CLEO Help Why this code is making my game crashes

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Krauser

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Mar 18, 2020
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Tunisia
Hello! I tried mixing the code of @Parazitas for the auto signcheck and dialog response code. At first when I tried to use each one idividually the auto /signcheck script started to make my game crashes after a certain time. But then when I mixed it with the dialog checker it started working normally. But, when the /signcheck is triggered and the dialog is opened the game crashes. I'm new to CLEO scripting and trying to figure out stuffs myself and it's hard nowadays. I hope you guys can help me with this.
Code:
{$CLEO .cs}

0000:

wait 8500

0AC8: 4@ = allocate_memory_size 260
0AD3: 4@ = format "Sign check"

WHILE TRUE
WAIT 2000

IF
0256:   player $PLAYER_CHAR defined
THEN
    0AB1: @get_samp_version_id 0 _Returned: ID 1@
    IF
    0AB1: @isDialogOpen 1 SampVersionID 1@
    THEN
        IF
        0AB1: @GetDialogCaption 1 SampVersionID 1@ _Return: caption 2@
        THEN
            0AC8: 3@ = allocate_memory_size 260
            0AB1: @DeleteColorCodeFromText 4 text 2@ FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text 3@
            IF
            0AB1: @IfTextContains 2 String1 3@ String2 4@ _returned: Text 5@
            THEN
                IF
                0AB1: @GetDialogText 1 SampVersionID 1@ _Returned: text 6@
                THEN
                    0AC8: 7@ = allocate_memory_size 260
                    0AB1: @DeleteColorCodeFromText 4 text 6@ FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text 7@
                    0AC8: 8@ = allocate_memory_size 260
                    0AB1: @get_digits_to_print param_count 2 text 7@ memory_to_store_digits_as_text 8@
                    0AB1: @SetDialogInputEditBoxText 2 SampVersionID 1@ text 8@
                    0209: 9@ = random_int_in_ranges 1000 2000 // generate random time - protect from admin detection
                    wait 9@ // normal people can't react instant , so that why we need add timer
                    0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 1@ Button 1 // 1 = Left , 0 = Right
                END
            END
        END
    ELSE
        0AB1: @get_samp_version_id 0 _Returned: ID 0@
        for 1@ = 95 to 99
            0AC8: 2@ = allocate_memory_size 1024
            0AC8: 3@ = allocate_memory_size 1024
            0AB1: @getChatString 2 SampVersionID 0@ ChatID 1@ _Returned: Text 2@ PrefixText 3@ Color 4@ PrefixColor 5@
            0AC8: 6@ = allocate_memory_size 1024
            0AB1: @DeleteColorCodeFromText 4 text 2@ FirstCharacter 123 SecondCharacter 125 memory_to_store_characters_as_text 6@
            0AC8: 7@ = allocate_memory_size 1024
            0AD3: 7@ = "Type /signcheck"   // Check / find text
            if 0AB1: @IfTextContains 2 String1 6@ String2 7@ _returned: text 8@
            then
                0AC8: 9@ = allocate_memory_size 1024
            0AD3: 9@ "/signcheck"   // CMD
            0AB1: @SEND_CMD 2 SampVersionID 0@ Text 9@
            wait 10000 // anti spam
            end
        end
    END
END


END

:getChatString
{
    0AC8: 0@ = allocate_memory_size 260
    0AC8: 1@ = allocate_memory_size 260
    0AB1: @getChatString 2 SampVersionID 1 ChatID 99 _Returned: Text 0@ PrefixText 1@ Color 2@ PrefixColor 3@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    IF NOT 0@ < 1
    THEN
        IF 0@ == 1 // 0.3.7 R1
        THEN   
            31@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
        IF 0@ == 2 // 0.3.7 R2
        THEN   
            31@ += 0x21A0EC // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
 
        IF 0@ == 3 // 0.3.DL
        THEN   
            31@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
 
        IF 0@ == 4 // 0.3.7 R3
        THEN   
            31@ += 0x26E8C8 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
 
        IF 0@ == 5 // 0.3.7 R4
        THEN   
            31@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
    END
    0AA3: 31@
END
0AB2: ret 4 30@ 29@ 27@ 24@

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
    31@ += 0x128
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
    IF 29@ == 0x5542F47A
    THEN // 0.3.7 R1
        30@ = 1
    END

    IF 29@ == 0x59C30C94
    THEN // 0.3.7 R2
        30@ = 2
    END

    IF 29@ == 0x5A6A3130
    THEN // 0.3.DL
        30@ = 3
    END

    31@ -= 8 // reading samp.dll + 0x120
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1

