CLEO Help vesting cleo

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broly

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so I have this cleo that types a command when you hold right mouse at a player and press b, it types '/guard (playerid that you're aiming towards) 200'
it says unknown command even tho its right, help me.
  ¤
ChaosGuard dú
M ðÿÿÿ  Ö  Ò
   M —ÿÿÿ+    Ö  °
BM —ÿÿÿù
/sellvest %i 1000   ô ãÿÿÿVAR ñ  Active_Interior +   Active_Interior_Name ä  Actor_Catalina “   Actor_Cesar …   Actor_OG_Loc †   Actor_Ryder „   Actor_Smoke ‚   Actor_Speech_GXT_Reference   Actor_Speech_WAV_File 
  Actor_Sweet ƒ   Actor_Truth ’   Airport_Open_Flag ³  All_Cars_Collected_Flag    All_Catalina_missions_passed Í  All_Horseshoes_Collected í  All_Ousters_Collected ì  All_Photos_Taken î  All_Races_Won_Prize_Flag   All_Tags_Sprayed ï  AMMU_Available_Weapons F%  AMMU_Icons_Shown C   AMMU_Interior_Name K%  AMMU_Player_Angle o%  AMMU_Selected_Weapon P%  AMMU_Selected_Weapon_Model Q%  AMMU_Selected_Weapon_Weapon_Group O%  AMMU_Seller D%  AMMU_Seller_Angle n%  AMMU_Seller_Animation Z%  AMMU_Seller_Animation_Time m%  AMMU_Stage k%  AMMU_Weapon_Cost E%  AMMU_Weapon_Name I%  AMMU_X_Aim_Camera w%  AMMU_X_Offset t%  AMMU_X_Seller ±  AMMU_Y_Aim_Camera x%  AMMU_Y_Offset u%  AMMU_Y_Seller ²  AMMU_Z_Aim_Camera y%  AMMU_Z_Offset v%  AMMU_Z_Seller ³  Audio_Line_Is_Active   BCESAR2_Passed_Once –  BCESAR2_Script_Launched ¡  BCESAR2_Times_Passed “  BCESAR3_Script_Launched ¢  BCE_Checkpoints_Index Ë   BeefyBaron_Score J  BeefyBaron_Time I  BJACK_Bet1 è#  BJACK_Bet2 é#  BJACK_Bet_Step ê#  BJACK_Border_Width ²#  BJACK_Card_Height °#  BJACK_Card_ID ´#  BJACK_Card_Width ¯#  BJACK_Cheat_Card_ID $  BJACK_Dealer_got_ace á#  BJACK_Dealer_has_stuck Õ#  BJACK_Dealer_total ß#  BJACK_Dealer_total2 à#  BJACK_Dealer_wins_by_default Ú#  BJACK_Flag_Card_Cheat ^$  BJACK_Half_Bet ì#  BJACK_Initial_Stake î#  BJACK_last_bet ç#  BJACK_Payout ï#  BJACK_Player_cannot_double Ï#  BJACK_Player_cannot_Split Í#  BJACK_Player_cash æ#  BJACK_Player_got_ace1 â#  BJACK_Player_got_ace2 ã#  BJACK_Player_got_BJACK ä#  BJACK_Player_has_doubled1 Ð#  BJACK_Player_has_doubled2 Ñ#  BJACK_Player_has_hit1 Ô#  BJACK_Player_has_input Ù#  BJACK_Player_has_quit Ö#  BJACK_Player_has_split Î#  BJACK_Player_has_stucked1 Ò#  BJACK_Player_has_stucked2 Ó#  BJACK_Player_has_won1 ×#  BJACK_Player_has_won2 Ø#  BJACK_Player_total1 Û#  BJACK_Player_total1_B Ü#  BJACK_Player_total2 Ý#  BJACK_Player_total2_B Þ#  BJACK_Refund í#  BJACK_X_Chip_offset C$  BJACK_X_Player_Sprite o#  BJACK_X_Screenpos 
$  BJACK_Y_Chip_offset K$  BJACK_Y_Player_Sprite w#  BJACK_Y_Screenpos ($  BJACK_Z_Chip_offset S$  BUGRLARY_Cash $   BURGLARY_Daylight +   BURGLARY_Detected_Flag   BURGLARY_Escape_Time_Sec ,   Burglary_Garages %   BURGLARY_Noise_f    BURGLARY_Noise_i ­  BURGLARY_Time_left -   Buy_Asset_Pickups •  BUY_Index ×  Call_Answered †  Call_Time_Stored_Flag …  CARMOD_Car ¿(  CARMOD_Disabled_Flag   CARMOD_Menu_Colors º(  Car_Models_To_Export   Casino_Total_Passed_Missions U  CAT1_Pickups_Collected K  Catalina_Dialog_Betting_Shop_Played   Catalina_Dialog_Liquor_Store_Played   Catalina_Selected_Mission Î  Catalina_Total_Passed_Missions @   Cellphone_Call_ID „  Cesar_Total_Passed_Missions ì  Collected_Horshoes   Collected_Oysters   Color_Green F
  Color_Red E
  Cop_Uniform_Available þ  CPRACE_Debug_Checkpoint_Index /  Crane_Magnet ©
  Crane_Rope_Length  )  CRASH_LS_Total_Passed_Missions È  CRASH_SF_Total_Passed_Missions "  Croupier_Uniform_Available ý  Current_Flight_Record   Current_Language š   Current_Month â  Current_Month_Day á  Current_Shop_GXT_Name   Current_Time_in_ms ¸   Current_Time_in_ms2    Current_Tournament ¡  Current_Town_Number J  Current_Wanted_List   Custom_Tournament_Flag y   DANCE_ANIM ³  DANCE_ANIM_IFP »  DANCE_SCORE °  DEFAULT_WAIT_TIME    Dialog_Array_Size Ž  Dialog_Index   Dialog_Subtitles ¥  Dialog_WAV   Dialog_WAV_Id   Distance_Between_Points D   Export_Cars_Status $  Export_Price_Health_Multiplier ¤  Export_Price_Multiplier £  flag_AMMU_Seller_Attack_Player l%  flag_Player_Attack_Food_Seller ¼
  flag_Player_In_Crane v  Flight_School_Brief_Played ¢  Flight_School_Contests_Passed    Flight_School_Current_Contest ¡  Flight_School_Intro_Flag *   Flight_School_Records –  FOOD_Player_Aggressive_Flag ¥  Food_Seller 0'  Food_Seller_Exists 1'  FreeFall_Stage é  Gambles_CashWin G
  Garage_BODLAWN_Icon ˜  Garage_MODLAST_Icon ž  Garage_Total_Passed_Missions   GFSEX_Excitement Á  GFSEX_Power   GF_Anim_Time Ä  GF_Censore_Flag à  GF_WAIT_TIME ¼  Gimp_Suit_Available û  GirlDoors Ú  Girlfriend …  GirlMarker Ž  GirlRespect ´  Girls_Gifts_bitmask –  Girl_Dated_Now ‰  Girl_Desired_Progress_To_Invite a  Girl_Desired_SexAppeal m  Girl_Progress g  Grove_Total_Passed_Missions s  GS_Gang_Cash È  GS_Gang_Money_Pickup Æ  GS_Gang_Turf_Controlled Ç  GS_Money_Pickup_Exists 0  GymFight_Interior Ð  Gyms_Accessible_Flag p  GYM_Bench_Weight #"  GYM_Day_Limit å  GYM_Dumbbells_Panel 7"  GYM_Dumbbells_Panel_Selected_Index <"  GYM_Dumbbells_Weight C"  GYM_GymBike_Distance "  GYM_GymBike_Level "  GYM_GymBike_Power 
"  GYM_Month_Day_When_Limit_Reached ã  GYM_Month_When_Limit_Reached ä  GYM_STAT_Bench_Heaviest_Weight $"  GYM_STAT_Dumbbells_Heaviest_Weight B"  GYM_STAT_Fat —  Heist_Total_Passed_Missions X  Help_Bicycle_1_Shown    Help_Bicycle_2_Shown R   Help_BMX_Cycling_Shown Ô  Help_Busted_Shown ~   Help_Camera_and_Radio_Shown U   Help_Chat_Shown }   Help_Chiliad_Cycling_Shown 
  Help_Croupier_Uniform_Shown Ç   Help_Denise_Shown 3   Help_DriveBy_Shown S   Help_Firetruck_Shown –   Help_Follow_Icon_Shown T   Help_Gimp_Suit_Shown w  Help_Groove_Shown A   Help_Import_Shown Ÿ  Help_INTRO_Shown 6   Help_Respect_Shown   Help_SF_Photos_Shown j   Help_SkipCall_Shown Š  Help_SprayCan_Shown š  Help_Stealth_Shown 4   Help_Swim_Shown ø   Help_Toggle_OddJob_Shown µ   Help_TRI_Cycling_Shown Ò  Help_TRI_NoCock_Shown Õ  Help_TRI_Stamina_Shown Ó  Help_Trucker_MIssions_Shown >   Help_Valet_Shown 2   Help_Wasted_Shown w   High_Cards_Number ¤"  HJ_Begin_Stunt_Flag   HJ_Bonus   HJ_Car_Angle #  HJ_Car_Angle_Begin_Stunt "  HJ_Car_X   HJ_Car_X_Begin_Stunt   HJ_Car_X_End_Stunt   HJ_Car_Y   HJ_Car_Y_Begin_Stunt   HJ_Car_Y_End_Stunt    HJ_Car_Z   HJ_Car_Z_Begin_Stunt   HJ_Car_Z_Max   HJ_Player_Car 
  HJ_Stoppie_Distance_Feet 8  HJ_Stoppie_Distance_Feet_Float ;  HJ_Stoppie_Distance_Float 9  HJ_Stoppie_Distance_Meters_Float :  HJ_Stoppie_Distance_Meters_Int 6  HJ_Stoppie_Distance_Meters_Rem 7  HJ_Stoppie_Time 5  HJ_Stunt_Bonus   HJ_Stunt_Bonus_Mult   HJ_Stunt_Bonus_Temp   HJ_Stunt_Distance_Max_Float !  HJ_Stunt_Distance_Max_Int   HJ_Stunt_Distance_Max_Rem   HJ_Stunt_Flipping_Flag   HJ_Stunt_Flips   HJ_Stunt_Height   HJ_Stunt_Height_Rem   HJ_Stunt_Rotation_Float &  HJ_Stunt_Rotation_Int   HJ_Temp_Float =  HJ_TwoWheels_Distance_Feet *  HJ_TwoWheels_Distance_Feet_Float -  HJ_TwoWheels_Distance_Float +  HJ_TwoWheels_Distance_Meters_Float ,  HJ_TwoWheels_Distance_Meters_Int (  HJ_TwoWheels_Distance_Meters_Rem )  HJ_TwoWheels_Time '  HJ_Wheelie_Distance_Feet 1  HJ_Wheelie_Distance_Feet_Float 4  HJ_Wheelie_Distance_Float 2  HJ_Wheelie_Distance_Meters_Float 3  HJ_Wheelie_Distance_Meters_Int /  HJ_Wheelie_Distance_Meters_Rem 0  HJ_Wheelie_Time .  icon_Airyard K  icon_Big_Dmoke ½  icon_Cash R  icon_Catalina ç  icon_Cesar ¿  icon_Cesar_2   icon_CJ ¹  icon_CJ_2 p  icon_Crash ¼  icon_LocoSyndicate   icon_MadDog M  icon_Mafia_Casino N  icon_OG_Loc ¾  icon_Race   icon_Ryder »  icon_School O  icon_Sweet º  icon_Sweet_2 q  icon_Toreno J  icon_Triads   icon_Triads_Casino L  icon_Truth è  icon_Woozie   icon_Zero   Import_Car ^  Import_Cars_Model .  Import_Car_Handles ¥  Import_Car_Names ƒ  Import_Car_Panel ‚  Import_Car_Price _  Import_Days   Import_Model_Name   Import_New_Available_Cars_Number ž  Import_Panel_Row }  Import_Price_Multiplier ¢  IMPOUND_Town_Number I  Interior_Decision_Maker_A è  Interior_Decision_Maker_B é  Intro_Total_Passed_Missions À  JFUD_Food_Seller_Angle L'  JFUD_HEALTHY_Food_Model Z'  JFUD_HIGH_Food_Model Y'  JFUD_LOW_Food_Model W'  JFUD_MED_Food_Model X'  JFUD_Player_Health F'  JFUD_Selected_Food 5'  JFUD_Stage >'  JFUD_STAT_Fat E'  JFUD_X_Aim_Camera T'  JFUD_X_Camera Q'  JFUD_X_Food_Seller I'  JFUD_X_Offset M'  JFUD_Y_Aim_Camera U'  JFUD_Y_Camera R'  JFUD_Y_Food_Seller J'  JFUD_Y_Offset N'  JFUD_Z_Aim_Camera V'  JFUD_Z_Camera S'  JFUD_Z_Food_Seller K'  JFUD_Z_Offset O'  Leviathan_Parked   LOWR_CONT_Script_Launched    LOWR_Last_Displayed_Text_ID   LOWR_Opposition_Points û  LOWR_Player_Points ú  LSGym_Icon z   LS_Final_Missions_Started 9   LS_FINAL_Total_Passed_Missions Ê  LVGym_Icon G
  Mansion_Total_Passed_Missions r  Marker_Catalina ã  Marker_Cesar_LS ¸  Marker_Cesar_Montgomery å  Marker_Crash_LS ¶  Marker_Emmets_Gun    Marker_Ganton_Clothes_Shop Ê  Marker_Idlewood_Barber È  Marker_Idlewood_Pizzeria É  Marker_Pilot_School P  Marker_Quarry_Mission t  Marker_Sweet_House ³  Marker_Triads_SF_Garage   Marker_Trucking_Mission    Marker_Truth_Farm æ  Marker_Wang_Cars B   Max_Wager ð#  Medic_Uniform_Available 
  Mission_Back_to_School_Passed V   Mission_Badlands_Passed í  Mission_BeatTheCock_Passed   Mission_BeatTheCock_Type   Mission_BloodRing_Passed •  Mission_BMX_Stunt_Passed ë
  Mission_Boat_School_Passed ±  Mission_Burglary_Passed Ò  Mission_Cesar_Vialpando_Passed à   Mission_Chiliad_Challenge_Passed   Mission_Courier_LS_Passed È  Mission_Courier_LV_Passed É  Mission_Courier_SF_Passed Ê  Mission_Driving_School_Passed ™  Mission_Intro_Passed    Mission_Kickstart_Passed Z   Mission_Learning_to_Fly_Passed W   Mission_Local_Liquor_Store_Passed Ê  Mission_Lowrider_Passed É  Mission_NRG500_Stunt_Passed ì
  Mission_Pimping_Passed Ç  Mission_Quarry_Passed Õ  Mission_Running_Dog_Failed    Mission_Small_Town_Bank_Passed Ë  Mission_Tanker_Commander_Passed Ì  Mission_Taxi_Passed Ó  Mission_Trucking_Passed Ô  Mission_Vigilante_Passed Ð  Mission_WuZiMu_Started_Flag ”  Move_Axis_X    Move_Axis_Y    Object_M_A51_BLASTDOORL l
  Object_M_A51_BLASTDOORR k
  Object_M_A51_VENTCOVERB 9  OG_Loc_Total_Passed_Missions Ç  ONMISSION ™  ONMISSION_Burglary ¥   ONMISSION_Chiliad ¯   ONMISSION_Courier ½   ONMISSION_Firefighter •   ONMISSION_GYMFIGHT l  ONMISSION_Mike_Toreno   ONMISSION_Paramedic ”   ONMISSION_Shooting G  ONMISSION_Stunt_BMX ˜   ONMISSION_Stunt_NRG500 ™   ONMISSION_TAXI ¶   Parachute_Creation_Stage Ù  Paramedic_Mission_Level    parked_BMX_Glen_Park ï
  parked_FCR900 ‘  parked_FCR900_Exists Ž  parked_Freeway   parked_Freeway_Exists   parked_Girlfriend_Cars   parked_Girlfriend_Cars_numplate   parked_Hunter ¦  parked_Hunter_Exists ©  parked_Hydra ¡  parked_IMPEXPM_cars   parked_Jetmax Æ  parked_Jetmax_Exists à  parked_Marquis Ä  parked_Marquis_Exists Á  parked_NRG500 ’  parked_NRG500_Easter_Basin ó
  parked_NRG500_Exists   parked_Planes E  parked_Rhino Ù
  parked_Rustler ¤  parked_Rustler_Exists §  parked_SF_planes a  parked_Squalo Å  parked_Squalo_Exists   parked_Stunt ¥  parked_Stunt_Exists ¨  Phone_Ringing_Flag    Pickup_Emmets_Colt45     Pickup_Info_Conversation |   Pickup_Info_Hospital   Pickup_Info_Hospital_2 ž  Pickup_Info_Police Ÿ  Pickup_Keycard 1  Pickup_Keycard_Collected 2  Pickup_Parachute M   Pilot_License_Obtained £  Pimp_Suit_Available 
  PLAINS_Plane_Flyway #%  PLANES_Conversation_YES %  PLANES_DayNames %  PLANES_STAT_Unlocked_Cities_Number %  PLANES_Weekday %  PLAYER_ACTOR    PLAYER_CHAR    PLAYER_GROUP   PLAYER_IN_INTERIOR á  Player_Wanted_Level ë  POKER_Bet_One_Height ç"  POKER_Bet_One_Width æ"  POKER_Border_Thickness á"  POKER_Button_Text_Offset N#  POKER_Card_Height Ü"  POKER_Card_Width Ý"  POKER_Counter Ë"  POKER_Deal_Height å"  POKER_Deal_Width ä"  POKER_Hold_Button_Offset Þ"  POKER_Hold_Height à"  POKER_Hold_Width ß"  POKER_Line_Height #  POKER_Line_Width ú"  POKER_Table_Height S#  POKER_Table_Width R#  POKER_Table_X P#  POKER_Table_Y Q#  POKER_Text_Centre 0#  POKER_Text_Color_B $#  POKER_Text_Color_G #  POKER_Text_Color_R #  POKER_Text_Edge 6#  POKER_Text_Edge_B H#  POKER_Text_Edge_G B#  POKER_Text_Edge_R <#  POKER_Text_Font *#  POKER_Tile_Height l#  POKER_Tile_Type O#  POKER_Tile_Width k#  POKER_X_Bet_One ³"  POKER_X_Card ©"  POKER_X_Col ·"  POKER_X_Deal µ"  POKER_X_Line è"  POKER_X_screen Ì"  POKER_X_Text_Scale #  POKER_Y_Bet_One ´"  POKER_Y_Card ®"  POKER_Y_Deal ¶"  POKER_Y_Line ñ"  POKER_Y_Row ½"  POKER_Y_screen Ô"  POKER_Y_Text_Scale #  Property_Bought_Flags Ø  Property_Buying_Now Ç  Property_Indexes ø  Quarry_Missions_Passed ë  Quarry_Stage õ  Races_Best_Result ¢  Races_Current_Best_Time À  Races_New_Best_Time Þ  Races_Won ü  Races_Won_Number   Race_Index `  Racing_Suit_Available  
  Recall_Time Œ  Riot_Total_Passed_Missions u  ROULETE_Cash_Won f!  ROULETE_Chips q!  ROULETE_Player_Cash o!  Rural_Clothes_Available ÿ  Ryder_Car ‰   Ryder_Total_Passed_Missions Å  Save_Pickups a  Save_Pickups_Exist t  Save_Pickups_Index s  Save_Pickups_X v  Save_Pickups_Y ˆ  Save_Pickups_Z š  Save_Points_Angle â  Save_Points_X ¬  Save_Points_Y ¾  Save_Points_Z Ð  Script_Status É  SECOND_PLAYER ›   SECOND_PLAYER_ACTOR œ   Selected_Menu_Item -   Seller_Model o  SFGym_Icon F
  Shooting_Available    Shooting_Index F  Shooting_Index_2 H  Shooting_X 9  Shooting_Y =  Shooting_Z A  ShoppingItem_BodyPart Ï  ShoppingItem_ModelCRC Î  Shops_Player_Cash Â
  Show_Shop_Sphere €   SHTR_characters i  Smoke_Car ‡   Smoke_Total_Passed_Missions Æ  Special_Axis_X    Special_Axis_Y    STAT_Cycling_Skill {   STAT_Driving_Skill Ñ  STAT_Fat Í  STAT_Gambling_Skill p!  STAT_Lung_Capacity !   STAT_Lung_Capacity_for_wuzi _  STAT_Percentage_Completed /  STAT_Progress_With_Millie ‹  STAT_Stamina »   STAT_Tags_Sprayed !  STAT_Taken_Photos    STAT_Unlocked_Cities_Number    Steal_Total_Passed_Missions    STUNT_Missions_BestTime í
  STUNT_Mission_Type Ö  Sweet_Car ˆ   Sweet_Total_Passed_Missions Ä  SYN2_Time_Until_Backup „  Syndicate_Total_Passed_Missions !  Tags_Painted_Percentage    TATOO_Selected_Torso_Part î%  tempvar_Actor_Car 0   tempvar_Angle H   TempVar_Call_Time ¹   tempvar_Car_Type 1   tempvar_Float_1 I   tempvar_Float_2 J   tempvar_Float_3 K   tempvar_X_coord E   tempvar_Y_coord F   tempvar_Z_coord G   Time_From_Last_Call º   Time_From_Last_Call_Got_Flag '   Time_Hours "   Time_Mins #   Toreno_Total_Passed_Missions Q  Total_Available_Save_Pickups u  Total_Food_Eaten ¢  Total_Passengers_DroppedOff ´   TRAINS_Text_Shown 3%  TRAINS_Train_Handle 4%  TRAINS_Train_Speed 5%  Trucking_Total_Passed_Missions ß  Truth_Total_Passed_Missions ë  Unlocked_Import_Cars 4  VALET_Car ÿ)  VALET_Car_Driver ú)  VALET_Parked_Cars_Number 8  VALET_Stage ½*  Valet_Uniform_Available ü  Video_Game Ä  WantedCrossOFF_Objects `  Wanted_List_Object {  Weekday (   Wuzimu_Total_Passed_Missions   X_Against_All_Odds þ  X_Angel_Pine î  X_Angel_Pine_Motel ô  X_BCE2_Checkpoints Y  X_BCE2_Patriot_Checkpoints X  X_Big_Smoke_House Ô  X_Buy_Marker ¦  X_Caligula_Palace k  X_Camera ®  X_Catalina_House ú  X_Cesar_house à  X_CRASH_LS Ý  X_Driving_School A  X_Jizzy_Club /  X_Johnson_house Ë  X_Local_Liquor_Store û  X_Madd_Dogg_Crib y  X_Meeting_Catalina ÿ  X_Montgomery ÷  X_OG_Loc_House Ú  X_OG_Loc_Work ×  X_Old_Airport \  X_Pershing_Square_LS ¦  X_Prickle_Pine_LV e  X_Property_To_Buy ô  X_Race_Tournament_Point 2  X_Royal_Casino h  X_Ryder_House Ñ  X_SF_garage #  X_SF_garage_2 ,  X_SF_Garage_3 >  X_Small_Town_Bank ü  X_Start_Anim_Food ©  X_STUNT_Mission_BMX ð
  X_STUNT_Mission_NRG500 ô
  X_Sweet_House Î  X_Tanker_Commander ý  X_The_Four_Dragons_Casino _  X_The_Four_Dragons_Casino_2 b  X_Tierra_Robada_Ranch Y  X_Truth_Farm ñ  X_Woozie_House )  X_Zero_RC_shop &  Y_Against_All_Odds   Y_Angel_Pine ï  Y_Angel_Pine_Motel õ  Y_BCE2_Checkpoints ®  Y_BCE2_Patriot_Checkpoints Ì  Y_Big_Smoke_House Õ  Y_Buy_Marker §  Y_Caligula_Palace l  Y_Camera ¯  Y_Catalina_House    Y_Cesar_house á  Y_CRASH_LS Þ  Y_Driving_School B  Y_Jizzy_Club 0  Y_Johnson_house Ì  Y_Local_Liquor_Store   Y_Madd_Dogg_Crib z  Y_Meeting_Catalina   Y_Montgomery ø  Y_OG_Loc_House Û  Y_OG_Loc_Work Ø  Y_Old_Airport ]  Y_Pershing_Square_LS §  Y_Prickle_Pine_LV f  Y_Property_To_Buy   Y_Race_Tournament_Point 6  Y_Royal_Casino i  Y_Ryder_House Ò  Y_SF_garage $  Y_SF_garage_2 -  Y_SF_Garage_3 ?  Y_Small_Town_Bank   Y_Start_Anim_Food ª  Y_STUNT_Mission_BMX ñ
  Y_STUNT_Mission_NRG500 õ
  Y_Sweet_House Ï  Y_Tanker_Commander   Y_The_Four_Dragons_Casino `  Y_The_Four_Dragons_Casino_2 c  Y_Tierra_Robada_Ranch Z  Y_Truth_Farm ò  Y_Woozie_House *  Y_Zero_RC_shop '  ZERO4_Car_Health   ZERO4_Time   Zero_RCShop_Bought T  Zero_Total_Passed_Missions   Z_Against_All_Odds 
  Z_Angel_Pine ð  Z_Angel_Pine_Motel ö  Z_BCE2_Checkpoints   Z_BCE2_Patriot_Checkpoints @  Z_Big_Smoke_House Ö  Z_Buy_Marker ¨  Z_Caligula_Palace m  Z_Camera °  Z_Catalina_House   Z_Cesar_house â  Z_CRASH_LS ß  Z_Driving_School C  Z_Jizzy_Club 1  Z_Johnson_house Í  Z_Local_Liquor_Store   Z_Madd_Dogg_Crib {  Z_Meeting_Catalina   Z_Montgomery ù  Z_OG_Loc_House Ü  Z_OG_Loc_Work Ù  Z_Old_Airport ^  Z_Pershing_Square_LS ¨  Z_Prickle_Pine_LV g  Z_Property_To_Buy 4  Z_Race_Tournament_Point :  Z_Royal_Casino j  Z_Ryder_house Ó  Z_SF_garage %  Z_SF_garage_2 .  Z_SF_Garage_3 @  Z_Small_Town_Bank   Z_Start_Anim_Food «  Z_STUNT_Mission_BMX ò
  Z_STUNT_Mission_NRG500 ö
  Z_Sweet_House Ð  Z_Tanker_Commander   Z_The_Four_Dragons_Casino a  Z_The_Four_Dragons_Casino_2 d  Z_Tierra_Robada_Ranch [  Z_Truth_Farm ó  Z_Woozie_House +  Z_Zero_RC_shop (  _100_Percent_Complete "  FLAG   SRC µ  {$CLEO .cs}

0000: NOP
thread "chaosguardhz"

REPEAT
    WAIT 100
UNTIL  0AFA: is_samp_available

WHILE TRUE
    WAIT 0
    IF
        0AD2: 0@ = player $PLAYER_CHAR targeted_actor
    THEN
        0B2B: samp 1@ = get_player_id_by_actor_handle 0@ 

        IF
            0AB0: key_pressed 66
        THEN
            0AF9: samp say_msg "/guard %i 200" 1@
            wait 500
        END
    END            
ENDp   __SBFTR
 

attic

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supahdupahnubah said:
Did you code this script?

He didn't.
This was released by some guy on forums and deleted it afterwards
However i have this same issue on my cleo,it just prints /command "I" number, never the ID,i tried both samp 1@ = get_player_id_by_actor_handle 0@ and SAMP.GetActorHandleblabal
 
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attic said:
He didn't.
This was released by some guy on forums and deleted it afterwards
However i have this same issue on my cleo,it just prints /command "I" number, never the ID,i tried both  samp 1@ = get_player_id_by_actor_handle 0@  and SAMP.GetActorHandleblabal

I would like to help you with that problem if you did code it, feel free to pm me or write it here
 

broly

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supahdupahnubah said:
attic said:
He didn't.
This was released by some guy on forums and deleted it afterwards
However i have this same issue on my cleo,it just prints /command "I" number, never the ID,i tried both  samp 1@ = get_player_id_by_actor_handle 0@  and SAMP.GetActorHandleblabal

I would like to help you with that problem if you did code it, feel free to pm me or write it here

It had worked before, I had to changed the command to something else and it just stopped working after that


Also, when I run my game on HZRP it just runs my game into singleplayer, my screen starts flashing black and then I spawn with the CJ skin but it still says im in the server
 
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