so I have this cleo that types a command when you hold right mouse at a player and press b, it types '/guard (playerid that you're aiming towards) 200'
it says unknown command even tho its right, help me.
¤
ChaosGuard dú
M ðÿÿÿ Ö Ò
M —ÿÿÿ+ Ö °
BM —ÿÿÿù
/sellvest %i 1000 ô ãÿÿÿVAR ñ Active_Interior + Active_Interior_Name ä Actor_Catalina “ Actor_Cesar … Actor_OG_Loc † Actor_Ryder „ Actor_Smoke ‚ Actor_Speech_GXT_Reference Actor_Speech_WAV_File
Actor_Sweet ƒ Actor_Truth ’ Airport_Open_Flag ³ All_Cars_Collected_Flag All_Catalina_missions_passed Í All_Horseshoes_Collected í All_Ousters_Collected ì All_Photos_Taken î All_Races_Won_Prize_Flag All_Tags_Sprayed ï AMMU_Available_Weapons F% AMMU_Icons_Shown C AMMU_Interior_Name K% AMMU_Player_Angle o% AMMU_Selected_Weapon P% AMMU_Selected_Weapon_Model Q% AMMU_Selected_Weapon_Weapon_Group O% AMMU_Seller D% AMMU_Seller_Angle n% AMMU_Seller_Animation Z% AMMU_Seller_Animation_Time m% AMMU_Stage k% AMMU_Weapon_Cost E% AMMU_Weapon_Name I% AMMU_X_Aim_Camera w% AMMU_X_Offset t% AMMU_X_Seller ± AMMU_Y_Aim_Camera x% AMMU_Y_Offset u% AMMU_Y_Seller ² AMMU_Z_Aim_Camera y% AMMU_Z_Offset v% AMMU_Z_Seller ³ Audio_Line_Is_Active BCESAR2_Passed_Once – BCESAR2_Script_Launched ¡ BCESAR2_Times_Passed “ BCESAR3_Script_Launched ¢ BCE_Checkpoints_Index Ë BeefyBaron_Score J BeefyBaron_Time I BJACK_Bet1 è# BJACK_Bet2 é# BJACK_Bet_Step ê# BJACK_Border_Width ²# BJACK_Card_Height °# BJACK_Card_ID ´# BJACK_Card_Width ¯# BJACK_Cheat_Card_ID $ BJACK_Dealer_got_ace á# BJACK_Dealer_has_stuck Õ# BJACK_Dealer_total ß# BJACK_Dealer_total2 à# BJACK_Dealer_wins_by_default Ú# BJACK_Flag_Card_Cheat ^$ BJACK_Half_Bet ì# BJACK_Initial_Stake î# BJACK_last_bet ç# BJACK_Payout ï# BJACK_Player_cannot_double Ï# BJACK_Player_cannot_Split Í# BJACK_Player_cash æ# BJACK_Player_got_ace1 â# BJACK_Player_got_ace2 ã# BJACK_Player_got_BJACK ä# BJACK_Player_has_doubled1 Ð# BJACK_Player_has_doubled2 Ñ# BJACK_Player_has_hit1 Ô# BJACK_Player_has_input Ù# BJACK_Player_has_quit Ö# BJACK_Player_has_split Î# BJACK_Player_has_stucked1 Ò# BJACK_Player_has_stucked2 Ó# BJACK_Player_has_won1 ×# BJACK_Player_has_won2 Ø# BJACK_Player_total1 Û# BJACK_Player_total1_B Ü# BJACK_Player_total2 Ý# BJACK_Player_total2_B Þ# BJACK_Refund í# BJACK_X_Chip_offset C$ BJACK_X_Player_Sprite o# BJACK_X_Screenpos
$ BJACK_Y_Chip_offset K$ BJACK_Y_Player_Sprite w# BJACK_Y_Screenpos ($ BJACK_Z_Chip_offset S$ BUGRLARY_Cash $ BURGLARY_Daylight + BURGLARY_Detected_Flag BURGLARY_Escape_Time_Sec , Burglary_Garages % BURGLARY_Noise_f BURGLARY_Noise_i BURGLARY_Time_left - Buy_Asset_Pickups • BUY_Index × Call_Answered † Call_Time_Stored_Flag … CARMOD_Car ¿( CARMOD_Disabled_Flag CARMOD_Menu_Colors º( Car_Models_To_Export Casino_Total_Passed_Missions U CAT1_Pickups_Collected K Catalina_Dialog_Betting_Shop_Played Catalina_Dialog_Liquor_Store_Played Catalina_Selected_Mission Î Catalina_Total_Passed_Missions @ Cellphone_Call_ID „ Cesar_Total_Passed_Missions ì Collected_Horshoes Collected_Oysters Color_Green F
Color_Red E
Cop_Uniform_Available þ CPRACE_Debug_Checkpoint_Index / Crane_Magnet ©
Crane_Rope_Length ) CRASH_LS_Total_Passed_Missions È CRASH_SF_Total_Passed_Missions " Croupier_Uniform_Available ý Current_Flight_Record Current_Language š Current_Month â Current_Month_Day á Current_Shop_GXT_Name  Current_Time_in_ms ¸ Current_Time_in_ms2 Current_Tournament ¡ Current_Town_Number J Current_Wanted_List Custom_Tournament_Flag y DANCE_ANIM ³ DANCE_ANIM_IFP » DANCE_SCORE ° DEFAULT_WAIT_TIME Dialog_Array_Size Ž Dialog_Index Dialog_Subtitles ¥ Dialog_WAV Dialog_WAV_Id Distance_Between_Points D Export_Cars_Status $ Export_Price_Health_Multiplier ¤ Export_Price_Multiplier £ flag_AMMU_Seller_Attack_Player l% flag_Player_Attack_Food_Seller ¼
flag_Player_In_Crane v Flight_School_Brief_Played ¢ Flight_School_Contests_Passed Flight_School_Current_Contest ¡ Flight_School_Intro_Flag * Flight_School_Records – FOOD_Player_Aggressive_Flag ¥ Food_Seller 0' Food_Seller_Exists 1' FreeFall_Stage é Gambles_CashWin G
Garage_BODLAWN_Icon ˜ Garage_MODLAST_Icon ž Garage_Total_Passed_Missions GFSEX_Excitement Á GFSEX_Power  GF_Anim_Time Ä GF_Censore_Flag à GF_WAIT_TIME ¼ Gimp_Suit_Available û GirlDoors Ú Girlfriend … GirlMarker Ž GirlRespect ´ Girls_Gifts_bitmask – Girl_Dated_Now ‰ Girl_Desired_Progress_To_Invite a Girl_Desired_SexAppeal m Girl_Progress g Grove_Total_Passed_Missions s GS_Gang_Cash È GS_Gang_Money_Pickup Æ GS_Gang_Turf_Controlled Ç GS_Money_Pickup_Exists 0 GymFight_Interior Ð Gyms_Accessible_Flag p GYM_Bench_Weight #" GYM_Day_Limit å GYM_Dumbbells_Panel 7" GYM_Dumbbells_Panel_Selected_Index <" GYM_Dumbbells_Weight C" GYM_GymBike_Distance " GYM_GymBike_Level " GYM_GymBike_Power
" GYM_Month_Day_When_Limit_Reached ã GYM_Month_When_Limit_Reached ä GYM_STAT_Bench_Heaviest_Weight $" GYM_STAT_Dumbbells_Heaviest_Weight B" GYM_STAT_Fat — Heist_Total_Passed_Missions X Help_Bicycle_1_Shown Help_Bicycle_2_Shown R Help_BMX_Cycling_Shown Ô Help_Busted_Shown ~ Help_Camera_and_Radio_Shown U Help_Chat_Shown } Help_Chiliad_Cycling_Shown
Help_Croupier_Uniform_Shown Ç Help_Denise_Shown 3 Help_DriveBy_Shown S Help_Firetruck_Shown – Help_Follow_Icon_Shown T Help_Gimp_Suit_Shown w Help_Groove_Shown A Help_Import_Shown Ÿ Help_INTRO_Shown 6 Help_Respect_Shown Help_SF_Photos_Shown j Help_SkipCall_Shown Š Help_SprayCan_Shown š Help_Stealth_Shown 4 Help_Swim_Shown ø Help_Toggle_OddJob_Shown µ Help_TRI_Cycling_Shown Ò Help_TRI_NoCock_Shown Õ Help_TRI_Stamina_Shown Ó Help_Trucker_MIssions_Shown > Help_Valet_Shown 2 Help_Wasted_Shown w High_Cards_Number ¤" HJ_Begin_Stunt_Flag HJ_Bonus HJ_Car_Angle # HJ_Car_Angle_Begin_Stunt " HJ_Car_X HJ_Car_X_Begin_Stunt HJ_Car_X_End_Stunt HJ_Car_Y HJ_Car_Y_Begin_Stunt HJ_Car_Y_End_Stunt HJ_Car_Z HJ_Car_Z_Begin_Stunt HJ_Car_Z_Max HJ_Player_Car
HJ_Stoppie_Distance_Feet 8 HJ_Stoppie_Distance_Feet_Float ; HJ_Stoppie_Distance_Float 9 HJ_Stoppie_Distance_Meters_Float : HJ_Stoppie_Distance_Meters_Int 6 HJ_Stoppie_Distance_Meters_Rem 7 HJ_Stoppie_Time 5 HJ_Stunt_Bonus HJ_Stunt_Bonus_Mult HJ_Stunt_Bonus_Temp HJ_Stunt_Distance_Max_Float ! HJ_Stunt_Distance_Max_Int HJ_Stunt_Distance_Max_Rem HJ_Stunt_Flipping_Flag HJ_Stunt_Flips HJ_Stunt_Height HJ_Stunt_Height_Rem HJ_Stunt_Rotation_Float & HJ_Stunt_Rotation_Int HJ_Temp_Float = HJ_TwoWheels_Distance_Feet * HJ_TwoWheels_Distance_Feet_Float - HJ_TwoWheels_Distance_Float + HJ_TwoWheels_Distance_Meters_Float , HJ_TwoWheels_Distance_Meters_Int ( HJ_TwoWheels_Distance_Meters_Rem ) HJ_TwoWheels_Time ' HJ_Wheelie_Distance_Feet 1 HJ_Wheelie_Distance_Feet_Float 4 HJ_Wheelie_Distance_Float 2 HJ_Wheelie_Distance_Meters_Float 3 HJ_Wheelie_Distance_Meters_Int / HJ_Wheelie_Distance_Meters_Rem 0 HJ_Wheelie_Time . icon_Airyard K icon_Big_Dmoke ½ icon_Cash R icon_Catalina ç icon_Cesar ¿ icon_Cesar_2 icon_CJ ¹ icon_CJ_2 p icon_Crash ¼ icon_LocoSyndicate icon_MadDog M icon_Mafia_Casino N icon_OG_Loc ¾ icon_Race icon_Ryder » icon_School O icon_Sweet º icon_Sweet_2 q icon_Toreno J icon_Triads icon_Triads_Casino L icon_Truth è icon_Woozie icon_Zero Import_Car ^ Import_Cars_Model . Import_Car_Handles ¥ Import_Car_Names ƒ Import_Car_Panel ‚ Import_Car_Price _ Import_Days Import_Model_Name Import_New_Available_Cars_Number ž Import_Panel_Row } Import_Price_Multiplier ¢ IMPOUND_Town_Number I Interior_Decision_Maker_A è Interior_Decision_Maker_B é Intro_Total_Passed_Missions À JFUD_Food_Seller_Angle L' JFUD_HEALTHY_Food_Model Z' JFUD_HIGH_Food_Model Y' JFUD_LOW_Food_Model W' JFUD_MED_Food_Model X' JFUD_Player_Health F' JFUD_Selected_Food 5' JFUD_Stage >' JFUD_STAT_Fat E' JFUD_X_Aim_Camera T' JFUD_X_Camera Q' JFUD_X_Food_Seller I' JFUD_X_Offset M' JFUD_Y_Aim_Camera U' JFUD_Y_Camera R' JFUD_Y_Food_Seller J' JFUD_Y_Offset N' JFUD_Z_Aim_Camera V' JFUD_Z_Camera S' JFUD_Z_Food_Seller K' JFUD_Z_Offset O' Leviathan_Parked LOWR_CONT_Script_Launched  LOWR_Last_Displayed_Text_ID LOWR_Opposition_Points û LOWR_Player_Points ú LSGym_Icon z LS_Final_Missions_Started 9 LS_FINAL_Total_Passed_Missions Ê LVGym_Icon G
Mansion_Total_Passed_Missions r Marker_Catalina ã Marker_Cesar_LS ¸ Marker_Cesar_Montgomery å Marker_Crash_LS ¶ Marker_Emmets_Gun Marker_Ganton_Clothes_Shop Ê Marker_Idlewood_Barber È Marker_Idlewood_Pizzeria É Marker_Pilot_School P Marker_Quarry_Mission t Marker_Sweet_House ³ Marker_Triads_SF_Garage Marker_Trucking_Mission Marker_Truth_Farm æ Marker_Wang_Cars B Max_Wager ð# Medic_Uniform_Available
Mission_Back_to_School_Passed V Mission_Badlands_Passed í Mission_BeatTheCock_Passed Mission_BeatTheCock_Type Mission_BloodRing_Passed • Mission_BMX_Stunt_Passed ë
Mission_Boat_School_Passed ± Mission_Burglary_Passed Ò Mission_Cesar_Vialpando_Passed à Mission_Chiliad_Challenge_Passed Mission_Courier_LS_Passed È Mission_Courier_LV_Passed É Mission_Courier_SF_Passed Ê Mission_Driving_School_Passed ™ Mission_Intro_Passed Mission_Kickstart_Passed Z Mission_Learning_to_Fly_Passed W Mission_Local_Liquor_Store_Passed Ê Mission_Lowrider_Passed É Mission_NRG500_Stunt_Passed ì
Mission_Pimping_Passed Ç Mission_Quarry_Passed Õ Mission_Running_Dog_Failed Mission_Small_Town_Bank_Passed Ë Mission_Tanker_Commander_Passed Ì Mission_Taxi_Passed Ó Mission_Trucking_Passed Ô Mission_Vigilante_Passed Ð Mission_WuZiMu_Started_Flag ” Move_Axis_X Move_Axis_Y Object_M_A51_BLASTDOORL l
Object_M_A51_BLASTDOORR k
Object_M_A51_VENTCOVERB 9 OG_Loc_Total_Passed_Missions Ç ONMISSION ™ ONMISSION_Burglary ¥ ONMISSION_Chiliad ¯ ONMISSION_Courier ½ ONMISSION_Firefighter • ONMISSION_GYMFIGHT l ONMISSION_Mike_Toreno ONMISSION_Paramedic ” ONMISSION_Shooting G ONMISSION_Stunt_BMX ˜ ONMISSION_Stunt_NRG500 ™ ONMISSION_TAXI ¶ Parachute_Creation_Stage Ù Paramedic_Mission_Level parked_BMX_Glen_Park ï
parked_FCR900 ‘ parked_FCR900_Exists Ž parked_Freeway parked_Freeway_Exists parked_Girlfriend_Cars parked_Girlfriend_Cars_numplate parked_Hunter ¦ parked_Hunter_Exists © parked_Hydra ¡ parked_IMPEXPM_cars parked_Jetmax Æ parked_Jetmax_Exists à parked_Marquis Ä parked_Marquis_Exists Á parked_NRG500 ’ parked_NRG500_Easter_Basin ó
parked_NRG500_Exists parked_Planes E parked_Rhino Ù
parked_Rustler ¤ parked_Rustler_Exists § parked_SF_planes a parked_Squalo Å parked_Squalo_Exists  parked_Stunt ¥ parked_Stunt_Exists ¨ Phone_Ringing_Flag Pickup_Emmets_Colt45 Pickup_Info_Conversation | Pickup_Info_Hospital Pickup_Info_Hospital_2 ž Pickup_Info_Police Ÿ Pickup_Keycard 1 Pickup_Keycard_Collected 2 Pickup_Parachute M Pilot_License_Obtained £ Pimp_Suit_Available
PLAINS_Plane_Flyway #% PLANES_Conversation_YES % PLANES_DayNames % PLANES_STAT_Unlocked_Cities_Number % PLANES_Weekday % PLAYER_ACTOR PLAYER_CHAR PLAYER_GROUP PLAYER_IN_INTERIOR á Player_Wanted_Level ë POKER_Bet_One_Height ç" POKER_Bet_One_Width æ" POKER_Border_Thickness á" POKER_Button_Text_Offset N# POKER_Card_Height Ü" POKER_Card_Width Ý" POKER_Counter Ë" POKER_Deal_Height å" POKER_Deal_Width ä" POKER_Hold_Button_Offset Þ" POKER_Hold_Height à" POKER_Hold_Width ß" POKER_Line_Height # POKER_Line_Width ú" POKER_Table_Height S# POKER_Table_Width R# POKER_Table_X P# POKER_Table_Y Q# POKER_Text_Centre 0# POKER_Text_Color_B $# POKER_Text_Color_G # POKER_Text_Color_R # POKER_Text_Edge 6# POKER_Text_Edge_B H# POKER_Text_Edge_G B# POKER_Text_Edge_R <# POKER_Text_Font *# POKER_Tile_Height l# POKER_Tile_Type O# POKER_Tile_Width k# POKER_X_Bet_One ³" POKER_X_Card ©" POKER_X_Col ·" POKER_X_Deal µ" POKER_X_Line è" POKER_X_screen Ì" POKER_X_Text_Scale # POKER_Y_Bet_One ´" POKER_Y_Card ®" POKER_Y_Deal ¶" POKER_Y_Line ñ" POKER_Y_Row ½" POKER_Y_screen Ô" POKER_Y_Text_Scale # Property_Bought_Flags Ø Property_Buying_Now Ç Property_Indexes ø Quarry_Missions_Passed ë Quarry_Stage õ Races_Best_Result ¢ Races_Current_Best_Time À Races_New_Best_Time Þ Races_Won ü Races_Won_Number Race_Index ` Racing_Suit_Available
Recall_Time Œ Riot_Total_Passed_Missions u ROULETE_Cash_Won f! ROULETE_Chips q! ROULETE_Player_Cash o! Rural_Clothes_Available ÿ Ryder_Car ‰ Ryder_Total_Passed_Missions Å Save_Pickups a Save_Pickups_Exist t Save_Pickups_Index s Save_Pickups_X v Save_Pickups_Y ˆ Save_Pickups_Z š Save_Points_Angle â Save_Points_X ¬ Save_Points_Y ¾ Save_Points_Z Ð Script_Status É SECOND_PLAYER › SECOND_PLAYER_ACTOR œ Selected_Menu_Item - Seller_Model o SFGym_Icon F
Shooting_Available Shooting_Index F Shooting_Index_2 H Shooting_X 9 Shooting_Y = Shooting_Z A ShoppingItem_BodyPart Ï ShoppingItem_ModelCRC Î Shops_Player_Cash Â
