[SNIPPET] Get LocalPlayer Name / ID

With this snippet we can get nick name.
Good luck...​



Explain with 0.3.7 .:
PHP:
{$CLEO .cs}
0000:

repeat
wait 0
until 0afa:

WHILE TRUE
wait 0

call @Get_LocalPlayer_Name 0 0@
chatmsg "%s" -1 0@

END

:Get_LocalPlayer_Name
/// 0AB1: call_scm_func @Get_My_NickName 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x21A0F8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3CD
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x18
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ += 0xA //szLocalPlayerName
0AB2: ret 1 0@



Snippets.:


0.3.7
PHP:
:Get_LocalPlayer_Name
/// 0AB1: call_scm_func @Get_LocalPlayer_Name 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x21A0F8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3CD
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x18
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ += 0xA //szLocalPlayerName
0AB2: ret 1 0@

0.3.7
PHP:
:Get_LocalPlayer_ID
/// 0AB1: call_scm_func @Get_LocalPlayer_ID 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x21A0F8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3CD
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x18
0A8D: 0@ = readmem 0@ sz 1 vp 0 //stPlayerPools
0@ += 0x4 //sLocalPlayerID
0AB2: ret 1 0@


0.3.7-R2
PHP:
:Get_LocalPlayer_Name
/// 0AB1: call_scm_func @Get_LocalPlayer_Name 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x21A100
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3C5
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ += 0x6 //szLocalPlayerName
0AB2: ret 1 0@

0.3.7-R2
PHP:
:Get_LocalPlayer_ID
/// 0AB1: call_scm_func @Get_LocalPlayer_ID 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x21A100
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3C5
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 1 vp 0 //stPlayerPools
0@ += 0x0 //sLocalPlayerID
0AB2: ret 1 0@


0.3.7-R3
PHP:
:Get_LocalPlayer_Name
/// 0AB1: call_scm_func @Get_LocalPlayer_Name 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x26E8DC
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3DE
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ += 0x2F22 //szLocalPlayerName
0AB2: ret 1 0@

0.3.7-R3
PHP:
:Get_LocalPlayer_ID
/// 0AB1: call_scm_func @Get_LocalPlayer_ID 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x26E8DC
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3DE
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 1 vp 0 //stPlayerPools
0@ += 0x2F1C //sLocalPlayerID
0AB2: ret 1 0@


0.3.7-R4
PHP:
:Get_LocalPlayer_Name
/// 0AB1: call_scm_func @Get_LocalPlayer_Name 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x26EA0C
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3DE
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ += 0x12 //szLocalPlayerName
0AB2: ret 1 0@

0.3.7-R4
PHP:
:Get_LocalPlayer_ID
/// 0AB1: call_scm_func @Get_LocalPlayer_ID 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x26EA0C
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3DE
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 1 vp 0 //stPlayerPools
0@ += 0xC //sLocalPlayerID
0AB2: ret 1 0@


0.3.DL
PHP:
:Get_LocalPlayer_Name
/// 0AB1: call_scm_func @Get_LocalPlayer_ID 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x2ACA24
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3DE
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ += 0x6 //szLocalPlayerName
0AB2: ret 1 0@

0.3.DL
PHP:
:Get_LocalPlayer_ID
/// 0AB1: call_scm_func @Get_LocalPlayer_Name 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset        
0@ += 0x2ACA24
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo
0@ += 0x3DE
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 1 vp 0 //stPlayerPools
0@ += 0x0 //sLocalPlayerID
0AB2: ret 1 0@
 
Last edited:

xHype

Member
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2
for what sz and st or s stands?
btw. thanks for sharing.
 

tieuthienthan

Active member
Joined
Nov 6, 2019
Messages
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Location
Vietnam
0.3DL
Only works if local name's length is under 16 characters
If the local name is over 15 characters, it will return some random string like "@¸A = ð·("
Proof:

Code:
{$CLEO .cs}
0000: 

wait 10000
wait 4000
while true
wait 1000
0AC8: 0@ = 260
0AC8: 31@ = 260
0AB1: call_scm_func @Get_LocalPlayer_Name 0 0@    
0AD3: 31@ = format "Name:<%s>" 0@
0AB1: @SendChatMsg 2 color 0xFFFF0000 text 31@
0AC9: 0@
0AC9: 31@
end
:SendChatMsg
if 0AA2: 2@ = "samp.dll"
then
    0085: 3@ = 2@
    3@ += 0x2ACA10
    0A8D: 3@ = readMem 3@ sz 4 vp 1
    0085: 4@ = 2@
    4@ += 0x67650 
    0AA6: call 4@ struct 3@ num_params 5 pop 0 params 0 0@ 0 1@ 8
end
0AB2: 0

:Get_LocalPlayer_Name
/// 0AB1: call_scm_func @Get_LocalPlayer_ID 0 0@
0AA2: 0@ = loadLib "samp.dll" //samp base offset         
0@ += 0x2ACA24
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stInfo 
0@ += 0x3DE
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPools
0@ += 0x8
0A8D: 0@ = readmem 0@ sz 4 vp 0 //stPlayerPools
0@ += 0x6 //szLocalPlayerName
0AB2: ret 1 0@

When name is: maxchar_possibl (15 characters)
When name is:maxchar_possible (16 characters)

Could you please fix this problem?
 

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Last edited:

Parazitas

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Location
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0.3DL
Only works if local name's length is under 16 characters
If the local name is over 15 characters, it will return some random string like "@¸A = ð·("

When name is: maxchar_possibl (15 characters)
When name is:maxchar_possible (16 characters)

Could you please fix this problem?

PHP:
:Get_Local_Player_Name
/// 0AB1: @Get_Local_Player_Name 1 SampVersionID 3 _Returned: Name 1@
IF 0AA2: 1@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN
        0A8E: 2@ = 1@ + 0x219A6F
    END
 
    IF 0@ == 2 // 0.3.7 R2
    THEN
        0A8E: 2@ = 1@ + 0x219A77
    END
 
    IF 0@ == 3 // 0.3.DL
    THEN
        0A8E: 2@ = 1@ + 0x2AC187
    END
 
    IF 0@ == 4 // 0.3.7 R3
    THEN
        0A8E: 2@ = 1@ + 0x26E03F
    END
 
    IF 0@ == 5 // 0.3.7 R4
    THEN
        0A8E: 2@ = 1@ + 0x26E16F
    END
END
0AB2: ret 1 2@

If you need some others snippets from samp DL , you can check my AutoLogin v4 source.
 
Last edited:
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