KennyDixon
Member
- Joined
- Jan 1, 2016
- Messages
- 8
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- 0
I will be extremely grateful if you could help me out. One friend of mine made this cleo long time ago (aprox 3 years) and I doubt that it has been seen or available anywhere else. It used to simulate the car driving while standing still even without ignited engine. You just stayed in one place with your engine off and generated money in the server without anyone noticing. Sadly, when you turn it on now it starts to move slowly, at times beeping the horn, not standing still anymore. What have caused such issues and is there a way how we could solve it? Thank you so much!
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
03A4: name_thread 'MKALIMAS'
0000: NOP
:MKALIMAS_21
0001: wait 0 ms
00D6: if and
0256: player $PLAYER_CHAR defined
00DF: actor $PLAYER_ACTOR driving
0AB0: key_pressed 88
0AB0: key_pressed 77
004D: jump_if_false @MKALIMAS_21
0001: wait 500 ms
018C: play_sound 1058 at 0.0 0.0 0.0
03C0: 0@ = actor $PLAYER_ACTOR car
00AE: set_car 0@ traffic_behaviour_to 2
0423: set_car 0@ improved_handling_to 15.0 // (float)
00AD: set_car 0@ max_speed_to 25.0
0007: 1@ = 1213.901
0007: 2@ = 984.8479
0007: 3@ = 6.8125
0007: 4@ = 2644.456
0007: 5@ = 2506.696
0007: 6@ = 6.6019
0007: 7@ = 1891.167
0007: 8@ = 2175.683
0007: 9@ = 10.4512
0007: 10@ = 1313.651
0007: 11@ = 1813.706
0007: 12@ = 10.6583
:MKALIMAS_234
0001: wait 0 ms
00A7: car 0@ drive_to 1@ 2@ 3@
:MKALIMAS_252
0001: wait 0 ms
06BE: 17@ = car 0@ y_angle
00D6: if
0021: 17@ > 10.0
004D: jump_if_false @MKALIMAS_295
0731: set_car 0@ y_angle_to 0.0
:MKALIMAS_295
0001: wait 0 ms
00D6: if
8031: not 17@ >= -10.0
004D: jump_if_false @MKALIMAS_330
0731: set_car 0@ y_angle_to 0.0
:MKALIMAS_330
0001: wait 0 ms
00D6: if
01AF: car 0@ sphere 0 in_sphere 1@ 2@ 3@ radius 5.0 5.0 5.0
004D: jump_if_false @MKALIMAS_390
00A7: car 0@ drive_to 4@ 5@ 6@
:MKALIMAS_390
0001: wait 0 ms
00D6: if
01AF: car 0@ sphere 0 in_sphere 4@ 5@ 6@ radius 5.0 5.0 5.0
004D: jump_if_false @MKALIMAS_450
00A7: car 0@ drive_to 7@ 8@ 9@
:MKALIMAS_450
0001: wait 0 ms
00D6: if
01AF: car 0@ sphere 0 in_sphere 7@ 8@ 9@ radius 5.0 5.0 5.0
004D: jump_if_false @MKALIMAS_510
00A7: car 0@ drive_to 10@ 11@ 12@
:MKALIMAS_510
0001: wait 0 ms
00D6: if
01AF: car 0@ sphere 0 in_sphere 10@ 11@ 12@ radius 5.0 5.0 5.0
004D: jump_if_false @MKALIMAS_563
0002: jump @MKALIMAS_234
:MKALIMAS_563
0001: wait 0 ms
00D6: if or
8AB0: not key_pressed 88
8AB0: not key_pressed 77
004D: jump_if_false @MKALIMAS_593
0002: jump @MKALIMAS_252
:MKALIMAS_593
0001: wait 500 ms
018C: play_sound 1057 at 0.0 0.0 0.0
072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat
0002: jump @MKALIMAS_21