CLEO Help [SOLVED]Weapon Hack

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bahran

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I want to make sobeit tricks as in weapons gözükmü gun in my hand to try. Deagle been done m4 mp5 sniper weapons enough to spas12. I want to this txt files for cleo
Sorry Bad English I used google translate

Xzytro sana türkçe yazay?m k?saca ayn? sobeit gibi silah ilk önce elime gelmeyecek ?ekilde bir silah hilesi istiyorum(sobeitte silah tepede Gozukmeme Bugu olmazsa iyi olur) deagle mp5 sniper spas m4 tek bir tu?la tüm silahlar gelse de olur aç?k kaynak kodlar? ?eklinde laz?m cleo ogrenmeye çal???yorum da
 

bahran

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Re: Weapon Hack

I want to weapon hack but I start weapon hack when I don't see my hand weapon and weapons in my bag. Start keys F12 and only button and click f12 give deagle mp5 sniper spas12 m4 weapons for me

I want to Deagle m4 mp5 sniper spas12 weapon hack

Can you give txt files for cleo. I will analyse code.

Sorry Bad English I translate myself sorry
 

xzytro

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Re: Weapon Hack

xDDD Shortly he wants a cleo that will spawn deagle mp5 sniper spas12 m4 with just 1 key press, and he wants only the codes, as he is trying to learn how the cleo scripts work.

{$CLEO .cs}
thread 'WEAPSPAWN'

:LOAD_WEAPONS_FIRST
//Silah spawnlamadan önce modelleri haf?zaya yazd?rman laz?m
//Before spawning the weapons you must register their models in the memory
wait 0
Model.Load(#DESERT_EAGLE)
Model.Load(#MP5LNG)
Model.Load(#SNIPER)
Model.Load(#SHOTGSPA)
Model.Load(#M4)

:IF_AVAILABLE
// Burada cleo ya "silahlar modellerinin hepsi yüklendi mi? Spawnlanmak için haz?r m?"
// diye soru soruyosun. Haz?r de?illerse spawnlam?yo, böylece bug olmuyo.
//
// Here you ask "are all the weapon models loaded? Are they ready to get spawned?" to the cleo.
// If the weapons are not ready it doesn't spawn them, so that no bugs appear.
wait 0
if and
Model.Available(#DESERT_EAGLE)
Model.Available(#MP5LNG)
Model.Available(#SNIPER)
Model.Available(#SHOTGSPA)
Model.Available(#M4)
0AB0: key_pressed 123 //F12
else_jump @IF_AVAILABLE
//yukar?daki else_jump, E?er F12 ye basmad?ysan, ya da modeller haz?r de?ilse, ba?a dönüp tekrar bak?yo
//else_jump above means if you didn't press F12 or if the models aren't loaded, it returns back and checks again
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 150 // Deagle
01B2: give_actor $PLAYER_ACTOR weapon 29 ammo 300 // MP5
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 75 // Sniper
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 100 // Combat Shotgun (Spas-12)
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 300 // M4A1
//A?a??daki kodu koyarsan, silah spawnland?ktan sonra elinde bi silah olmuyo,
//If you put the code below, you won't be carrying anything when weaps are spawned
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#MP5LNG)
Model.Destroy(#SNIPER)
Model.Destroy(#SHOTGSPA)
Model.Destroy(#M4)
//Model.Destroy koymazsan oyun crashlenebilir.
//If you don't put Model.Destroy you would risk the game being crashed
jump @LOAD_WEAPONS_FIRST
 

TheZeRots

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Re: Weapon Hack

xDDD Shortly he wants a cleo that will spawn deagle mp5 sniper spas12 m4 with just 1 key press, and he wants only the codes, as he is trying to learn how the cleo scripts work.

{$CLEO .cs}
thread 'WEAPSPAWN'

:LOAD_WEAPONS_FIRST
//Silah spawnlamadan önce modelleri haf?zaya yazd?rman laz?m
//Before spawning the weapons you must register their models in the memory
wait 0
Model.Load(#DESERT_EAGLE)
Model.Load(#MP5LNG)
Model.Load(#SNIPER)
Model.Load(#SHOTGSPA)
Model.Load(#M4)

:IF_AVAILABLE
// Burada cleo ya "silahlar modellerinin hepsi yüklendi mi? Spawnlanmak için haz?r m?"
// diye soru soruyosun. Haz?r de?illerse spawnlam?yo, böylece bug olmuyo.
//
// Here you ask "are all the weapon models loaded? Are they ready to get spawned?" to the cleo.
// If the weapons are not ready it doesn't spawn them, so that no bugs appear.
wait 0
if and
Model.Available(#DESERT_EAGLE)
Model.Available(#MP5LNG)
Model.Available(#SNIPER)
Model.Available(#SHOTGSPA)
Model.Available(#M4)
0AB0: key_pressed 123 //F12
else_jump @IF_AVAILABLE
//yukar?daki else_jump, E?er F12 ye basmad?ysan, ya da modeller haz?r de?ilse, ba?a dönüp tekrar bak?yo
//else_jump above means if you didn't press F12 or if the models aren't loaded, it returns back and checks again
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 150 // Deagle
01B2: give_actor $PLAYER_ACTOR weapon 29 ammo 300 // MP5
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 75 // Sniper
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 100 // Combat Shotgun (Spas-12)
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 300 // M4A1
//A?a??daki kodu koyarsan, silah spawnland?ktan sonra elinde bi silah olmuyo,
//If you put the code below, you won't be carrying anything when weaps are spawned
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#MP5LNG)
Model.Destroy(#SNIPER)
Model.Destroy(#SHOTGSPA)
Model.Destroy(#M4)
//Model.Destroy koymazsan oyun crashlenebilir.
//If you don't put Model.Destroy you would risk the game being crashed
jump @LOAD_WEAPONS_FIRST

Ahhhh, you wouldn't guess how hard I was banging my head against the table trying to figure out what is the problem xD
 

bahran

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Re: Weapon Hack

xDDD Shortly he wants a cleo that will spawn deagle mp5 sniper spas12 m4 with just 1 key press, and he wants only the codes, as he is trying to learn how the cleo scripts work.

{$CLEO .cs}
thread 'WEAPSPAWN'

:LOAD_WEAPONS_FIRST
//Silah spawnlamadan önce modelleri haf?zaya yazd?rman laz?m
//Before spawning the weapons you must register their models in the memory
wait 0
Model.Load(#DESERT_EAGLE)
Model.Load(#MP5LNG)
Model.Load(#SNIPER)
Model.Load(#SHOTGSPA)
Model.Load(#M4)

:IF_AVAILABLE
// Burada cleo ya "silahlar modellerinin hepsi yüklendi mi? Spawnlanmak için haz?r m?"
// diye soru soruyosun. Haz?r de?illerse spawnlam?yo, böylece bug olmuyo.
//
// Here you ask "are all the weapon models loaded? Are they ready to get spawned?" to the cleo.
// If the weapons are not ready it doesn't spawn them, so that no bugs appear.
wait 0
if and
Model.Available(#DESERT_EAGLE)
Model.Available(#MP5LNG)
Model.Available(#SNIPER)
Model.Available(#SHOTGSPA)
Model.Available(#M4)
0AB0: key_pressed 123 //F12
else_jump @IF_AVAILABLE
//yukar?daki else_jump, E?er F12 ye basmad?ysan, ya da modeller haz?r de?ilse, ba?a dönüp tekrar bak?yo
//else_jump above means if you didn't press F12 or if the models aren't loaded, it returns back and checks again
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 150 // Deagle
01B2: give_actor $PLAYER_ACTOR weapon 29 ammo 300 // MP5
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 75 // Sniper
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 100 // Combat Shotgun (Spas-12)
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 300 // M4A1
//A?a??daki kodu koyarsan, silah spawnland?ktan sonra elinde bi silah olmuyo,
//If you put the code below, you won't be carrying anything when weaps are spawned
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#MP5LNG)
Model.Destroy(#SNIPER)
Model.Destroy(#SHOTGSPA)
Model.Destroy(#M4)
//Model.Destroy koymazsan oyun crashlenebilir.
//If you don't put Model.Destroy you would risk the game being crashed
jump @LOAD_WEAPONS_FIRST
sen olmasan ne yapcaz biz Xzytro :-D :-D:-D

Thank you
 
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