    IF 29@ == 0x5C0B4243
    THEN // 0.3.7 R3
        30@ = 4
    END

    IF 29@ == 0x5DD606CD
    THEN // 0.3.7 R4
        30@ = 5
    END
END
0AB2: ret 1 30@

:isDialogOpen
// 0AB1: @isDialogOpen 1 SampVersionID 0@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN     
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN     
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN     
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN     
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN     
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 2@ = readMem 2@ sz 4 vp 0
0A8E: 2@ = 2@ + 0x28
0A8D: 2@ = readMem 2@ sz 4 vp 0
IF 2@ == 1
THEN
    0485: dialog_open
ELSE
    059A: dialog_closed
END
0AB2: ret 0

:GetDialogCaption
// 0AB1: @GetDialogCaption 1 SampVersionID 0@ _Returned: caption 1@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN     
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN     
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN     
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN     
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN     
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 4@ = readMem 2@ sz 4 vp 0
0A8E: 5@ = 4@ + 0x28 //DialogOpenOffset
0A8D: 5@ = readMem 5@ sz 4 vp 0
IF 5@ == 1 // Dialog open
THEN
    0A8E: 3@ = 4@ + 0x40 //DialogCaptionOffset
    0485: dialog_open
    0AB2: ret 1 3@
ELSE
    059A:  dialog closed
END
0AB2: ret 0

:GetDialogText
// 0AB1: @GetDialogText 1 SampVersionID 0@ _Returned: text 1@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN     
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN     
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN     
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN     
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN     
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 4@ = readMem 2@ sz 4 vp 0
0A8E: 5@ = 4@ + 0x28 //DialogOpenOffset
0A8D: 5@ = readMem 5@ sz 4 vp 0
if 5@ == 1 // Dialog active
then
    0A8E: 6@ = 4@ + 0x2C //DialogTypeOffset
    0A8D: 6@ = readMem 6@ sz 4 vp 0
    if or
    6@ == 0 // DIALOG_STYLE_MSGBOX
    6@ == 1 // DIALOG_STYLE_INPUT
    6@ == 3 // DIALOG_STYLE_PASSWORD
    then
        0A8E: 7@ = 4@ + 0x34 // DialogTextOffset
        0A8D: 7@ = readMem 7@ sz 4 vp 0
        0485: dialog_open
        0AB2: ret 1 7@
    else 059A:  dialog closed
    end
end
0AB2: ret 0

:SEND_CMD
// 0AB1: @SEND_CMD 2 SampVersionID 0@ Text 3@
IF 0AA2: 2@ = "samp.dll"
THEN
    IF NOT 0@ < 0
    THEN
        IF 0@ == 1 // 0.3.7 R1
        THEN     
            0A8E: 3@ = 2@ + 0x65C60
            0AA5: call 3@ num_param 1 pop 0 1@
        END
        IF 0@ == 2 // 0.3.7 R2
        THEN     
            0A8E: 3@ = 2@ + 0x65D30
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    
        IF 0@ == 3 // 0.3.DL
        THEN     
            0A8E: 3@ = 2@ + 0x69340
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    
        IF 0@ == 4 // 0.3.7 R3
        THEN       
            0A8E: 3@ = 2@ + 0x69190
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    
        IF 0@ == 5 // 0.3.7 R4
        THEN     
            0A8E: 3@ = 2@ + 0x698C0
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    END
END
0AB2: 0

:get_digits_to_print
{
    0@ = text
    1@ = pointer to memory where digits will be stored as text
}
0AB1: @strlen 1 string 0@ _return: 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if and
        28@ >= 0x30 // '0'
        28@ <= 0x39 // '9'
        then
        0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
        1@ += 1 // move to next address
        end
    end
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:SetDialogInputEditBoxText
// 0AB1: @SetDialogInputEditBoxText 2 SampVersionID 0@ text 1@
IF 0AA2: 2@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN
        0A8E: 3@ = 2@ + 0x21A0B8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x80F60 // CDXUTEditBox::SetText
    END

    IF 0@ == 2 // 0.3.7 R2
    THEN
         0A8E: 3@ = 2@ + 0x21A0C0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x81000 // CDXUTEditBox::SetText
    END

    IF 0@ == 3 // 0.3.DL
    THEN     
        0A8E: 3@ = 2@ + 0x2AC9E0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x85000 // CDXUTEditBox::SetText
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN
        0A8E: 3@ = 2@ + 0x26E898            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x84E70 // CDXUTEditBox::SetText
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN
        0A8E: 3@ = 2@ + 0x26E9C8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x855B0 // CDXUTEditBox::SetText
    END
    // CDXUTEditBox::SetText takes 2 params
    // 1 - pointer to zero terminated string
    // 2 - bool, if text is to be selected or not