Show_Shop_Sphere € SHTR_characters i Smoke_Car ‡ Smoke_Total_Passed_Missions Æ Special_Axis_X Special_Axis_Y STAT_Cycling_Skill { STAT_Driving_Skill Ñ STAT_Fat Í STAT_Gambling_Skill p! STAT_Lung_Capacity ! STAT_Lung_Capacity_for_wuzi _ STAT_Percentage_Completed / STAT_Progress_With_Millie ‹ STAT_Stamina » STAT_Tags_Sprayed ! STAT_Taken_Photos STAT_Unlocked_Cities_Number Steal_Total_Passed_Missions STUNT_Missions_BestTime í
STUNT_Mission_Type Ö Sweet_Car ˆ Sweet_Total_Passed_Missions Ä SYN2_Time_Until_Backup „ Syndicate_Total_Passed_Missions ! Tags_Painted_Percentage TATOO_Selected_Torso_Part î% tempvar_Actor_Car 0 tempvar_Angle H TempVar_Call_Time ¹ tempvar_Car_Type 1 tempvar_Float_1 I tempvar_Float_2 J tempvar_Float_3 K tempvar_X_coord E tempvar_Y_coord F tempvar_Z_coord G Time_From_Last_Call º Time_From_Last_Call_Got_Flag ' Time_Hours " Time_Mins # Toreno_Total_Passed_Missions Q Total_Available_Save_Pickups u Total_Food_Eaten ¢ Total_Passengers_DroppedOff ´ TRAINS_Text_Shown 3% TRAINS_Train_Handle 4% TRAINS_Train_Speed 5% Trucking_Total_Passed_Missions ß Truth_Total_Passed_Missions ë Unlocked_Import_Cars 4 VALET_Car ÿ) VALET_Car_Driver ú) VALET_Parked_Cars_Number 8 VALET_Stage ½* Valet_Uniform_Available ü Video_Game Ä WantedCrossOFF_Objects ` Wanted_List_Object { Weekday ( Wuzimu_Total_Passed_Missions X_Against_All_Odds þ X_Angel_Pine î X_Angel_Pine_Motel ô X_BCE2_Checkpoints Y X_BCE2_Patriot_Checkpoints X X_Big_Smoke_House Ô X_Buy_Marker ¦ X_Caligula_Palace k X_Camera ® X_Catalina_House ú X_Cesar_house à X_CRASH_LS Ý X_Driving_School A X_Jizzy_Club / X_Johnson_house Ë X_Local_Liquor_Store û X_Madd_Dogg_Crib y X_Meeting_Catalina ÿ X_Montgomery ÷ X_OG_Loc_House Ú X_OG_Loc_Work × X_Old_Airport \ X_Pershing_Square_LS ¦ X_Prickle_Pine_LV e X_Property_To_Buy ô X_Race_Tournament_Point 2 X_Royal_Casino h X_Ryder_House Ñ X_SF_garage # X_SF_garage_2 , X_SF_Garage_3 > X_Small_Town_Bank ü X_Start_Anim_Food © X_STUNT_Mission_BMX ð
X_STUNT_Mission_NRG500 ô
X_Sweet_House Î X_Tanker_Commander ý X_The_Four_Dragons_Casino _ X_The_Four_Dragons_Casino_2 b X_Tierra_Robada_Ranch Y X_Truth_Farm ñ X_Woozie_House ) X_Zero_RC_shop & Y_Against_All_Odds Y_Angel_Pine ï Y_Angel_Pine_Motel õ Y_BCE2_Checkpoints ® Y_BCE2_Patriot_Checkpoints Ì Y_Big_Smoke_House Õ Y_Buy_Marker § Y_Caligula_Palace l Y_Camera ¯ Y_Catalina_House Y_Cesar_house á Y_CRASH_LS Þ Y_Driving_School B Y_Jizzy_Club 0 Y_Johnson_house Ì Y_Local_Liquor_Store Y_Madd_Dogg_Crib z Y_Meeting_Catalina Y_Montgomery ø Y_OG_Loc_House Û Y_OG_Loc_Work Ø Y_Old_Airport ] Y_Pershing_Square_LS § Y_Prickle_Pine_LV f Y_Property_To_Buy Y_Race_Tournament_Point 6 Y_Royal_Casino i Y_Ryder_House Ò Y_SF_garage $ Y_SF_garage_2 - Y_SF_Garage_3 ? Y_Small_Town_Bank Y_Start_Anim_Food ª Y_STUNT_Mission_BMX ñ
Y_STUNT_Mission_NRG500 õ
Y_Sweet_House Ï Y_Tanker_Commander Y_The_Four_Dragons_Casino ` Y_The_Four_Dragons_Casino_2 c Y_Tierra_Robada_Ranch Z Y_Truth_Farm ò Y_Woozie_House * Y_Zero_RC_shop ' ZERO4_Car_Health ZERO4_Time Zero_RCShop_Bought T Zero_Total_Passed_Missions Z_Against_All_Odds
Z_Angel_Pine ð Z_Angel_Pine_Motel ö Z_BCE2_Checkpoints Z_BCE2_Patriot_Checkpoints @ Z_Big_Smoke_House Ö Z_Buy_Marker ¨ Z_Caligula_Palace m Z_Camera ° Z_Catalina_House Z_Cesar_house â Z_CRASH_LS ß Z_Driving_School C Z_Jizzy_Club 1 Z_Johnson_house Í Z_Local_Liquor_Store Z_Madd_Dogg_Crib { Z_Meeting_Catalina Z_Montgomery ù Z_OG_Loc_House Ü Z_OG_Loc_Work Ù Z_Old_Airport ^ Z_Pershing_Square_LS ¨ Z_Prickle_Pine_LV g Z_Property_To_Buy 4 Z_Race_Tournament_Point : Z_Royal_Casino j Z_Ryder_house Ó Z_SF_garage % Z_SF_garage_2 . Z_SF_Garage_3 @ Z_Small_Town_Bank Z_Start_Anim_Food « Z_STUNT_Mission_BMX ò
Z_STUNT_Mission_NRG500 ö
Z_Sweet_House Ð Z_Tanker_Commander Z_The_Four_Dragons_Casino a Z_The_Four_Dragons_Casino_2 d Z_Tierra_Robada_Ranch [ Z_Truth_Farm ó Z_Woozie_House + Z_Zero_RC_shop ( _100_Percent_Complete " FLAG SRC µ {$CLEO .cs}
0000: NOP
thread "chaosguardhz"
REPEAT
WAIT 100
UNTIL 0AFA: is_samp_available
WHILE TRUE
WAIT 0
IF
0AD2: 0@ = player $PLAYER_CHAR targeted_actor
THEN
0B2B: samp 1@ = get_player_id_by_actor_handle 0@
IF
0AB0: key_pressed 66
THEN
0AF9: samp say_msg "/guard %i 200" 1@
wait 500
END
END
ENDp __SBFTR
it says unknown command even tho its right, help me.
¤
ChaosGuard dú
M ðÿÿÿ Ö Ò
M —ÿÿÿ+ Ö °
BM —ÿÿÿù
/sellvest %i 1000 ô ãÿÿÿVAR ñ Active_Interior + Active_Interior_Name ä Actor_Catalina “ Actor_Cesar … Actor_OG_Loc † Actor_Ryder „ Actor_Smoke ‚ Actor_Speech_GXT_Reference Actor_Speech_WAV_File
Actor_Sweet ƒ Actor_Truth ’ Airport_Open_Flag ³ All_Cars_Collected_Flag All_Catalina_missions_passed Í All_Horseshoes_Collected í All_Ousters_Collected ì All_Photos_Taken î All_Races_Won_Prize_Flag All_Tags_Sprayed ï AMMU_Available_Weapons F% AMMU_Icons_Shown C AMMU_Interior_Name K% AMMU_Player_Angle o% AMMU_Selected_Weapon P% AMMU_Selected_Weapon_Model Q% AMMU_Selected_Weapon_Weapon_Group O% AMMU_Seller D% AMMU_Seller_Angle n% AMMU_Seller_Animation Z% AMMU_Seller_Animation_Time m% AMMU_Stage k% AMMU_Weapon_Cost E% AMMU_Weapon_Name I% AMMU_X_Aim_Camera w% AMMU_X_Offset t% AMMU_X_Seller ± AMMU_Y_Aim_Camera x% AMMU_Y_Offset u% AMMU_Y_Seller ² AMMU_Z_Aim_Camera y% AMMU_Z_Offset v% AMMU_Z_Seller ³ Audio_Line_Is_Active BCESAR2_Passed_Once – BCESAR2_Script_Launched ¡ BCESAR2_Times_Passed “ BCESAR3_Script_Launched ¢ BCE_Checkpoints_Index Ë BeefyBaron_Score J BeefyBaron_Time I BJACK_Bet1 è# BJACK_Bet2 é# BJACK_Bet_Step ê# BJACK_Border_Width ²# BJACK_Card_Height °# BJACK_Card_ID ´# BJACK_Card_Width ¯# BJACK_Cheat_Card_ID $ BJACK_Dealer_got_ace á# BJACK_Dealer_has_stuck Õ# BJACK_Dealer_total ß# BJACK_Dealer_total2 à# BJACK_Dealer_wins_by_default Ú# BJACK_Flag_Card_Cheat ^$ BJACK_Half_Bet ì# BJACK_Initial_Stake î# BJACK_last_bet ç# BJACK_Payout ï# BJACK_Player_cannot_double Ï# BJACK_Player_cannot_Split Í# BJACK_Player_cash æ# BJACK_Player_got_ace1 â# BJACK_Player_got_ace2 ã# BJACK_Player_got_BJACK ä# BJACK_Player_has_doubled1 Ð# BJACK_Player_has_doubled2 Ñ# BJACK_Player_has_hit1 Ô# BJACK_Player_has_input Ù# BJACK_Player_has_quit Ö# BJACK_Player_has_split Î# BJACK_Player_has_stucked1 Ò# BJACK_Player_has_stucked2 Ó# BJACK_Player_has_won1 ×# BJACK_Player_has_won2 Ø# BJACK_Player_total1 Û# BJACK_Player_total1_B Ü# BJACK_Player_total2 Ý# BJACK_Player_total2_B Þ# BJACK_Refund í# BJACK_X_Chip_offset C$ BJACK_X_Player_Sprite o# BJACK_X_Screenpos
$ BJACK_Y_Chip_offset K$ BJACK_Y_Player_Sprite w# BJACK_Y_Screenpos ($ BJACK_Z_Chip_offset S$ BUGRLARY_Cash $ BURGLARY_Daylight + BURGLARY_Detected_Flag BURGLARY_Escape_Time_Sec , Burglary_Garages % BURGLARY_Noise_f BURGLARY_Noise_i BURGLARY_Time_left - Buy_Asset_Pickups • BUY_Index × Call_Answered † Call_Time_Stored_Flag … CARMOD_Car ¿( CARMOD_Disabled_Flag CARMOD_Menu_Colors º( Car_Models_To_Export Casino_Total_Passed_Missions U CAT1_Pickups_Collected K Catalina_Dialog_Betting_Shop_Played Catalina_Dialog_Liquor_Store_Played Catalina_Selected_Mission Î Catalina_Total_Passed_Missions @ Cellphone_Call_ID „ Cesar_Total_Passed_Missions ì Collected_Horshoes Collected_Oysters Color_Green F
Color_Red E
Cop_Uniform_Available þ CPRACE_Debug_Checkpoint_Index / Crane_Magnet ©
Crane_Rope_Length ) CRASH_LS_Total_Passed_Missions È CRASH_SF_Total_Passed_Missions " Croupier_Uniform_Available ý Current_Flight_Record Current_Language š Current_Month â Current_Month_Day á Current_Shop_GXT_Name  Current_Time_in_ms ¸ Current_Time_in_ms2 Current_Tournament ¡ Current_Town_Number J Current_Wanted_List Custom_Tournament_Flag y DANCE_ANIM ³ DANCE_ANIM_IFP » DANCE_SCORE ° DEFAULT_WAIT_TIME Dialog_Array_Size Ž Dialog_Index Dialog_Subtitles ¥ Dialog_WAV Dialog_WAV_Id Distance_Between_Points D Export_Cars_Status $ Export_Price_Health_Multiplier ¤ Export_Price_Multiplier £ flag_AMMU_Seller_Attack_Player l% flag_Player_Attack_Food_Seller ¼
flag_Player_In_Crane v Flight_School_Brief_Played ¢ Flight_School_Contests_Passed Flight_School_Current_Contest ¡ Flight_School_Intro_Flag * Flight_School_Records – FOOD_Player_Aggressive_Flag ¥ Food_Seller 0' Food_Seller_Exists 1' FreeFall_Stage é Gambles_CashWin G
Garage_BODLAWN_Icon ˜ Garage_MODLAST_Icon ž Garage_Total_Passed_Missions GFSEX_Excitement Á GFSEX_Power  GF_Anim_Time Ä GF_Censore_Flag à GF_WAIT_TIME ¼ Gimp_Suit_Available û GirlDoors Ú Girlfriend … GirlMarker Ž GirlRespect ´ Girls_Gifts_bitmask – Girl_Dated_Now ‰ Girl_Desired_Progress_To_Invite a Girl_Desired_SexAppeal m Girl_Progress g Grove_Total_Passed_Missions s GS_Gang_Cash È GS_Gang_Money_Pickup Æ GS_Gang_Turf_Controlled Ç GS_Money_Pickup_Exists 0 GymFight_Interior Ð Gyms_Accessible_Flag p GYM_Bench_Weight #" GYM_Day_Limit å GYM_Dumbbells_Panel 7" GYM_Dumbbells_Panel_Selected_Index <" GYM_Dumbbells_Weight C" GYM_GymBike_Distance " GYM_GymBike_Level " GYM_GymBike_Power
" GYM_Month_Day_When_Limit_Reached ã GYM_Month_When_Limit_Reached ä GYM_STAT_Bench_Heaviest_Weight $" GYM_STAT_Dumbbells_Heaviest_Weight B" GYM_STAT_Fat — Heist_Total_Passed_Missions X Help_Bicycle_1_Shown Help_Bicycle_2_Shown R Help_BMX_Cycling_Shown Ô Help_Busted_Shown ~ Help_Camera_and_Radio_Shown U Help_Chat_Shown } Help_Chiliad_Cycling_Shown
Help_Croupier_Uniform_Shown Ç Help_Denise_Shown 3 Help_DriveBy_Shown S Help_Firetruck_Shown – Help_Follow_Icon_Shown T Help_Gimp_Suit_Shown w Help_Groove_Shown A Help_Import_Shown Ÿ Help_INTRO_Shown 6 Help_Respect_Shown Help_SF_Photos_Shown j Help_SkipCall_Shown Š Help_SprayCan_Shown š Help_Stealth_Shown 4 Help_Swim_Shown ø Help_Toggle_OddJob_Shown µ Help_TRI_Cycling_Shown Ò Help_TRI_NoCock_Shown Õ Help_TRI_Stamina_Shown Ó Help_Trucker_MIssions_Shown > Help_Valet_Shown 2 Help_Wasted_Shown w High_Cards_Number ¤" HJ_Begin_Stunt_Flag HJ_Bonus HJ_Car_Angle # HJ_Car_Angle_Begin_Stunt " HJ_Car_X HJ_Car_X_Begin_Stunt HJ_Car_X_End_Stunt HJ_Car_Y HJ_Car_Y_Begin_Stunt HJ_Car_Y_End_Stunt HJ_Car_Z HJ_Car_Z_Begin_Stunt HJ_Car_Z_Max HJ_Player_Car
HJ_Stoppie_Distance_Feet 8 HJ_Stoppie_Distance_Feet_Float ; HJ_Stoppie_Distance_Float 9 HJ_Stoppie_Distance_Meters_Float : HJ_Stoppie_Distance_Meters_Int 6 HJ_Stoppie_Distance_Meters_Rem 7 HJ_Stoppie_Time 5 HJ_Stunt_Bonus HJ_Stunt_Bonus_Mult HJ_Stunt_Bonus_Temp HJ_Stunt_Distance_Max_Float ! HJ_Stunt_Distance_Max_Int HJ_Stunt_Distance_Max_Rem HJ_Stunt_Flipping_Flag HJ_Stunt_Flips HJ_Stunt_Height HJ_Stunt_Height_Rem HJ_Stunt_Rotation_Float & HJ_Stunt_Rotation_Int HJ_Temp_Float = HJ_TwoWheels_Distance_Feet * HJ_TwoWheels_Distance_Feet_Float - HJ_TwoWheels_Distance_Float + HJ_TwoWheels_Distance_Meters_Float , HJ_TwoWheels_Distance_Meters_Int ( HJ_TwoWheels_Distance_Meters_Rem ) HJ_TwoWheels_Time ' HJ_Wheelie_Distance_Feet 1 HJ_Wheelie_Distance_Feet_Float 4 HJ_Wheelie_Distance_Float 2 HJ_Wheelie_Distance_Meters_Float 3 HJ_Wheelie_Distance_Meters_Int / HJ_Wheelie_Distance_Meters_Rem 0 HJ_Wheelie_Time . icon_Airyard K icon_Big_Dmoke ½ icon_Cash R icon_Catalina ç icon_Cesar ¿ icon_Cesar_2 icon_CJ ¹ icon_CJ_2 p icon_Crash ¼ icon_LocoSyndicate icon_MadDog M icon_Mafia_Casino N icon_OG_Loc ¾ icon_Race icon_Ryder » icon_School O icon_Sweet º icon_Sweet_2 q icon_Toreno J icon_Triads icon_Triads_Casino L icon_Truth è icon_Woozie icon_Zero Import_Car ^ Import_Cars_Model . Import_Car_Handles ¥ Import_Car_Names ƒ Import_Car_Panel ‚ Import_Car_Price _ Import_Days Import_Model_Name Import_New_Available_Cars_Number ž Import_Panel_Row } Import_Price_Multiplier ¢ IMPOUND_Town_Number I Interior_Decision_Maker_A è Interior_Decision_Maker_B é Intro_Total_Passed_Missions À JFUD_Food_Seller_Angle L' JFUD_HEALTHY_Food_Model Z' JFUD_HIGH_Food_Model Y' JFUD_LOW_Food_Model W' JFUD_MED_Food_Model X' JFUD_Player_Health F' JFUD_Selected_Food 5' JFUD_Stage >' JFUD_STAT_Fat E' JFUD_X_Aim_Camera T' JFUD_X_Camera Q' JFUD_X_Food_Seller I' JFUD_X_Offset M' JFUD_Y_Aim_Camera U' JFUD_Y_Camera R' JFUD_Y_Food_Seller J' JFUD_Y_Offset N' JFUD_Z_Aim_Camera V' JFUD_Z_Camera S' JFUD_Z_Food_Seller K' JFUD_Z_Offset O' Leviathan_Parked LOWR_CONT_Script_Launched  LOWR_Last_Displayed_Text_ID LOWR_Opposition_Points û LOWR_Player_Points ú LSGym_Icon z LS_Final_Missions_Started 9 LS_FINAL_Total_Passed_Missions Ê LVGym_Icon G
Mansion_Total_Passed_Missions r Marker_Catalina ã Marker_Cesar_LS ¸ Marker_Cesar_Montgomery å Marker_Crash_LS ¶ Marker_Emmets_Gun Marker_Ganton_Clothes_Shop Ê Marker_Idlewood_Barber È Marker_Idlewood_Pizzeria É Marker_Pilot_School P Marker_Quarry_Mission t Marker_Sweet_House ³ Marker_Triads_SF_Garage Marker_Trucking_Mission Marker_Truth_Farm æ Marker_Wang_Cars B Max_Wager ð# Medic_Uniform_Available
