What kind of do sampfunc render opcodes use?
Like this one: 0xFFC0FF01
I don't get anything displayed unless i use this code i found in some help section long time ago,and i want a red instead of this yellow color
i want to make something that will help me remove the serversided hp bar,only similar cleos ive found are textdrawfinder and opcode in sampfuncs for deleting them
any helps :?
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "CHAOSGUARD"
:CHAOSGUARD_16
wait 100
SAMP.Available
jf @CHAOSGUARD_16
:CHAOSGUARD_29
wait 0
if
0AD2...
theres a lot of sphere opcodes ive been trying to get a hold of,so which is the best one to locate characters near to you and which one does it choose if two are in the sphere
Okay so this is section of CLEO i never touched and I need advice which path to take,I want to read string and respond if its "*name* blabla" but i want to run it always *name* is not imprtant
is ahk log reading a good idea or should i go with cleo and what opcodes should i look for that
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