call @SendInCarPosSync 3 1@ 2@ 3@
:SendInCarPosSync
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 170
0AC8: 4@ = allocate_memory_size 63
0C10: memcpy destination 4@ source 3@ size 63
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
0B3D: raknet 5@ = new_bit_stream
RakNet.Write(5@, 200, BS_TYPE_BYTE, 1)
RakNet.Write(5@, 4@, BS_TYPE_ARRAY, 63)
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: 4@
0AB2: ret 0
This will send your desirable in car position, making server believe that you're actually there without being there
:trollface:
Thanks to [member=111]springfield[/member] for updating the offsets.
:SendInCarPosSync
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 170
0AC8: 4@ = allocate_memory_size 63
0C10: memcpy destination 4@ source 3@ size 63
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
0B3D: raknet 5@ = new_bit_stream
RakNet.Write(5@, 200, BS_TYPE_BYTE, 1)
RakNet.Write(5@, 4@, BS_TYPE_ARRAY, 63)
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: 4@
0AB2: ret 0
This will send your desirable in car position, making server believe that you're actually there without being there
Thanks to [member=111]springfield[/member] for updating the offsets.