MrChristmas
Expert
- Joined
- Jul 29, 2014
- Messages
- 563
- Reaction score
- 26
Hi, :ugbase:
can anyone help me to edit
:yesyes:
so it going to work for
"Tai_Chi_in" "Tai_Chi_Loop" "Tai_Chi_Out".... :urtheman:
I tried to do something like this :watchout:
but it didn't seem to work.... :table_flip:
can anyone help me to edit
Code:
0812: AS_actor $PLAYER_ACTOR perform_animation "ANIMATION IFP "ANIMATION IFP "ANIMATION" framedelta 2.0 loopA 0 lockX 0 lockY 0 lockF 0 time 0 // versionB
:yesyes:
so it going to work for
"Tai_Chi_in" "Tai_Chi_Loop" "Tai_Chi_Out".... :urtheman:
I tried to do something like this :watchout:
Code:
0812: AS_actor $PLAYER_ACTOR perform_animation "Tai_Chi_in" IFP "Tai_Chi_Loop" IFP "Tai_Chi_Out" framedelta 1.0 loopA 0 lockX 0 lockY 0 lockF 0 time 10 // versionB
but it didn't seem to work.... :table_flip: