CLEO Help player's car

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KamikazeSripterul

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On RP servers there are certain jobs. I want to know how many people are in the jobs' vehicles. I have done this so far however it isn't working properly, i get crash as i enter the game. I am not very experienced with this type of dialog.. Anyone help?
Code:
{$CLEO}
{$INCLUDE SF}
0000:
thread "JobsBrowse"

repeat
wait 0
until SAMP.Available()

Dialog.Create(0@, "Job Cars")
Dialog.SetRECT(0@, 1470, 250, 400, 500)
Dialog.AddListBox(0@, 0, 3, 3, 390, 490)
Dialog.SetVisible(0@, 0)

0B34: "jobcars" @jobcars

WHILE TRUE
WAIT 0

    FOR 10@ = 0 TO 1000 STEP 1
    IF SAMP.IsPlayerConnected(10@)
    THEN
        IF 00DD:   actor 10@ driving_car_with_model #TOWTRUCK
        THEN
            1@ += 1
        END
        
        IF 00DD:   actor 10@ driving_car_with_model #PIZZABOY
        THEN
            2@ += 1
        END
        
        IF OR
        00DD:   actor 10@ driving_car_with_model #PETRO
        00DD:   actor 10@ driving_car_with_model #RDTRAIN
        THEN
            3@ += 1
        END
        
        IF 00DD:   actor 10@ driving_car_with_model #BUS
        THEN
            4@ += 1
        END
        
        IF 00DD:   actor 10@ driving_car_with_model #TRASH
        THEN
            5@ += 1
        END
        
        IF 00DD:   actor 10@ driving_car_with_model #TRACTOR
        THEN
            6@ += 1
        END
        
        IF 00DD:   actor 10@ driving_car_with_model #SPEEDER
        THEN
            7@ += 1
        END
    END
    END
        
    IF Dialog.IsVisible(0@)
    THEN
        alloc 11@ 100
        alloc 12@ 100
        alloc 13@ 100
        alloc 14@ 100
        alloc 15@ 100
        alloc 16@ 100
        alloc 17@ 100
        // 11@ = Mechanic
        0AD3: 11@ = format "Mechanic: %d" 1@
        Dialog.ListBoxInsertElement(0@, 0, 11@, 0, -1)
        // 12@ = Pizza Boy
        0AD3: 12@ = format "Pizza Boy: %d" 2@
        Dialog.ListBoxInsertElement(0@, 0, 12@, 1, -1)
        // 13@ = Trucker
        0AD3: 13@ = format "Trucker: %d" 3@
        Dialog.ListBoxInsertElement(0@, 0, 13@, 2, -1)
        // 14@ = Bus Driver
        0AD3: 14@ = format "Bus Driver: %d" 4@
        Dialog.ListBoxInsertElement(0@, 0, 14@, 3, -1)
        // 15@ = Garbage Man
        0AD3: 15@ = format "Garbage Man: %d" 5@
        Dialog.ListBoxInsertElement(0@, 0, 15@, 4, -1)
        // 16@ = Farmer
        0AD3: 16@ = format "Farmer: %d" 6@
        Dialog.ListBoxInsertElement(0@, 0, 16@, 5, -1)
        // 17@ = Boat Transporter
        0AD3: 17@ = format "Boat Transporter: %d" 7@
        Dialog.ListBoxInsertElement(0@, 0, 17@, 6, -1)
        free 11@
        free 12@
        free 13@
        free 14@
        free 15@
        free 16@
        free 17@
    END

END

:jobcars
SAMP.IsCommandTyped(20@)
Dialog.SetVisible(0@, 1)
SAMP.CmdRet()
 

_Safa

Well-known member
Joined
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You need to check if actors are defined before getting their information etc.

"IsPlayerConnected" is useless in this point.
 

KamikazeSripterul

Well-known member
Joined
Jun 30, 2019
Messages
353
Reaction score
23
You need to check if actors are defined before getting their information etc.

"IsPlayerConnected" is useless in this point.
Code:
{$CLEO}
{$INCLUDE SF}
0000:
thread "JobsBrowse"

repeat
wait 0
until SAMP.Available()

Dialog.Create(0@, "Job Cars")
Dialog.SetRECT(0@, 1470, 250, 400, 500)
Dialog.AddListBox(0@, 0, 3, 3, 390, 490)
Dialog.SetVisible(0@, 0)

0B34: "jobcars" @jobcars

WHILE TRUE
WAIT 0

    FOR 10@ = 0 TO 1000 STEP 1
        IF Player.Defined(10@)
        THEN
            IF 00DD:   actor 10@ driving_car_with_model #TOWTRUCK
            THEN
                1@ += 1
            END
            
            IF 00DD:   actor 10@ driving_car_with_model #PIZZABOY
            THEN
                2@ += 1
            END
            
            IF OR
            00DD:   actor 10@ driving_car_with_model #PETRO
            00DD:   actor 10@ driving_car_with_model #RDTRAIN
            THEN
                3@ += 1
            END
            
            IF 00DD:   actor 10@ driving_car_with_model #BUS
            THEN
                4@ += 1
            END
            
            IF 00DD:   actor 10@ driving_car_with_model #TRASH
            THEN
                5@ += 1
            END
            
            IF 00DD:   actor 10@ driving_car_with_model #TRACTOR
            THEN
                6@ += 1
            END
            
            IF 00DD:   actor 10@ driving_car_with_model #SPEEDER
            THEN
                7@ += 1
            END
        END
    END
        
    IF Dialog.IsVisible(0@)
    THEN
        alloc 11@ 100
        alloc 12@ 100
        alloc 13@ 100
        alloc 14@ 100
        alloc 15@ 100
        alloc 16@ 100
        alloc 17@ 100
        // 11@ = Mechanic
        0AD3: 11@ = format "Mechanic: %d" 1@
        Dialog.ListBoxInsertElement(0@, 0, 11@, 0, -1)
        // 12@ = Pizza Boy
        0AD3: 12@ = format "Pizza Boy: %d" 2@
        Dialog.ListBoxInsertElement(0@, 0, 12@, 1, -1)
        // 13@ = Trucker
        0AD3: 13@ = format "Trucker: %d" 3@
        Dialog.ListBoxInsertElement(0@, 0, 13@, 2, -1)
        // 14@ = Bus Driver
        0AD3: 14@ = format "Bus Driver: %d" 4@
        Dialog.ListBoxInsertElement(0@, 0, 14@, 3, -1)
        // 15@ = Garbage Man
        0AD3: 15@ = format "Garbage Man: %d" 5@
        Dialog.ListBoxInsertElement(0@, 0, 15@, 4, -1)
        // 16@ = Farmer
        0AD3: 16@ = format "Farmer: %d" 6@
        Dialog.ListBoxInsertElement(0@, 0, 16@, 5, -1)
        // 17@ = Boat Transporter
        0AD3: 17@ = format "Boat Transporter: %d" 7@
        Dialog.ListBoxInsertElement(0@, 0, 17@, 6, -1)
        free 11@
        free 12@
        free 13@
        free 14@
        free 15@
        free 16@
        free 17@
    END

END

:jobcars
SAMP.IsCommandTyped(20@)
Dialog.SetVisible(0@, 1)
SAMP.CmdRet()
It still crashes as soon as i join the game.
 

JaggerJam

Active member
Joined
Sep 14, 2017
Messages
97
Reaction score
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Code:
{$CLEO}
{$INCLUDE SF}
0000:
thread "JobsBrowse"

repeat
wait 0
until SAMP.Available()

Dialog.Create(0@, "Job Cars")
Dialog.SetRECT(0@, 1470, 250, 400, 500)
Dialog.AddListBox(0@, 0, 3, 3, 390, 490)
Dialog.SetVisible(0@, 0)

0B34: "jobcars" @jobcars

WHILE TRUE
WAIT 0

    FOR 10@ = 0 TO 1000 STEP 1
        IF Player.Defined(10@)
        THEN
            IF 00DD:   actor 10@ driving_car_with_model #TOWTRUCK
            THEN
                1@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #PIZZABOY
            THEN
                2@ += 1
            END
          
            IF OR
            00DD:   actor 10@ driving_car_with_model #PETRO
            00DD:   actor 10@ driving_car_with_model #RDTRAIN
            THEN
                3@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #BUS
            THEN
                4@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #TRASH
            THEN
                5@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #TRACTOR
            THEN
                6@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #SPEEDER
            THEN
                7@ += 1
            END
        END
    END
      
    IF Dialog.IsVisible(0@)
    THEN
        alloc 11@ 100
        alloc 12@ 100
        alloc 13@ 100
        alloc 14@ 100
        alloc 15@ 100
        alloc 16@ 100
        alloc 17@ 100
        // 11@ = Mechanic
        0AD3: 11@ = format "Mechanic: %d" 1@
        Dialog.ListBoxInsertElement(0@, 0, 11@, 0, -1)
        // 12@ = Pizza Boy
        0AD3: 12@ = format "Pizza Boy: %d" 2@
        Dialog.ListBoxInsertElement(0@, 0, 12@, 1, -1)
        // 13@ = Trucker
        0AD3: 13@ = format "Trucker: %d" 3@
        Dialog.ListBoxInsertElement(0@, 0, 13@, 2, -1)
        // 14@ = Bus Driver
        0AD3: 14@ = format "Bus Driver: %d" 4@
        Dialog.ListBoxInsertElement(0@, 0, 14@, 3, -1)
        // 15@ = Garbage Man
        0AD3: 15@ = format "Garbage Man: %d" 5@
        Dialog.ListBoxInsertElement(0@, 0, 15@, 4, -1)
        // 16@ = Farmer
        0AD3: 16@ = format "Farmer: %d" 6@
        Dialog.ListBoxInsertElement(0@, 0, 16@, 5, -1)
        // 17@ = Boat Transporter
        0AD3: 17@ = format "Boat Transporter: %d" 7@
        Dialog.ListBoxInsertElement(0@, 0, 17@, 6, -1)
        free 11@
        free 12@
        free 13@
        free 14@
        free 15@
        free 16@
        free 17@
    END

END

:jobcars
SAMP.IsCommandTyped(20@)
Dialog.SetVisible(0@, 1)
SAMP.CmdRet()
It still crashes as soon as i join the game.


Code:
{$CLEO}
{$INCLUDE SF}
0000:
thread "JobsBrowse"

repeat
wait 0
until SAMP.Available()

Dialog.Create(0@, "Job Cars")
Dialog.SetRECT(0@, 1470, 250, 400, 500)
Dialog.AddListBox(0@, 0, 3, 3, 390, 490)
Dialog.SetVisible(0@, 0)

0B34: "jobcars" @jobcars

WHILE TRUE
WAIT 0

    FOR 9@ = 0 TO 1000 STEP 1
        IF 0B20: samp 10@ = actor_handle_by_samp_player_id 9@
        THEN
            IF 00DD:   actor 10@ driving_car_with_model #TOWTRUCK
            THEN
                1@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #PIZZABOY
            THEN
                2@ += 1
            END
          
            IF OR
            00DD:   actor 10@ driving_car_with_model #PETRO
            00DD:   actor 10@ driving_car_with_model #RDTRAIN
            THEN
                3@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #BUS
            THEN
                4@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #TRASH
            THEN
                5@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #TRACTOR
            THEN
                6@ += 1
            END
          
            IF 00DD:   actor 10@ driving_car_with_model #SPEEDER
            THEN
                7@ += 1
            END
        END
    END
      
    IF Dialog.IsVisible(0@)
    THEN
        alloc 11@ 100
        alloc 12@ 100
        alloc 13@ 100
        alloc 14@ 100
        alloc 15@ 100
        alloc 16@ 100
        alloc 17@ 100
        // 11@ = Mechanic
        0AD3: 11@ = format "Mechanic: %d" 1@
        Dialog.ListBoxInsertElement(0@, 0, 11@, 0, -1)
        // 12@ = Pizza Boy
        0AD3: 12@ = format "Pizza Boy: %d" 2@
        Dialog.ListBoxInsertElement(0@, 0, 12@, 1, -1)
        // 13@ = Trucker
        0AD3: 13@ = format "Trucker: %d" 3@
        Dialog.ListBoxInsertElement(0@, 0, 13@, 2, -1)
        // 14@ = Bus Driver
        0AD3: 14@ = format "Bus Driver: %d" 4@
        Dialog.ListBoxInsertElement(0@, 0, 14@, 3, -1)
        // 15@ = Garbage Man
        0AD3: 15@ = format "Garbage Man: %d" 5@
        Dialog.ListBoxInsertElement(0@, 0, 15@, 4, -1)
        // 16@ = Farmer
        0AD3: 16@ = format "Farmer: %d" 6@
        Dialog.ListBoxInsertElement(0@, 0, 16@, 5, -1)
        // 17@ = Boat Transporter
        0AD3: 17@ = format "Boat Transporter: %d" 7@
        Dialog.ListBoxInsertElement(0@, 0, 17@, 6, -1)
        free 11@
        free 12@
        free 13@
        free 14@
        free 15@
        free 16@
        free 17@
    END

END

:jobcars
SAMP.IsCommandTyped(20@)
Dialog.SetVisible(0@, 1)
SAMP.CmdRet()
 

_Safa

Well-known member
Joined
Sep 22, 2019
Messages
294
Reaction score
99
Location
UGBASE
IF 056D: actor [handle] defined


There's no need to "Actor.Driving" -> "00dd actor driving_car". That's just nonsense.
 
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