:GetClosestObject
// 0AB1: @GetClosestObject 0 XYZ 0@ 1@ 2@ Model 3@
20@ = 9999.0
0A8D: 29@ = read_memory 0xB7449C size 4 virtual_protect 0
000A: 29@ += 0x4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
for 30@ = 0 to 89344 step 0x100
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
000A: 29@ += 0x1
if and
0029: 31@ >= 0x00
001B: 0x80 > 31@
then
005A: 31@ += 30@
if and
03CA: object 31@ exists
02CC: object 31@ bounding_sphere_visible
then
0400: store_coords_to 4@ 5@ 6@ from_object 31@ with_offset 0.0 0.0 0.0
if
00DF: actor $PLAYER_ACTOR driving
then
03C0: 1@ = actor $PLAYER_ACTOR car
0407: store_coords_to 7@ 8@ 9@ from_car 1@ with_offset 0.0 0.0 0.0
else
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
end
0509: 10@ = distance_between_XY 4@ 5@ and_XY 7@ 8@
if
0025: 20@ > 10@ // (float)
then
0087: 20@ = 10@ // (float)
0984: 18@ = object 31@ model
0400: store_coords_to 12@ 13@ 14@ from_object 31@ with_offset 0.0 0.0 0.0
0087: 15@ = 12@ // (float)
0087: 16@ = 13@ // (float)
0087: 17@ = 14@ // (float)
0085: 19@ = 18@ // (int)
end
end
end
end
0AB2: ret 4 15@ 16@ 17@ 19@
Last edited: