Two versions. Made back in July 2015, but never bothered to release.
Version A based on http://ugbase.eu/Thread-ASI-bulletCrasher037-by-P3ti-0x668 which is patched in 0.3.7 R2. Thanks to @P3ti for explaining the concept in two words, based on which I made a CLEO version.
Version B based on the vulnerability I accidentally found by myself while messing with SendFakeBulletSync. This also works flawlessly on 0.3.7 servers but probably not on 0.3.7 R2, requires feedback for 0.3.7 R2 server version.
Use either of them as both do the job, albeit the version A being quite fast in comparison to version B, you will see what I mean when you use both one by one and see the results.
Command for crashing the player - /wc [pid]
For all - 2[ON/OFF]
Both have same keys/commands, so either use one of them or change keys for the other. This is not a request section, so don't bother requesting anything here.
Version A based on http://ugbase.eu/Thread-ASI-bulletCrasher037-by-P3ti-0x668 which is patched in 0.3.7 R2. Thanks to @P3ti for explaining the concept in two words, based on which I made a CLEO version.
Version B based on the vulnerability I accidentally found by myself while messing with SendFakeBulletSync. This also works flawlessly on 0.3.7 servers but probably not on 0.3.7 R2, requires feedback for 0.3.7 R2 server version.
Use either of them as both do the job, albeit the version A being quite fast in comparison to version B, you will see what I mean when you use both one by one and see the results.
Command for crashing the player - /wc [pid]
For all - 2[ON/OFF]
Both have same keys/commands, so either use one of them or change keys for the other. This is not a request section, so don't bother requesting anything here.