    0AA8: call_function_method 5@ struct 4@ num_params 2 pop 0 _bSelected 0 _pszText 1@ _retVal 6@
END
0AB2: 0

:CloseCurrentDialogWithButton
// 0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 0@ Button 1 // 1 = Left , 0 = Right
IF 0AA2: 10@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN
        0A8E: 11@ = 10@ + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6C040 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 2 // 0.3.7 R2
    THEN
        0A8E: 11@ = 10@ + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6C0F0 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 3 // 0.3.DL
    THEN
        0A8E: 11@ = 10@ + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x700D0 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN
        0A8E: 11@ = 10@ + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6FF40 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN
        0A8E: 11@ = 10@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x70660 //SAMP_DIALOG_CLOSE
    END

    0AA8: call_function_method 11@ struct 12@ num_params 1 pop 0 Button 1@ _retVal 6@
END
0AB2: 0

:IfTextContains
//0AB1: @IfTextContains 2 String1 0@ String2 1@
0AB1: @strlen 1 string 0@ _length 31@
0AB1: @strlen 1 string 1@ _length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0

    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int)
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text 0@ FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text 1@
    In: 0@ = text , FirstCharacter , SecondCharacter
    Out: 1@ = pointer to memory where characters will be stored as text
}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _length 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset make loop
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if
        003B:   28@ == 1@  // (int)
        then
            5@ = TRUE // inbracket
        end

        if
        5@ == FALSE // inbracket
        THEN
            0A8C: write_memory 3@ size 1 value 28@ virtual_protect 1
            3@ += 1 // move to next address
        END

        if
        003B:   28@ == 2@  // (int)
        then
            5@ = FALSE // inbracket
        end
    end
0A8C: write_memory 3@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
// 0AB1: @strlen 1 string 1@ _return: size 3@
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@
 

dphome

Well-known member
Joined
Mar 21, 2020
Messages
460
Solutions
9
Reaction score
166
Location
Poland
Type XO.
PHP:
{$CLEO .cs}
{$USE bitwise}
0000:

WHILE TRUE
WAIT 0

IF 0ADC:   test_cheat "XO"
THEN
    0B12: 31@ = 31@ XOR 1       
    IF 0039:   31@ == 1
    THEN 0AD1: show_formatted_text_highpriority "~w~Script ~g~ON" time 1337
    ELSE 0AD1: show_formatted_text_highpriority "~w~Script ~r~OFF" time 137  
    END
END

IF 31@ == 1
THEN
    IF 0256:   player $PLAYER_CHAR defined
    THEN
        0AB1: @get_samp_version_id 0 _returned: ID 0@       
        IF 0AB1: @isDialogOpen 1 SampVersionID 0@
        THEN
            IF 0AB1: @GetDialogCaption 1 SampVersionID 0@ _Returned: caption 1@
            THEN
                0AC8: 2@ = allocate_memory_size 260
                0AB1: @DeleteColorCodesFromText 2 text 1@ memory_to_store_characters_as_text 2@
                0AC8: 3@ = allocate_memory_size 260
                0AD3: 3@ = format "Sign check"               
                IF 0AB1: @IfTextContains 2 String1 2@ String2 3@ _returned: Text 4@
                THEN
                    IF 0AB1: @GetDialogText 1 SampVersionID 0@ _Returned: text 5@
                    THEN
                        0AC8: 6@ = allocate_memory_size 260
                        0AB1: @DeleteColorCodesFromText 2 text 5@ memory_to_store_characters_as_text 6@
                        0AC8: 7@ = allocate_memory_size 1024
                        0AB1: @get_digits_to_print 2 text 6@ memory_to_store_digits_as_text 7@
                        0AB1: @SetDialogInputEditBoxText 2 SampVersionID 0@ text 7@
                        0209: 8@ = random_int_in_ranges 1000 2000
                        WAIT 8@
                        0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 0@ Button 1 // 1 = Left , 0 = Right
                        0AD1: show_formatted_text_highpriority "~w~TEST 1 ~g~OK!" time 3000
                        WAIT 10000
                    END
                END
            END
        ELSE
            FOR 1@ = 95 TO 99
                0AC8: 2@ = allocate_memory_size 1024
                0AC8: 3@ = allocate_memory_size 1024
                0AB1: @getChatString 2 SampVersionID 0@ ChatID 1@ _Returned: Text 2@ PrefixText 3@ Color 4@ PrefixColor 5@
                0AC8: 6@ = allocate_memory_size 260
                0AB1: @DeleteColorCodesFromText 2 text 2@ memory_to_store_characters_as_text 6@
                0AC8: 7@ = allocate_memory_size 260
                0AD3: 7@ = "Type /signcheck"
                IF 0AB1: @IfTextContains 2 String1 6@ String2 7@ _returned: text 8@
                THEN
                    0AC8: 9@ = allocate_memory_size 260
                    0AD3: 9@ "/signcheck"
                    0AB1: @SEND_CMD 2 SampVersionID 0@ Command: 9@
                    0AD1: show_formatted_text_highpriority "~w~TEST 2 ~g~OK!" time 3000
                    WAIT 10000
                END
            END
        END
    END
END