Mission_Back_to_School_Passed V Mission_Badlands_Passed í Mission_BeatTheCock_Passed Mission_BeatTheCock_Type Mission_BloodRing_Passed • Mission_BMX_Stunt_Passed ë
Mission_Boat_School_Passed ± Mission_Burglary_Passed Ò Mission_Cesar_Vialpando_Passed à Mission_Chiliad_Challenge_Passed Mission_Courier_LS_Passed È Mission_Courier_LV_Passed É Mission_Courier_SF_Passed Ê Mission_Driving_School_Passed ™ Mission_Intro_Passed Mission_Kickstart_Passed Z Mission_Learning_to_Fly_Passed W Mission_Local_Liquor_Store_Passed Ê Mission_Lowrider_Passed É Mission_NRG500_Stunt_Passed ì
Mission_Pimping_Passed Ç Mission_Quarry_Passed Õ Mission_Running_Dog_Failed Mission_Small_Town_Bank_Passed Ë Mission_Tanker_Commander_Passed Ì Mission_Taxi_Passed Ó Mission_Trucking_Passed Ô Mission_Vigilante_Passed Ð Mission_WuZiMu_Started_Flag ” Move_Axis_X Move_Axis_Y Object_M_A51_BLASTDOORL l
Object_M_A51_BLASTDOORR k
Object_M_A51_VENTCOVERB 9 OG_Loc_Total_Passed_Missions Ç ONMISSION ™ ONMISSION_Burglary ¥ ONMISSION_Chiliad ¯ ONMISSION_Courier ½ ONMISSION_Firefighter • ONMISSION_GYMFIGHT l ONMISSION_Mike_Toreno ONMISSION_Paramedic ” ONMISSION_Shooting G ONMISSION_Stunt_BMX ˜ ONMISSION_Stunt_NRG500 ™ ONMISSION_TAXI ¶ Parachute_Creation_Stage Ù Paramedic_Mission_Level parked_BMX_Glen_Park ï
parked_FCR900 ‘ parked_FCR900_Exists Ž parked_Freeway parked_Freeway_Exists parked_Girlfriend_Cars parked_Girlfriend_Cars_numplate parked_Hunter ¦ parked_Hunter_Exists © parked_Hydra ¡ parked_IMPEXPM_cars parked_Jetmax Æ parked_Jetmax_Exists à parked_Marquis Ä parked_Marquis_Exists Á parked_NRG500 ’ parked_NRG500_Easter_Basin ó
parked_NRG500_Exists parked_Planes E parked_Rhino Ù
parked_Rustler ¤ parked_Rustler_Exists § parked_SF_planes a parked_Squalo Å parked_Squalo_Exists  parked_Stunt ¥ parked_Stunt_Exists ¨ Phone_Ringing_Flag Pickup_Emmets_Colt45 Pickup_Info_Conversation | Pickup_Info_Hospital Pickup_Info_Hospital_2 ž Pickup_Info_Police Ÿ Pickup_Keycard 1 Pickup_Keycard_Collected 2 Pickup_Parachute M Pilot_License_Obtained £ Pimp_Suit_Available
PLAINS_Plane_Flyway #% PLANES_Conversation_YES % PLANES_DayNames % PLANES_STAT_Unlocked_Cities_Number % PLANES_Weekday % PLAYER_ACTOR PLAYER_CHAR PLAYER_GROUP PLAYER_IN_INTERIOR á Player_Wanted_Level ë POKER_Bet_One_Height ç" POKER_Bet_One_Width æ" POKER_Border_Thickness á" POKER_Button_Text_Offset N# POKER_Card_Height Ü" POKER_Card_Width Ý" POKER_Counter Ë" POKER_Deal_Height å" POKER_Deal_Width ä" POKER_Hold_Button_Offset Þ" POKER_Hold_Height à" POKER_Hold_Width ß" POKER_Line_Height # POKER_Line_Width ú" POKER_Table_Height S# POKER_Table_Width R# POKER_Table_X P# POKER_Table_Y Q# POKER_Text_Centre 0# POKER_Text_Color_B $# POKER_Text_Color_G # POKER_Text_Color_R # POKER_Text_Edge 6# POKER_Text_Edge_B H# POKER_Text_Edge_G B# POKER_Text_Edge_R <# POKER_Text_Font *# POKER_Tile_Height l# POKER_Tile_Type O# POKER_Tile_Width k# POKER_X_Bet_One ³" POKER_X_Card ©" POKER_X_Col ·" POKER_X_Deal µ" POKER_X_Line è" POKER_X_screen Ì" POKER_X_Text_Scale # POKER_Y_Bet_One ´" POKER_Y_Card ®" POKER_Y_Deal ¶" POKER_Y_Line ñ" POKER_Y_Row ½" POKER_Y_screen Ô" POKER_Y_Text_Scale # Property_Bought_Flags Ø Property_Buying_Now Ç Property_Indexes ø Quarry_Missions_Passed ë Quarry_Stage õ Races_Best_Result ¢ Races_Current_Best_Time À Races_New_Best_Time Þ Races_Won ü Races_Won_Number Race_Index ` Racing_Suit_Available
Recall_Time Œ Riot_Total_Passed_Missions u ROULETE_Cash_Won f! ROULETE_Chips q! ROULETE_Player_Cash o! Rural_Clothes_Available ÿ Ryder_Car ‰ Ryder_Total_Passed_Missions Å Save_Pickups a Save_Pickups_Exist t Save_Pickups_Index s Save_Pickups_X v Save_Pickups_Y ˆ Save_Pickups_Z š Save_Points_Angle â Save_Points_X ¬ Save_Points_Y ¾ Save_Points_Z Ð Script_Status É SECOND_PLAYER › SECOND_PLAYER_ACTOR œ Selected_Menu_Item - Seller_Model o SFGym_Icon F
Shooting_Available Shooting_Index F Shooting_Index_2 H Shooting_X 9 Shooting_Y = Shooting_Z A ShoppingItem_BodyPart Ï ShoppingItem_ModelCRC Î Shops_Player_Cash Â
Show_Shop_Sphere € SHTR_characters i Smoke_Car ‡ Smoke_Total_Passed_Missions Æ Special_Axis_X Special_Axis_Y STAT_Cycling_Skill { STAT_Driving_Skill Ñ STAT_Fat Í STAT_Gambling_Skill p! STAT_Lung_Capacity ! STAT_Lung_Capacity_for_wuzi _ STAT_Percentage_Completed / STAT_Progress_With_Millie ‹ STAT_Stamina » STAT_Tags_Sprayed ! STAT_Taken_Photos STAT_Unlocked_Cities_Number Steal_Total_Passed_Missions STUNT_Missions_BestTime í
STUNT_Mission_Type Ö Sweet_Car ˆ Sweet_Total_Passed_Missions Ä SYN2_Time_Until_Backup „ Syndicate_Total_Passed_Missions ! Tags_Painted_Percentage TATOO_Selected_Torso_Part î% tempvar_Actor_Car 0 tempvar_Angle H TempVar_Call_Time ¹ tempvar_Car_Type 1 tempvar_Float_1 I tempvar_Float_2 J tempvar_Float_3 K tempvar_X_coord E tempvar_Y_coord F tempvar_Z_coord G Time_From_Last_Call º Time_From_Last_Call_Got_Flag ' Time_Hours " Time_Mins # Toreno_Total_Passed_Missions Q Total_Available_Save_Pickups u Total_Food_Eaten ¢ Total_Passengers_DroppedOff ´ TRAINS_Text_Shown 3% TRAINS_Train_Handle 4% TRAINS_Train_Speed 5% Trucking_Total_Passed_Missions ß Truth_Total_Passed_Missions ë Unlocked_Import_Cars 4 VALET_Car ÿ) VALET_Car_Driver ú) VALET_Parked_Cars_Number 8 VALET_Stage ½* Valet_Uniform_Available ü Video_Game Ä WantedCrossOFF_Objects ` Wanted_List_Object { Weekday ( Wuzimu_Total_Passed_Missions X_Against_All_Odds þ X_Angel_Pine î X_Angel_Pine_Motel ô X_BCE2_Checkpoints Y X_BCE2_Patriot_Checkpoints X X_Big_Smoke_House Ô X_Buy_Marker ¦ X_Caligula_Palace k X_Camera ® X_Catalina_House ú X_Cesar_house à X_CRASH_LS Ý X_Driving_School A X_Jizzy_Club / X_Johnson_house Ë X_Local_Liquor_Store û X_Madd_Dogg_Crib y X_Meeting_Catalina ÿ X_Montgomery ÷ X_OG_Loc_House Ú X_OG_Loc_Work × X_Old_Airport \ X_Pershing_Square_LS ¦ X_Prickle_Pine_LV e X_Property_To_Buy ô X_Race_Tournament_Point 2 X_Royal_Casino h X_Ryder_House Ñ X_SF_garage # X_SF_garage_2 , X_SF_Garage_3 > X_Small_Town_Bank ü X_Start_Anim_Food © X_STUNT_Mission_BMX ð
X_STUNT_Mission_NRG500 ô
X_Sweet_House Î X_Tanker_Commander ý X_The_Four_Dragons_Casino _ X_The_Four_Dragons_Casino_2 b X_Tierra_Robada_Ranch Y X_Truth_Farm ñ X_Woozie_House ) X_Zero_RC_shop & Y_Against_All_Odds Y_Angel_Pine ï Y_Angel_Pine_Motel õ Y_BCE2_Checkpoints ® Y_BCE2_Patriot_Checkpoints Ì Y_Big_Smoke_House Õ Y_Buy_Marker § Y_Caligula_Palace l Y_Camera ¯ Y_Catalina_House Y_Cesar_house á Y_CRASH_LS Þ Y_Driving_School B Y_Jizzy_Club 0 Y_Johnson_house Ì Y_Local_Liquor_Store Y_Madd_Dogg_Crib z Y_Meeting_Catalina Y_Montgomery ø Y_OG_Loc_House Û Y_OG_Loc_Work Ø Y_Old_Airport ] Y_Pershing_Square_LS § Y_Prickle_Pine_LV f Y_Property_To_Buy Y_Race_Tournament_Point 6 Y_Royal_Casino i Y_Ryder_House Ò Y_SF_garage $ Y_SF_garage_2 - Y_SF_Garage_3 ? Y_Small_Town_Bank Y_Start_Anim_Food ª Y_STUNT_Mission_BMX ñ
Y_STUNT_Mission_NRG500 õ
Y_Sweet_House Ï Y_Tanker_Commander Y_The_Four_Dragons_Casino ` Y_The_Four_Dragons_Casino_2 c Y_Tierra_Robada_Ranch Z Y_Truth_Farm ò Y_Woozie_House * Y_Zero_RC_shop ' ZERO4_Car_Health ZERO4_Time Zero_RCShop_Bought T Zero_Total_Passed_Missions Z_Against_All_Odds
Z_Angel_Pine ð Z_Angel_Pine_Motel ö Z_BCE2_Checkpoints Z_BCE2_Patriot_Checkpoints @ Z_Big_Smoke_House Ö Z_Buy_Marker ¨ Z_Caligula_Palace m Z_Camera ° Z_Catalina_House Z_Cesar_house â Z_CRASH_LS ß Z_Driving_School C Z_Jizzy_Club 1 Z_Johnson_house Í Z_Local_Liquor_Store Z_Madd_Dogg_Crib { Z_Meeting_Catalina Z_Montgomery ù Z_OG_Loc_House Ü Z_OG_Loc_Work Ù Z_Old_Airport ^ Z_Pershing_Square_LS ¨ Z_Prickle_Pine_LV g Z_Property_To_Buy 4 Z_Race_Tournament_Point : Z_Royal_Casino j Z_Ryder_house Ó Z_SF_garage % Z_SF_garage_2 . Z_SF_Garage_3 @ Z_Small_Town_Bank Z_Start_Anim_Food « Z_STUNT_Mission_BMX ò
Z_STUNT_Mission_NRG500 ö
Z_Sweet_House Ð Z_Tanker_Commander Z_The_Four_Dragons_Casino a Z_The_Four_Dragons_Casino_2 d Z_Tierra_Robada_Ranch [ Z_Truth_Farm ó Z_Woozie_House + Z_Zero_RC_shop ( _100_Percent_Complete " FLAG SRC µ {$CLEO .cs}
0000: NOP
thread "chaosguardhz"
REPEAT
WAIT 100
UNTIL 0AFA: is_samp_available
WHILE TRUE
WAIT 0
IF
0AD2: 0@ = player $PLAYER_CHAR targeted_actor
THEN
0B2B: samp 1@ = get_player_id_by_actor_handle 0@
IF
0AB0: key_pressed 66
THEN
0AF9: samp say_msg "/guard %i 200" 1@
wait 500
END
END
ENDp __SBFTR