SAMP SET GAME STATE
PHP:
:SetGameState
{
0.3.7 R1
0AB1: @SetGameState 1 GameState 9
GAMESTATE_WAIT_CONNECT = 9,
GAMESTATE_CONNECTING = 15,
GAMESTATE_AWAIT_JOIN = 13,
GAMESTATE_CONNECTED = 14
}
IF 0AA2: 31@ = "samp.dll"
THEN
31@ += 0x21A0F8 // SAMP_INFO_OFFSET
0A8D: 31@ readMem 31@ sz 4 vp 0
31@ += 0x3BD // SAMP_GAME_STATE_OFFSET
0A8C: writeMem 31@ sz 1 vl 0@ vp 0
END
0AB2: 0
PHP:
:SetGameState
{
0.3.7 R2
0AB1: @SetGameState 1 GameState 9
GAMESTATE_WAIT_CONNECT = 9,
GAMESTATE_CONNECTING = 15,
GAMESTATE_AWAIT_JOIN = 13,
GAMESTATE_CONNECTED = 14
}
IF 0AA2: 31@ = "samp.dll"
THEN
31@ += 0x21A100 // SAMP_INFO_OFFSET
0A8D: 31@ readMem 31@ sz 4 vp 0
31@ += 0x3B9 // SAMP_GAME_STATE_OFFSET
0A8C: writeMem 31@ sz 1 vl 0@ vp 0
END
0AB2: 0
PHP:
:SetGameState
{
0.3.7 R3
0AB1: @SetGameState 1 GameState 1
GAMESTATE_WAIT_CONNECT = 1,
GAMESTATE_CONNECTING = 6,
GAMESTATE_AWAIT_JOIN = 2,
GAMESTATE_CONNECTED = 5
}
IF 0AA2: 31@ = "samp.dll"
THEN
31@ += 0x26E8DC // SAMP_INFO_OFFSET
0A8D: 31@ readMem 31@ sz 4 vp 0
31@ += 0x3CD // SAMP_GAME_STATE_OFFSET
0A8C: writeMem 31@ sz 1 vl 0@ vp 0
END
0AB2: 0
PHP:
:SetGameState
{
0.3.7 R4 v1-2
0AB1: @SetGameState 1 GameState 1
GAMESTATE_WAIT_CONNECT = 1,
GAMESTATE_CONNECTING = 6,
GAMESTATE_AWAIT_JOIN = 2,
GAMESTATE_CONNECTED = 5
}
IF 0AA2: 31@ = "samp.dll"
THEN
31@ += 0x26EA0C // SAMP_INFO_OFFSET
0A8D: 31@ readMem 31@ sz 4 vp 0
31@ += 0x3CD // SAMP_GAME_STATE_OFFSET
0A8C: writeMem 31@ sz 1 vl 0@ vp 0
END
0AB2: 0
PHP:
:SetGameState
{
0.3.7 R5
0AB1: @SetGameState 1 GameState 1
GAMESTATE_WAIT_CONNECT = 1,
GAMESTATE_CONNECTING = 6,
GAMESTATE_AWAIT_JOIN = 2,
GAMESTATE_CONNECTED = 5
}
IF 0AA2: 31@ = "samp.dll"
THEN
31@ += 0x26EB94 // SAMP_INFO_OFFSET
0A8D: 31@ readMem 31@ sz 4 vp 0
31@ += 0x3CD // SAMP_GAME_STATE_OFFSET
0A8C: writeMem 31@ sz 1 vl 0@ vp 0
END
0AB2: 0
PHP:
:SetGameState
{
0.3.DL
0AB1: @SetGameState 1 GameState 1
GAMESTATE_WAIT_CONNECT = 1,
GAMESTATE_CONNECTING = 6,
GAMESTATE_AWAIT_JOIN = 2,
GAMESTATE_CONNECTED = 5
}
IF 0AA2: 31@ = "samp.dll"
THEN
31@ += 0x2ACA24 // SAMP_INFO_OFFSET
0A8D: 31@ readMem 31@ sz 4 vp 0
31@ += 0x3CD // SAMP_GAME_STATE_OFFSET
0A8C: writeMem 31@ sz 1 vl 0@ vp 0
END
0AB2: 0