END
0A93: terminate_this_custom_script
 

Attachments

  • Script.cs
    39.8 KB · Views: 24

kenpeo

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Joined
May 10, 2014
Messages
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Type XO.
PHP:
{$CLEO .cs}
{$USE bitwise}
0000:

WHILE TRUE
WAIT 0

IF 0ADC:   test_cheat "XO"
THEN
    0B12: 31@ = 31@ XOR 1      
    IF 0039:   31@ == 1
    THEN 0AD1: show_formatted_text_highpriority "~w~Script ~g~ON" time 1337
    ELSE 0AD1: show_formatted_text_highpriority "~w~Script ~r~OFF" time 137 
    END
END

IF 31@ == 1
THEN
    IF 0256:   player $PLAYER_CHAR defined
    THEN
        0AB1: @get_samp_version_id 0 _returned: ID 0@      
        IF 0AB1: @isDialogOpen 1 SampVersionID 0@
        THEN
            IF 0AB1: @GetDialogCaption 1 SampVersionID 0@ _Returned: caption 1@
            THEN
                0AC8: 2@ = allocate_memory_size 260
                0AB1: @DeleteColorCodesFromText 2 text 1@ memory_to_store_characters_as_text 2@
                0AC8: 3@ = allocate_memory_size 260
                0AD3: 3@ = format "Sign check"              
                IF 0AB1: @IfTextContains 2 String1 2@ String2 3@ _returned: Text 4@
                THEN
                    IF 0AB1: @GetDialogText 1 SampVersionID 0@ _Returned: text 5@
                    THEN
                        0AC8: 6@ = allocate_memory_size 260
                        0AB1: @DeleteColorCodesFromText 2 text 5@ memory_to_store_characters_as_text 6@
                        0AC8: 7@ = allocate_memory_size 1024
                        0AB1: @get_digits_to_print 2 text 6@ memory_to_store_digits_as_text 7@
                        0AB1: @SetDialogInputEditBoxText 2 SampVersionID 0@ text 7@
                        0209: 8@ = random_int_in_ranges 1000 2000
                        WAIT 8@
                        0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 0@ Button 1 // 1 = Left , 0 = Right
                        0AD1: show_formatted_text_highpriority "~w~TEST 1 ~g~OK!" time 3000
                        WAIT 10000
                    END
                END
            END
        ELSE
            FOR 1@ = 95 TO 99
                0AC8: 2@ = allocate_memory_size 1024
                0AC8: 3@ = allocate_memory_size 1024
                0AB1: @getChatString 2 SampVersionID 0@ ChatID 1@ _Returned: Text 2@ PrefixText 3@ Color 4@ PrefixColor 5@
                0AC8: 6@ = allocate_memory_size 260
                0AB1: @DeleteColorCodesFromText 2 text 2@ memory_to_store_characters_as_text 6@
                0AC8: 7@ = allocate_memory_size 260
                0AD3: 7@ = "Type /signcheck"
                IF 0AB1: @IfTextContains 2 String1 6@ String2 7@ _returned: text 8@
                THEN
                    0AC8: 9@ = allocate_memory_size 260
                    0AD3: 9@ "/signcheck"
                    0AB1: @SEND_CMD 2 SampVersionID 0@ Command: 9@
                    0AD1: show_formatted_text_highpriority "~w~TEST 2 ~g~OK!" time 3000
                    WAIT 10000
                END
            END
        END
    END
END

END
0A93: terminate_this_custom_script
u can script don't need enable
but auto when 1 line chat appear
Cleo auto run

Text: Nhap Lenh /kyten
F8:
sa-mp-004a4974c7b84036b1e.png
 

Parazitas

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hello, any news on code? here's a pic if it helps also samp is 0.3.7
 
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